While you may already be the proud owner of one or two Arcade Machines in the Sims Social, if you're like me, you'll always be ready for one more - especially if it's free. Such is the case with this new goodie, a Pogo branded Arcade Machine, spotted by BadgeHungry. The single link to claim your reward has apparently been going around for about a week, but hasn't been heavily advertised. It does, however, still work (as of this writing).
To claim your free Pogo Arcade Machine in the Sims Social just make sure you're logged into your Facebook account and click on this link right here. This will take you to Facebook, where you'll be told whether or not your claim attempt was successful. Once in your house, the Pogo Arcade Machine will go into your storage, where you can then freely place it anywhere in your house (or even outside).
As for interactivity, the machine allows you to do two things: Play Games (no energy required), and "Redeem Tokens at Pogo." This link will let you earn 25,000 free tokens on the site, but unfortunately, doesn't come with any free Simoleons back in the Sims Social. But hey, we've walked away with a free Arcade Machine; it's that all we could really ask for?
Have you already claimed your free Pogo Arcade Machine? What other sorts of goodies do you hope come to the Sims Social? Sound off in the comments.
Friday, September 30, 2011
CityVille: Playa del Rey Apartments add plenty of population at a high price
As tends to be the case with limited edition item themes in CityVille, the current Mexican theme of items has received a new, limited edition residential building by the name of the Playa del Rey Apartments. These apartments cost a whopping 75 City Cash to add to your town, but are highly detailed, with tons of architectural interest, and even some palm trees (you know, if the way your town looks matters as much as the stats themselves).
Once you purchase the Playa del Rey Apartments, you'll have a house with a starting population of 2,350 residents, that can be expanded through random boosts all of the way up to 4,350 citizens. You'll earn 451 coins in rent every day, if you remember to collect from it, and you might even be able to place this one in your apartment-centric Neighborhood, if the folks at Zynga remembered to program that option in (we're working on discovering if that's the case).
Remember, as this one is limited edition, your opportunity to purchase one will only be around for the next 11 days. After that point, it's likely we'll see a new limited edition item theme launch in the store, with its own set of expensive housing units, and we may never see this one again. Shop now if you really want it.
Will you purchase a Playa del Rey Apartments for your town? How much is too much for a business or residence in CityVille? Sound off in the comments.
Once you purchase the Playa del Rey Apartments, you'll have a house with a starting population of 2,350 residents, that can be expanded through random boosts all of the way up to 4,350 citizens. You'll earn 451 coins in rent every day, if you remember to collect from it, and you might even be able to place this one in your apartment-centric Neighborhood, if the folks at Zynga remembered to program that option in (we're working on discovering if that's the case).
Remember, as this one is limited edition, your opportunity to purchase one will only be around for the next 11 days. After that point, it's likely we'll see a new limited edition item theme launch in the store, with its own set of expensive housing units, and we may never see this one again. Shop now if you really want it.
Will you purchase a Playa del Rey Apartments for your town? How much is too much for a business or residence in CityVille? Sound off in the comments.
FarmVille Mystery Game (09/18/11): Livestock animals come to the farm
In tonight's FarmVille update, we see a new round of animals hit the Mystery Game, with this week's theme (understandably) revolving around the new Livestock Pen released just last week. That means that for the price of 20 Farm Cash per dart, you can play this week's game to walk away with six (potentially seven) animals that can be stored, and subsequently bred (if you're lucky) inside that very Livestock Pen.
Here's the rundown of this week's animals:
Arapawa Island Pig
Barbados Sheep
Berkshire Pig
Dutch Landrace Goat
Girgentana Goat
Valais Goat
While you're not guaranteed to receive all six of these animals in the first six darts you throw, keep in mind that if you can manage to "win" all six during this week's game (again, that will be an incredibly pricey endeavor, even if you're really lucky), you'll walk away with a seventh, free prize: the Clun Forest Sheep.
Remember, these animals will only be around a single week. Whether or not they'll ever be re-released is anyone's guess (although, I will admit the possibility is likely), so if you don't want to wait to see if that possibility comes true, make sure to try your hand at this week's Mystery Game while you can.
Which of these prizes would you most want to win by playing this week's Mystery Game? What animals did you actually win? Share with us in the comments!
Here's the rundown of this week's animals:
Arapawa Island Pig
Barbados Sheep
Berkshire Pig
Dutch Landrace Goat
Girgentana Goat
Valais Goat
While you're not guaranteed to receive all six of these animals in the first six darts you throw, keep in mind that if you can manage to "win" all six during this week's game (again, that will be an incredibly pricey endeavor, even if you're really lucky), you'll walk away with a seventh, free prize: the Clun Forest Sheep.
Remember, these animals will only be around a single week. Whether or not they'll ever be re-released is anyone's guess (although, I will admit the possibility is likely), so if you don't want to wait to see if that possibility comes true, make sure to try your hand at this week's Mystery Game while you can.
Which of these prizes would you most want to win by playing this week's Mystery Game? What animals did you actually win? Share with us in the comments!
FarmVille Add Comment FarmVille Raffle Booth (09/18/11): Black Corgi and Gazebo up for grabs
It's Sunday night again farmers, which means that it's time for the FarmVille Raffle Booth to update with new prizes. I hope you walked away with plenty of prizes from last week's drawing, but if not, you've got a chance for even more prizes this week. Sure, three of the most basic prizes are basic and expected, but the top two prizes are pretty nice and come with even better odds. Here's the lineup:
* 10 Special Delivery Boxes: 1:5
* 3 Farmhands: 1:20
* 5 Love Potions: 1:50
* Gazebo: 1:200
* Black Corgi: 1:500
While the Black Corgi is really cute, keep in mind that this dog isn't a "pet" in the game, that can be fed or trained; instead, it's a "normal" animal that can simply be kept and harvested from every few days. As usual, you'll at least one chance of winning all of these items, as you'll receive one Raffle Ticker for free. To earn extras, you'll either be able to purchase them with Farm Cash or receive them from friends as gifts. Once next Sunday rolls around, the drawing for these items will take place, and hopefully you'll walk away with the full set!
Have you ever won the top two prizes in any FarmVille Raffle Booth drawing? Which item are you most hoping to win in this week's drawing? Sound off in the comments.
* 10 Special Delivery Boxes: 1:5
* 3 Farmhands: 1:20
* 5 Love Potions: 1:50
* Gazebo: 1:200
* Black Corgi: 1:500
While the Black Corgi is really cute, keep in mind that this dog isn't a "pet" in the game, that can be fed or trained; instead, it's a "normal" animal that can simply be kept and harvested from every few days. As usual, you'll at least one chance of winning all of these items, as you'll receive one Raffle Ticker for free. To earn extras, you'll either be able to purchase them with Farm Cash or receive them from friends as gifts. Once next Sunday rolls around, the drawing for these items will take place, and hopefully you'll walk away with the full set!
Have you ever won the top two prizes in any FarmVille Raffle Booth drawing? Which item are you most hoping to win in this week's drawing? Sound off in the comments.
FarmVille Lighthouse Cove Items: Autumn Birch Tree, Walking Pony, Meadow Sage and more
With tonight's FarmVille update, we see a continuation of the new Lighthouse Cove item theme in the game's store. Just as a reminder, it doesn't matter if you paid your way into Lighthouse Cove early, or if you're waiting for free tickets to arrive (starting tomorrow), as these items can be purchased even when you're not on the Lighthouse Cove farm itself. That means you can take a little piece of the Cove with you back to your Home Farm, if that's where you spend most of your time, as an example. Here's a complete lineup of the newly available items.
Trees
Autumn Birch - 7 Farm Cash
Weeping Birch - 15 Farm Cash
If it's not obvious, the Autumn Birch is the level one tree here, while the Weeping Birch is the level two tree, available either by purchasing it here, or by waiting for one to appear as a Mystery Seedling (your best bet is the latter option). Both of these trees are available to harvest every two days, and their first stars of mastery come at 75 harvests each.
Animals
New Hampshire Red - 20 Farm Cash
Walking Pony - 24 Farm Cash
The New Hampshire Red is a chicken that can be mastered. Its first star of mastery comes at eight harvests, and as a chicken, it can be harvested once per day, making this a fairly quick procedure (that is, in cases where you only have a single animal to pull from). As for the Walking Pony, this one will generate a foal when randomly bred in your Horse Stable, with the Walking Pony Foal being available to share with your friends.
Buildings
Coastal Sweet Store - 300,000 coins
Coastal Antique - 20 Farm Cash
Gingerbread (Cottage?) - 30 Farm Cash
Don't lose it on me now farmers, but yes, you're looking at a coin building being released in a limited edition item theme. Hopefully, this is just the first of many, as the previous few themes were incredibly lacking in coin items altogether, let alone buildings. As for the Gingerbread building, it comes with no other name besides "Gingerbread," so it's up to you to determine what kind of home/cottage/hostel it really is. We'll go with "Cottage," for the sake of argument.
Decorations
Autumn Waterfall - 20 Farm Cash
Horse Rider Statue - 30,000 coins
Town Sign - 20,000 coins
Dolphin Fountain - 12 Farm Cash
Meadow Sage - 5,000 coins
Surprisingly, more of these new decorations cost coins than Farm Cash, with the Horse Rider Statue being a fairly large item in and of itself. The Town Sign contains a miniature picture of the Lighthouse Cove lighthouse, while the Meadow Sage is a long and narrow plant, rather than something in a square shape.
All of these items will be available in the game's store for the next two weeks, so while you can shop leisurely without the fear of them expiring, don't wait too long; I wouldn't want you to forget about them entirely and then regret missing out on your favorites.
Which of these items is your favorite? Are you happy to see coin-buildings released, or are you more of a tree or animal fan? Let us know in the comments.
Trees
Autumn Birch - 7 Farm Cash
Weeping Birch - 15 Farm Cash
If it's not obvious, the Autumn Birch is the level one tree here, while the Weeping Birch is the level two tree, available either by purchasing it here, or by waiting for one to appear as a Mystery Seedling (your best bet is the latter option). Both of these trees are available to harvest every two days, and their first stars of mastery come at 75 harvests each.
Animals
New Hampshire Red - 20 Farm Cash
Walking Pony - 24 Farm Cash
The New Hampshire Red is a chicken that can be mastered. Its first star of mastery comes at eight harvests, and as a chicken, it can be harvested once per day, making this a fairly quick procedure (that is, in cases where you only have a single animal to pull from). As for the Walking Pony, this one will generate a foal when randomly bred in your Horse Stable, with the Walking Pony Foal being available to share with your friends.
Buildings
Coastal Sweet Store - 300,000 coins
Coastal Antique - 20 Farm Cash
Gingerbread (Cottage?) - 30 Farm Cash
Don't lose it on me now farmers, but yes, you're looking at a coin building being released in a limited edition item theme. Hopefully, this is just the first of many, as the previous few themes were incredibly lacking in coin items altogether, let alone buildings. As for the Gingerbread building, it comes with no other name besides "Gingerbread," so it's up to you to determine what kind of home/cottage/hostel it really is. We'll go with "Cottage," for the sake of argument.
Decorations
Autumn Waterfall - 20 Farm Cash
Horse Rider Statue - 30,000 coins
Town Sign - 20,000 coins
Dolphin Fountain - 12 Farm Cash
Meadow Sage - 5,000 coins
Surprisingly, more of these new decorations cost coins than Farm Cash, with the Horse Rider Statue being a fairly large item in and of itself. The Town Sign contains a miniature picture of the Lighthouse Cove lighthouse, while the Meadow Sage is a long and narrow plant, rather than something in a square shape.
All of these items will be available in the game's store for the next two weeks, so while you can shop leisurely without the fear of them expiring, don't wait too long; I wouldn't want you to forget about them entirely and then regret missing out on your favorites.
Which of these items is your favorite? Are you happy to see coin-buildings released, or are you more of a tree or animal fan? Let us know in the comments.
Thursday, September 29, 2011
Will Zynga finally promote Adventure World in FarmVille and elsewhere?
According to the numbers, it just might have to. FarmVille Freak has found an unreleased piece of Adventure World in Zynga's first big time Facebook game, FarmVille. The website discovered that soon (if not already), Zynga might cross promote the first Facebook game by its Boston studio through the familiar billboard method that players are used to seeing.
This might come in addition to a neighbor card featuring the Adventure World logo that will likely take players directly to the brand new game. Adventure World, Zynga's largest, most ambitious (and different) Facebook game to date isn't doing so hot after its first week of existence, according to AppData.
The game has only managed to garner just over 419,000 monthly players since its launch last week, and just a maximum of over 203,000 daily players. What's worse is that number is already on the decline, as today it reads just over 190,000. This news may seem premature, as the game has only been on Facebook publicly for a week. However, consider games like Empires & Allies and CityVille, which soared within their first two weeks on Facebook to tens of millions of players.
Adventure World doesn't seem like it will enjoy that astronomical growth, judging from what the first seven days have shown us. In the game's defense, Adventure World hasn't enjoyed much cross promotion between Zynga's existing games, if any at all. Based on the differences from my early look at the game and playing it since, there are some features to the game I could do without, such as the Base Camp (let's just focus on the adventures, hm?).
Nevertheless, if there is one Zynga game that deserves at least the same growth Empires & Allies earned in the first few weeks after its release, it's Adventure World. While it includes a few of the common trappings that many believe hold Facebook games back today, it's also treading new ground with its interactive environments and huge scope. So, here's to hoping Zynga Boston's debut finds its second wind--and fast.
[Image Credit: FarmVille Freak]
What do you think of Adventure World so far? Do you think the game deserves the millions of players that the company's more traditional games cater to? Sound off in the comments. Add Comment
This might come in addition to a neighbor card featuring the Adventure World logo that will likely take players directly to the brand new game. Adventure World, Zynga's largest, most ambitious (and different) Facebook game to date isn't doing so hot after its first week of existence, according to AppData.
The game has only managed to garner just over 419,000 monthly players since its launch last week, and just a maximum of over 203,000 daily players. What's worse is that number is already on the decline, as today it reads just over 190,000. This news may seem premature, as the game has only been on Facebook publicly for a week. However, consider games like Empires & Allies and CityVille, which soared within their first two weeks on Facebook to tens of millions of players.
Adventure World doesn't seem like it will enjoy that astronomical growth, judging from what the first seven days have shown us. In the game's defense, Adventure World hasn't enjoyed much cross promotion between Zynga's existing games, if any at all. Based on the differences from my early look at the game and playing it since, there are some features to the game I could do without, such as the Base Camp (let's just focus on the adventures, hm?).
Nevertheless, if there is one Zynga game that deserves at least the same growth Empires & Allies earned in the first few weeks after its release, it's Adventure World. While it includes a few of the common trappings that many believe hold Facebook games back today, it's also treading new ground with its interactive environments and huge scope. So, here's to hoping Zynga Boston's debut finds its second wind--and fast.
[Image Credit: FarmVille Freak]
What do you think of Adventure World so far? Do you think the game deserves the millions of players that the company's more traditional games cater to? Sound off in the comments. Add Comment
PlaySay uses Facebook friends as language lessons to get you to 'Hola'
Following its debut at TechCrunch Disrupt, the giant startup launch conference in San Francisco, PlaySay is now playable for budding linguists and aspiring polyglots on Facebook.
Founder Ryan Meinzer, who has already acquired over $570K in funding, as well as a partnership with McGraw Hill, came up with PlaySay while trying to learn Japanese in Japan. Right now, PlaySay is only teaching Spanish. But Meinzer wants to use players' Facebook friends as social lures to spread interest in non-English languages.
PlaySay does this with random Flickr photos (under the Creative Commons license) and tagged photos of your Facebook friends. This part of it works like flash cards. You'll look at photos and get asked questions en espaƱol, such as, "Is your friend in this photo?", "Which friend is this?" or "Is this a photo of a girl?" Not very sophisticated stuff, but when audio is included, the potential for tougher lessons grows.
You can also post a status to Facebook via PlaySay, and then friends can click on it and get a small quiz about the meaning of what you posted. Meinzer's logic is, "Your Facebook friends are your new classmates. Check ins, status updates and pictures are your course materials." Basically, he's banking on your most curious and nosy friends to go the extra mile.
Trivia and quiz games aside (e.g. Who Want to Be a Millionaire), there really aren't any educational Facebook games right now. At one point, I fantasized that Crowdstar's Happy Aquarium or Zynga's FishVille would actually teach people about real aquarium-keeping because both use virtualized real fish in their games, but no dice. Instead, Zynga flailed in the tank with things like Fish Battle Arena.
Gallery: PlaySay
One downside to PlaySay's reliance on tagged photos is that people don't always tag photos that have them in it. And sometimes, friends tag other friends onto something to circumvent privacy settings or to just get their attention. Hence, I got asked by PlaySay, "Is one of your friends in this photo?" while I was shown a photo of a sneaker, and then told I got my answer wrong when I said the sneaker wasn't my friend. All Facebook beta game launches undergo some buggy rite of passage, but PlaySay will have to anticipate problems that no bug fixes will solve. Mind you, it's not that I particularly want them solved, because seeing that sneaker was actually pretty darn funny.
To keep track of PlaySay's development follow its official Facebook fan page.
Click here to play PlaySay on Facebook now >
How important do you think it is to learn another language? Would you like to see more educational games on Facebook? Sound off in the comments. Add Comment
Founder Ryan Meinzer, who has already acquired over $570K in funding, as well as a partnership with McGraw Hill, came up with PlaySay while trying to learn Japanese in Japan. Right now, PlaySay is only teaching Spanish. But Meinzer wants to use players' Facebook friends as social lures to spread interest in non-English languages.
PlaySay does this with random Flickr photos (under the Creative Commons license) and tagged photos of your Facebook friends. This part of it works like flash cards. You'll look at photos and get asked questions en espaƱol, such as, "Is your friend in this photo?", "Which friend is this?" or "Is this a photo of a girl?" Not very sophisticated stuff, but when audio is included, the potential for tougher lessons grows.
You can also post a status to Facebook via PlaySay, and then friends can click on it and get a small quiz about the meaning of what you posted. Meinzer's logic is, "Your Facebook friends are your new classmates. Check ins, status updates and pictures are your course materials." Basically, he's banking on your most curious and nosy friends to go the extra mile.
Trivia and quiz games aside (e.g. Who Want to Be a Millionaire), there really aren't any educational Facebook games right now. At one point, I fantasized that Crowdstar's Happy Aquarium or Zynga's FishVille would actually teach people about real aquarium-keeping because both use virtualized real fish in their games, but no dice. Instead, Zynga flailed in the tank with things like Fish Battle Arena.
Gallery: PlaySay
One downside to PlaySay's reliance on tagged photos is that people don't always tag photos that have them in it. And sometimes, friends tag other friends onto something to circumvent privacy settings or to just get their attention. Hence, I got asked by PlaySay, "Is one of your friends in this photo?" while I was shown a photo of a sneaker, and then told I got my answer wrong when I said the sneaker wasn't my friend. All Facebook beta game launches undergo some buggy rite of passage, but PlaySay will have to anticipate problems that no bug fixes will solve. Mind you, it's not that I particularly want them solved, because seeing that sneaker was actually pretty darn funny.
To keep track of PlaySay's development follow its official Facebook fan page.
Click here to play PlaySay on Facebook now >
How important do you think it is to learn another language? Would you like to see more educational games on Facebook? Sound off in the comments. Add Comment
Dunkin' Donuts pushes its brand with a free Sims Social Lawn Chair
Dunkin' Donuts strikes again in The Sims Social. On top of all the free fan gifts from Playfish and EA rolling out daily on the game's official fan page, the American coffee-and-donuts chain has chipped in for the first Sims Social-branded virtual item in the form of an exclusive Dunkin' Donuts Lawn Chair.
To get the chair, you've got to 'like' the official Dunkin' Donuts Facebook page here and then head over to the section of the page titled "DD & The Sims Social".
Owning the lawn chair adds 250 points to your house value, which is a modest, but no small amount. It also sells for 15 Simoleons, which is chump change, but hey, free furniture! And lastly, the chair comes with a bit of extra animation.
Just click on the chair, and your Sim will get the option to "Sit" or "Drink Dunkin' Donuts Coffee". So kick back, and watch your Sim lie down on the chair to sip from a steamy cup.
Dunkin Donuts Sims Social Lawn Chair
Do you enjoy branded goods in games? Do you think it makes them more realistic? Sound off in the comments. Add Comment
To get the chair, you've got to 'like' the official Dunkin' Donuts Facebook page here and then head over to the section of the page titled "DD & The Sims Social".
Owning the lawn chair adds 250 points to your house value, which is a modest, but no small amount. It also sells for 15 Simoleons, which is chump change, but hey, free furniture! And lastly, the chair comes with a bit of extra animation.
Just click on the chair, and your Sim will get the option to "Sit" or "Drink Dunkin' Donuts Coffee". So kick back, and watch your Sim lie down on the chair to sip from a steamy cup.
Dunkin Donuts Sims Social Lawn Chair
Do you enjoy branded goods in games? Do you think it makes them more realistic? Sound off in the comments. Add Comment
Pioneer Trail Ice Shed: Everything you need to know
Just days ago, we saw the launch of the Potting Shed in Pioneer Trail, and now we've seen another "shed" added to the game. This one, the Ice Shed, will allow you to "keep your milk cold," while receiving Critter Milk for free everyday. You'll unlock two new animals via the construction of this building, and will also have a couple of goals to complete along the way. Here's a complete guide to the Ice Shed, so get our your hammers and get ready to build! Note: This feature may not be available to all players as of this writing.
Once this update rolls around to you, you can either place the base right away, or you can purchase it from the store at a later time if you choose to finish some other tasks first. Once you place it, you'll need to gather plenty of building ingredients: 10 each of Rivets, Sheet Metal and Warm Gloves, along with 15 each of Ice Boxes, Saw Dust piles and Insulation. These final three items are earned through individual gift requests sent to friends, while the former trio are earned through general news feed posts.
Once built, your Ice Shed will give you access to free Critter Milk everyday when collecting the building's Daily Bonus, and you'll also receive a free Dairy Cow (that goes by the name of Daisy) once you finish the building's two goals:
Milk Cooler
* Place Ice Shed
* Tend 25 Adult Cows
* Collect 15 Blocks of Ice
You'll need to ask your friends for the Blocks of Ice, as you might expect. For finishing this first of two goals, you'll receive 500 XP, 1,000 coins and a single bottle of Critter Milk.
Stockpiling
* Tend 15 Neighbor Goats
* Tend 15 Pigmy Goats
* Collect 15 Glass Milk Bottles
Again, you'll finish this collection task by asking your friends to help you, while you'll need to visit at least three neighbors for all of those regular Goats. As for the Pygmy Goat, it becomes available to purchase in the store once you've completed your Ice Shed. If your friends beat you to it, it looks like you can tend their Pygmy Goats instead. Finish this goal and you'll receive 800 XP and the Daisy Dairy Cow that I told you about earlier.
All told, this is a fairly simple and straightforward building project and goal series (albeit probably a bit time consuming), so just make sure to take a few seconds out of your day to ask for these building pieces and you'll eventually finish both off.
Check out the rest of our FrontierVille Cheats & Tips right here. >
What do you think of the Ice Shed in Pioneer Trail? What other sorts of items would you like to receive free from buildings, if not Critter Milk? Sound off in the comments.
Once this update rolls around to you, you can either place the base right away, or you can purchase it from the store at a later time if you choose to finish some other tasks first. Once you place it, you'll need to gather plenty of building ingredients: 10 each of Rivets, Sheet Metal and Warm Gloves, along with 15 each of Ice Boxes, Saw Dust piles and Insulation. These final three items are earned through individual gift requests sent to friends, while the former trio are earned through general news feed posts.
Once built, your Ice Shed will give you access to free Critter Milk everyday when collecting the building's Daily Bonus, and you'll also receive a free Dairy Cow (that goes by the name of Daisy) once you finish the building's two goals:
Milk Cooler
* Place Ice Shed
* Tend 25 Adult Cows
* Collect 15 Blocks of Ice
You'll need to ask your friends for the Blocks of Ice, as you might expect. For finishing this first of two goals, you'll receive 500 XP, 1,000 coins and a single bottle of Critter Milk.
Stockpiling
* Tend 15 Neighbor Goats
* Tend 15 Pigmy Goats
* Collect 15 Glass Milk Bottles
Again, you'll finish this collection task by asking your friends to help you, while you'll need to visit at least three neighbors for all of those regular Goats. As for the Pygmy Goat, it becomes available to purchase in the store once you've completed your Ice Shed. If your friends beat you to it, it looks like you can tend their Pygmy Goats instead. Finish this goal and you'll receive 800 XP and the Daisy Dairy Cow that I told you about earlier.
All told, this is a fairly simple and straightforward building project and goal series (albeit probably a bit time consuming), so just make sure to take a few seconds out of your day to ask for these building pieces and you'll eventually finish both off.
Check out the rest of our FrontierVille Cheats & Tips right here. >
What do you think of the Ice Shed in Pioneer Trail? What other sorts of items would you like to receive free from buildings, if not Critter Milk? Sound off in the comments.
afe World 31 Comments Cafe World 2 Year Anniversary Winston's Royals Goals: Everything you need to know
I really hate to be the bearer of bad news, chefs (I really do), but it looks like there's a new goal series - actually, an entire event - now taking place in Cafe World celebrating the game's two year anniversary. Via this (apparently first?) goal series, you'll be helping Winston prepare a feast fit for a King, because you are indeed cooking for Royals (our anniversary celebration includes a vacation to Britain). There are new dishes up for grabs in these goals, and if you can finish them all within the next 18 days, you'll have the ability to repeat them to earn all of the dishes therein. Yes, that's right, two of your favorite things are present here - repeatable goals and a time limit. While I know that not all of you out there are opposed to such things, there are plenty more who are, so we'll try to help you through these goals at least once with our guide.
Winston's Royals 1
* Ask for 3 old British Recipe Cards
* Spice 6 of your own dishes
* Place the High Table Tea Party
First, the High Table Tea Party is a new building project that we'll have a guide for as soon as possible and you can check out our guide to building it right here. In the meantime, don't panic about the spice task; if you have any extra Salts or Peppers lying around, just use those. Meanwhile, as your friends for the Recipe Cards. Finishing this goal gives you five Travel Passes. These are a huge element of this event, as they'll give you a chance to win real-world prizes like trips "around the world," or in-game items like Stoves and Cafe Cash, and you'll have the ability to collect literally hundreds of them throughout the entirety of this event.
Winston's Royals 2
* Ask for 4 British Postcards
* Collect 2 Anniversary Collection Items
* Serve 10 French Onion Soups
French Onion Soup can be served after four hours. Meanwhile, the Anniversary Collection comes with five new items that you can earn by using spices on your dishes. Finishing this goal gives you 10 more Travel Passes.
Winston's Royals 3
* Ask for 6 Old British Recipe Cards
* Spice 10 Neighbor Dishes
* Serve 15 Angel Fruit Cakes
Angel Fruit Cake takes 8 hours to cook. Also, when visiting your neighbors, make sure to spice cooking dishes, and not just stoves. It's possible the latter would count, but there's always a chance that it won't. Better safe than sorry, no? Finish off this third goal and you'll earn - you guessed it - more Travel Passes, 15 to be exact.
Winston's Royals 4
* Ask for 7 British Postcards
* Serve 2 Dishes with the Pastry Station
* Serve 25 Gem Cakes
Here's where things get a bit complicated, as you'll have to worry about cooking dishes on your stoves and in the Pastry Station. If you've yet to build your Pastry Station, here's a complete guide to doing so. As for the Gem Cake, it takes 12 hours to prepare. Finish off this goal for 20 more Travel Passes.
Winston's Royals 5
* Ask for 10 Old British Recipe Cards
* Serve 18 Chocolate Creme Brulee
* Complete the High Tea Party Table
Chocolate Creme Brulee is a specialty coffee drink found in the Coffee Machine. You will need to have hired Becky the Barista in order to unlock it. For finishing off this last goal, you'll receive a whopping 500 Travel Passes along with a Mystery Prize in the form of a new recipe. This new recipe will most likely be Yorkshire Pudding, although there are three others that might appear in random order as you repeat the goal series. These are the Bangers and Mash, Shepherd's Pie and Salmon Mousse.
As we mentioned before, Winston's Royals looks to be just the first of many goal series available in this two-year anniversary event. While it's unclear whether or not the 18 days applies to just Winston's Royals, or to the entire event, we do know that we'll eventually travel to other countries and unlock other rewards. In the meantime, here's a complete checklist of the "British" tasks you can complete, which can be found in your own game at any time (click on the airline ticket in the right-side menu).
Good luck completing these goals and earning all of the rewards in time!
What do you think of the Winston's Royals goals and the two-year anniversary event as a whole? Sound off in the comments!
Winston's Royals 1
* Ask for 3 old British Recipe Cards
* Spice 6 of your own dishes
* Place the High Table Tea Party
First, the High Table Tea Party is a new building project that we'll have a guide for as soon as possible and you can check out our guide to building it right here. In the meantime, don't panic about the spice task; if you have any extra Salts or Peppers lying around, just use those. Meanwhile, as your friends for the Recipe Cards. Finishing this goal gives you five Travel Passes. These are a huge element of this event, as they'll give you a chance to win real-world prizes like trips "around the world," or in-game items like Stoves and Cafe Cash, and you'll have the ability to collect literally hundreds of them throughout the entirety of this event.
Winston's Royals 2
* Ask for 4 British Postcards
* Collect 2 Anniversary Collection Items
* Serve 10 French Onion Soups
French Onion Soup can be served after four hours. Meanwhile, the Anniversary Collection comes with five new items that you can earn by using spices on your dishes. Finishing this goal gives you 10 more Travel Passes.
Winston's Royals 3
* Ask for 6 Old British Recipe Cards
* Spice 10 Neighbor Dishes
* Serve 15 Angel Fruit Cakes
Angel Fruit Cake takes 8 hours to cook. Also, when visiting your neighbors, make sure to spice cooking dishes, and not just stoves. It's possible the latter would count, but there's always a chance that it won't. Better safe than sorry, no? Finish off this third goal and you'll earn - you guessed it - more Travel Passes, 15 to be exact.
Winston's Royals 4
* Ask for 7 British Postcards
* Serve 2 Dishes with the Pastry Station
* Serve 25 Gem Cakes
Here's where things get a bit complicated, as you'll have to worry about cooking dishes on your stoves and in the Pastry Station. If you've yet to build your Pastry Station, here's a complete guide to doing so. As for the Gem Cake, it takes 12 hours to prepare. Finish off this goal for 20 more Travel Passes.
Winston's Royals 5
* Ask for 10 Old British Recipe Cards
* Serve 18 Chocolate Creme Brulee
* Complete the High Tea Party Table
Chocolate Creme Brulee is a specialty coffee drink found in the Coffee Machine. You will need to have hired Becky the Barista in order to unlock it. For finishing off this last goal, you'll receive a whopping 500 Travel Passes along with a Mystery Prize in the form of a new recipe. This new recipe will most likely be Yorkshire Pudding, although there are three others that might appear in random order as you repeat the goal series. These are the Bangers and Mash, Shepherd's Pie and Salmon Mousse.
As we mentioned before, Winston's Royals looks to be just the first of many goal series available in this two-year anniversary event. While it's unclear whether or not the 18 days applies to just Winston's Royals, or to the entire event, we do know that we'll eventually travel to other countries and unlock other rewards. In the meantime, here's a complete checklist of the "British" tasks you can complete, which can be found in your own game at any time (click on the airline ticket in the right-side menu).
Good luck completing these goals and earning all of the rewards in time!
What do you think of the Winston's Royals goals and the two-year anniversary event as a whole? Sound off in the comments!
Wednesday, September 28, 2011
FarmVille Pic of the Day: Yesn's flower bouquet forest
After featuring Hemi 426's zoo farm yesterday, I decided to feature something a bit more abstract today. Yesn's FarmVille tree bouquet is exactly that. Yesn seems to have thrown out the structure, thrown out the organization, and settled with a very organic, fun, and ultimately beautiful design.
If you've ever read any of my FarmVille Pic of the Day posts, you know I love seeing art created with items other than the usual hay bales. I'm especially fond of tree art, and this is an excellent example of how to flawlessly execute it. I'd say this FarmVille design is on the same level as the fire-breathing dragon and giant Lady Gaga, two tree art masterpieces. In addition to the wild design, the arrangement of flowers itself is very nice. Yesn seems to have worked hard to ensure the bouquet doesn't feature any flower repeats, each one is unique.
Great job Yesn, and here's to hoping you have plenty of arborists!
What do you think of Yesn's FarmVille flower arrangement?
If you have an AWESOME FarmVille farm that you want to see featured on Games.com, please email a picture to editors@games.com, Include a few words about the inspiration for your design and maybe a few tips for people who need an assist!
If you've ever read any of my FarmVille Pic of the Day posts, you know I love seeing art created with items other than the usual hay bales. I'm especially fond of tree art, and this is an excellent example of how to flawlessly execute it. I'd say this FarmVille design is on the same level as the fire-breathing dragon and giant Lady Gaga, two tree art masterpieces. In addition to the wild design, the arrangement of flowers itself is very nice. Yesn seems to have worked hard to ensure the bouquet doesn't feature any flower repeats, each one is unique.
Great job Yesn, and here's to hoping you have plenty of arborists!
What do you think of Yesn's FarmVille flower arrangement?
If you have an AWESOME FarmVille farm that you want to see featured on Games.com, please email a picture to editors@games.com, Include a few words about the inspiration for your design and maybe a few tips for people who need an assist!
Kinect Sports: Season Two ready to win big this holiday season
Last year's enjoyable launch game, Kinect Sports, was a critically acclaimed showpiece for Microsoft's motion sensing camera. It was so good, that consumers snatched up over three million copies, prompting the billion dollar company to green light a sequel.
The result, Kinect Sports: Season Two, appears to be every bit as good as its predecessor.
Rare's latest features six new sports to enjoy, each one more addictive than the last.
The game's most impressive activity, Darts, almost perfectly mimics the real deal, minus the occasional finger prick and the numerous holes in the wall.
Players stand in front of their televisions, hold an imaginary dart and watch as an on-screen hand appears. From there, it's as simple as making a throwing motion to send that dart to its intended location.
Matches support up to four players offline and one-versus-one via Xbox Live. From there, everyone competes to reduce their individual scores from 501 to zero.
More interesting, though, is Pop Darts, one of Season Two's three Challenge Play Modes that let users send high scores to friends via Xbox Live. Here, the object is to pop as many balloons as possible before time expires, where destroying said balloons adds precious seconds to the clock.
Another sport, Skiing, provides a more intense workout, as players pull into a tuck position and lean right or left to pass through gates. Similarly, they can fire up this event's Challenge Mode, Downhill Dodge, and tackle progressively difficult courses, jumping and ducking over obstacles to outscore their opponents.
Baseball, meanwhile, has a Challenge Mode all its own in the form of Homerun Hero, allowing gamers to blast pitches out of the park. On top of that, they can compete against the computer/other players in a more traditional three-inning game.
As for Golf, players should expect to retire their Wii Remotes, as the Kinect Sports: Season Two iteration is without question superior. Up to four players can hit the links, choosing between different clubs and taking practice swings before sending their golf balls into orbit.
The coolest feature is the ability to place one's hand over his or her eyes, prompting the game to offer a bird's eye view of the course.
Rare also put Nintendo's Wii Tennis to shame with a more advanced offering, where wannabe stars step into balls (on offense and defense) before hitting them with imaginary rackets, instead of just standing still the whole time.
Finally, there's American football. Although we don't expect it to replace Electronic Arts' Madden NFL anytime soon, Rare has done a great job capturing the thrill of being a quarterback and throwing a long bomb to a wide open receiver, or running in place to take the ball 100 yards to pay dirt. Quarters end too quickly, but at the very least, it's cool kicking field goals and dodging defensemen.
To compliment this impressive package, Rare included more mascots as well as 300 plus voice commands that put further distance between players and those plastic controllers. In fact, they can control much of the experience without pressing a single button.
Although there's still work to do (we encountered a couple minor glitches), Kinect Sports: Season Two should not only compliment its prequel, but surpass it. Most importantly, the game's a lot of fun, and further proof that Microsoft's Kinect has a bright future.
Gallery: Kinect Sports: Season Two (Xbox 360)
The result, Kinect Sports: Season Two, appears to be every bit as good as its predecessor.
Rare's latest features six new sports to enjoy, each one more addictive than the last.
The game's most impressive activity, Darts, almost perfectly mimics the real deal, minus the occasional finger prick and the numerous holes in the wall.
Players stand in front of their televisions, hold an imaginary dart and watch as an on-screen hand appears. From there, it's as simple as making a throwing motion to send that dart to its intended location.
Matches support up to four players offline and one-versus-one via Xbox Live. From there, everyone competes to reduce their individual scores from 501 to zero.
More interesting, though, is Pop Darts, one of Season Two's three Challenge Play Modes that let users send high scores to friends via Xbox Live. Here, the object is to pop as many balloons as possible before time expires, where destroying said balloons adds precious seconds to the clock.
Another sport, Skiing, provides a more intense workout, as players pull into a tuck position and lean right or left to pass through gates. Similarly, they can fire up this event's Challenge Mode, Downhill Dodge, and tackle progressively difficult courses, jumping and ducking over obstacles to outscore their opponents.
Baseball, meanwhile, has a Challenge Mode all its own in the form of Homerun Hero, allowing gamers to blast pitches out of the park. On top of that, they can compete against the computer/other players in a more traditional three-inning game.
As for Golf, players should expect to retire their Wii Remotes, as the Kinect Sports: Season Two iteration is without question superior. Up to four players can hit the links, choosing between different clubs and taking practice swings before sending their golf balls into orbit.
The coolest feature is the ability to place one's hand over his or her eyes, prompting the game to offer a bird's eye view of the course.
Rare also put Nintendo's Wii Tennis to shame with a more advanced offering, where wannabe stars step into balls (on offense and defense) before hitting them with imaginary rackets, instead of just standing still the whole time.
Finally, there's American football. Although we don't expect it to replace Electronic Arts' Madden NFL anytime soon, Rare has done a great job capturing the thrill of being a quarterback and throwing a long bomb to a wide open receiver, or running in place to take the ball 100 yards to pay dirt. Quarters end too quickly, but at the very least, it's cool kicking field goals and dodging defensemen.
To compliment this impressive package, Rare included more mascots as well as 300 plus voice commands that put further distance between players and those plastic controllers. In fact, they can control much of the experience without pressing a single button.
Although there's still work to do (we encountered a couple minor glitches), Kinect Sports: Season Two should not only compliment its prequel, but surpass it. Most importantly, the game's a lot of fun, and further proof that Microsoft's Kinect has a bright future.
Gallery: Kinect Sports: Season Two (Xbox 360)
Kabam on Edgeworld's release and what battles lie ahead [Interview]
Edgeworld
Even at first glance of its war-torn landscape filled with futuristic buildings blasted to bits by the laser weapons of alien and mechanized armies, it's clear that Edgeworld is San Francisco-based developer Kabam's most ambitious project yet. Formerly known as Watercooler, the studio and publisher is filled with fans of traditional strategy PC games. Even CEO Kevin Chou was a world-ranked StarCraft player back in the day.
Inspired by sci-fi staples like Star Wars, Star Trek and even the Halo series of shooter games, Edgeworld is the culmination of Kabam's ongoing mission to bring a true 4X (explore, expand, exploit, and exterminate) game experience to Facebook. Since the game's "open beta" release in August, the team is hard at work to make that vision a reality as it claims to have in previous games. (As of this writing, the game enjoys over 858,000 monthly players, according to AppData.)
We sat down with Edgeworld Producer James Holloway recently to hear his thoughts on the game post-release, and what plans he and the rest of the Kabam team have for the strategy game in the future.
Edgeworld in action
Now that Edgeworld has released, what are your knee-jerk reactions? What do you love about the game at release, and what would you like to fix most?
We're really pleased with the release so far. We're seeing a lot of people come back to play the game--it has a really high retention. A lot of people are joining Alliances and engaging with each other. In every sector, I see chat is very active. But this is just the beginning.
The biggest thing that I think we're missing is that our Alliance feature is pretty lean right now. The thing that we would like to emphasize more is a cooperative play of the game. I think we have just the basics right now. The new Maps feature is going to integrate very tightly with alliances--you work together [with Alliances] to conquer territory.
We have about four unique turrets and nine units, and that's just the beginning. We're working on a new unit and a new turret that we're really excited about, and those are going to launch in the next month. We'll be introducing higher levels of our buildings. So, there's a lot more content that we need to create, and we're just getting started.
What's the most interesting thing you've seen players do in the game since release--something that never happened during testing?
One thing that we sort of didn't anticipate was that some Alliances and players are attacking each other for resources. At one point we didn't have inter-Alliance resource sharing, so right now you can actually send resources to other players to help them out. So, we didn't have that feature [originally].
But what people were doing was working around that by setting up their Command Centers, which are what contain your resources, outside the perimeter of their turrets. [Players would then] leave their Alliance, cook it, and then attack them and take their resources. So, they were doing resource transfers before the feature was even allowed.
Do you have any interesting or helpful gameplay tips for the players to get ahead in Edgeworld?
Certainly! If you're just starting out, we give every player two days of starter protection wherein no other player can attack you. That's a free few days of protection, and use that time wisely to build up your base and experiment with different configurations. Allow the Factions to attack your base. There's a lot of experimentation with the units.
Players are posting on the forums, talking with each other and also within their Alliances about the best combinations of units to deploy when attacking a base. There are a lot of combinations of tanks and DPS [damage per second] units you can deploy. Rhinos, or other types that have a lot of hit points, can take a lot of fire, and then you can deploy units with longer range or higher DPS behind them.
Edgeworld blast
Depending on what your goals are--like, you might want as many resources as possible--you might want to deploy the Raiders. The Rhinos draw fire from the turrets, while the Spectres sit outside and fire away at the turrets. You really want to upgrade your Spectres to give them a longer range.
We have two different types of units in the game right now: infantry units and mechanized units. It's not necessarily that the mechs are more powerful than the infantry--we're still constantly balancing the game to make sure every unit has its role.
Another thing is that the Warp Gates are really important as far as attacking goes. As you upgrade those, you increase their capacity so that you can actually deploy more units on the ground [at once]. As you unlock more units, the more powerful units will start to consume more of the [Warp Gates'] bandwidth, so you want to upgrade those to deploy the biggest army that you can.
Thanks for talking with us (and for the tips), James.
Territories Could Blow Alliance Play Wide Open
During our chat, Holloway had something brand new to show coming soon to Edgeworld. (Though, it's still in the concept phase, so weren't provided images.) It's a feature tentatively known as "Territories," and the game's producer hopes that it will expand Alliance play into something even more meaningful.
"We haven't seen a past feature like this that I can think of, and we all play a lot of games," Holloway gushes about what he's about to show me. "We're trying to make this a deeper, more robust 4X or empires building game."
As it relates to the game's story, many of the Galactic Union's outposts have been abandoned during the war for Cerulea IV, and they're ripe for the taking. The Territories feature will provide you with a map of the entire planet Cerulea IV, with your home base appearing in the center as a star. Your home base will be surrounded by either hostile, Alliance or neutral territories marked in red, green or simply displayed as abandoned outposts, respectively.
Edgeworld concept art
It's up to you to work with your Alliance to invade either hostile (controlled by enemy Alliances) or neutral outposts, and keep them under your control for as long as possible to reap their benefits, which weren't revealed to us. (Our best guess is additional resources to keep your home bases going.) Players will individually attack outposts just as they would enemy bases, and can call on their Alliance for help asynchronously.
However, players cannot build on these outposts, only bolster their existing defense turrets with their own resources to maintain control of the benefits they provide. This will make it more difficult for enemies to invade. Speaking of invading, players can only enter outposts that are adjacent to their own base or controlled outposts. Eventually, we see the Territories feature becoming a constant struggle between opposing Alliances, and hopefully something for us to work toward.
"This is very different from our other strategy games," Holloway says. "In most cases you individually own tiles on the map, but in this case you kind of need an Alliance to own territory. This is something we're really excited about. We're still working on it and prototyping it, but hopefully we'll have something out in the next four weeks."
[Image Credit: Kabam]
What are you impressions of Edgeworld so far? Are you excited about the upcoming Territories feature coming to the game, and what else do you hope to see from developers like Kabam? Sound off in the comments. 3 Comments
Even at first glance of its war-torn landscape filled with futuristic buildings blasted to bits by the laser weapons of alien and mechanized armies, it's clear that Edgeworld is San Francisco-based developer Kabam's most ambitious project yet. Formerly known as Watercooler, the studio and publisher is filled with fans of traditional strategy PC games. Even CEO Kevin Chou was a world-ranked StarCraft player back in the day.
Inspired by sci-fi staples like Star Wars, Star Trek and even the Halo series of shooter games, Edgeworld is the culmination of Kabam's ongoing mission to bring a true 4X (explore, expand, exploit, and exterminate) game experience to Facebook. Since the game's "open beta" release in August, the team is hard at work to make that vision a reality as it claims to have in previous games. (As of this writing, the game enjoys over 858,000 monthly players, according to AppData.)
We sat down with Edgeworld Producer James Holloway recently to hear his thoughts on the game post-release, and what plans he and the rest of the Kabam team have for the strategy game in the future.
Edgeworld in action
Now that Edgeworld has released, what are your knee-jerk reactions? What do you love about the game at release, and what would you like to fix most?
We're really pleased with the release so far. We're seeing a lot of people come back to play the game--it has a really high retention. A lot of people are joining Alliances and engaging with each other. In every sector, I see chat is very active. But this is just the beginning.
The biggest thing that I think we're missing is that our Alliance feature is pretty lean right now. The thing that we would like to emphasize more is a cooperative play of the game. I think we have just the basics right now. The new Maps feature is going to integrate very tightly with alliances--you work together [with Alliances] to conquer territory.
We have about four unique turrets and nine units, and that's just the beginning. We're working on a new unit and a new turret that we're really excited about, and those are going to launch in the next month. We'll be introducing higher levels of our buildings. So, there's a lot more content that we need to create, and we're just getting started.
What's the most interesting thing you've seen players do in the game since release--something that never happened during testing?
One thing that we sort of didn't anticipate was that some Alliances and players are attacking each other for resources. At one point we didn't have inter-Alliance resource sharing, so right now you can actually send resources to other players to help them out. So, we didn't have that feature [originally].
But what people were doing was working around that by setting up their Command Centers, which are what contain your resources, outside the perimeter of their turrets. [Players would then] leave their Alliance, cook it, and then attack them and take their resources. So, they were doing resource transfers before the feature was even allowed.
Do you have any interesting or helpful gameplay tips for the players to get ahead in Edgeworld?
Certainly! If you're just starting out, we give every player two days of starter protection wherein no other player can attack you. That's a free few days of protection, and use that time wisely to build up your base and experiment with different configurations. Allow the Factions to attack your base. There's a lot of experimentation with the units.
Players are posting on the forums, talking with each other and also within their Alliances about the best combinations of units to deploy when attacking a base. There are a lot of combinations of tanks and DPS [damage per second] units you can deploy. Rhinos, or other types that have a lot of hit points, can take a lot of fire, and then you can deploy units with longer range or higher DPS behind them.
Edgeworld blast
Depending on what your goals are--like, you might want as many resources as possible--you might want to deploy the Raiders. The Rhinos draw fire from the turrets, while the Spectres sit outside and fire away at the turrets. You really want to upgrade your Spectres to give them a longer range.
We have two different types of units in the game right now: infantry units and mechanized units. It's not necessarily that the mechs are more powerful than the infantry--we're still constantly balancing the game to make sure every unit has its role.
Another thing is that the Warp Gates are really important as far as attacking goes. As you upgrade those, you increase their capacity so that you can actually deploy more units on the ground [at once]. As you unlock more units, the more powerful units will start to consume more of the [Warp Gates'] bandwidth, so you want to upgrade those to deploy the biggest army that you can.
Thanks for talking with us (and for the tips), James.
Territories Could Blow Alliance Play Wide Open
During our chat, Holloway had something brand new to show coming soon to Edgeworld. (Though, it's still in the concept phase, so weren't provided images.) It's a feature tentatively known as "Territories," and the game's producer hopes that it will expand Alliance play into something even more meaningful.
"We haven't seen a past feature like this that I can think of, and we all play a lot of games," Holloway gushes about what he's about to show me. "We're trying to make this a deeper, more robust 4X or empires building game."
As it relates to the game's story, many of the Galactic Union's outposts have been abandoned during the war for Cerulea IV, and they're ripe for the taking. The Territories feature will provide you with a map of the entire planet Cerulea IV, with your home base appearing in the center as a star. Your home base will be surrounded by either hostile, Alliance or neutral territories marked in red, green or simply displayed as abandoned outposts, respectively.
Edgeworld concept art
It's up to you to work with your Alliance to invade either hostile (controlled by enemy Alliances) or neutral outposts, and keep them under your control for as long as possible to reap their benefits, which weren't revealed to us. (Our best guess is additional resources to keep your home bases going.) Players will individually attack outposts just as they would enemy bases, and can call on their Alliance for help asynchronously.
However, players cannot build on these outposts, only bolster their existing defense turrets with their own resources to maintain control of the benefits they provide. This will make it more difficult for enemies to invade. Speaking of invading, players can only enter outposts that are adjacent to their own base or controlled outposts. Eventually, we see the Territories feature becoming a constant struggle between opposing Alliances, and hopefully something for us to work toward.
"This is very different from our other strategy games," Holloway says. "In most cases you individually own tiles on the map, but in this case you kind of need an Alliance to own territory. This is something we're really excited about. We're still working on it and prototyping it, but hopefully we'll have something out in the next four weeks."
[Image Credit: Kabam]
What are you impressions of Edgeworld so far? Are you excited about the upcoming Territories feature coming to the game, and what else do you hope to see from developers like Kabam? Sound off in the comments. 3 Comments
CityVille Doggie Daycare Upgrades: Everything you need to know
CityVille Doggie Daycare Upgrades
Sometimes, we forget about the citizens of CityVille that aren't the people. And that's OK, because they don't really matter Zynga looks to remind us with the next big Community Building upgrade: the Doggie Daycare. This Community Building, released back in April, will grant you a boost in population and don a palette swap once upgraded.
However, you must be at least Level 18 to access the new Doggie Daycare. Once you reach that point, you'll notice that the building has a green arrow floating above it. Click on the Doggie Daycare to open its upgrade page. Here are all the items you'll need to upgrade the Doggie Daycare:
Ugrade Doggie Daycare
Doggie Daycare UpgradedUnfortunately, it looks like you'll have to ask you friends for each and every one of these items. Zynga claims you can also post the requests to your News Feed. Once you receive one of each item, we imagine you can also post the items to your Wish List. Once you acquire all 25 items, you can click "Finish Building" to boost the Doggie Daycare's allowed population to 540.
For the Level 3 Doggie Daycare, you'll need to ask for the same items using the same process. But this time, you will need eight of each item for a total of 40. This will boost the building's total allowed population to 1,080, and give it a fresh look. Now, you can forget all about the puppies of CityVille all over again--we kid ... sort of. Poor guys.
[Source and Image Credit: Zynga]
Check out the rest of our CityVille Cheats & Tips right here.
Have you started upgrading the Doggie Daycare yet? What do you think of how Zynga handles building upgrades in CityVille? Sound off in the comments. Add Comment
Sometimes, we forget about the citizens of CityVille that aren't the people. And that's OK, because they don't really matter Zynga looks to remind us with the next big Community Building upgrade: the Doggie Daycare. This Community Building, released back in April, will grant you a boost in population and don a palette swap once upgraded.
However, you must be at least Level 18 to access the new Doggie Daycare. Once you reach that point, you'll notice that the building has a green arrow floating above it. Click on the Doggie Daycare to open its upgrade page. Here are all the items you'll need to upgrade the Doggie Daycare:
Ugrade Doggie Daycare
Doggie Daycare UpgradedUnfortunately, it looks like you'll have to ask you friends for each and every one of these items. Zynga claims you can also post the requests to your News Feed. Once you receive one of each item, we imagine you can also post the items to your Wish List. Once you acquire all 25 items, you can click "Finish Building" to boost the Doggie Daycare's allowed population to 540.
For the Level 3 Doggie Daycare, you'll need to ask for the same items using the same process. But this time, you will need eight of each item for a total of 40. This will boost the building's total allowed population to 1,080, and give it a fresh look. Now, you can forget all about the puppies of CityVille all over again--we kid ... sort of. Poor guys.
[Source and Image Credit: Zynga]
Check out the rest of our CityVille Cheats & Tips right here.
Have you started upgrading the Doggie Daycare yet? What do you think of how Zynga handles building upgrades in CityVille? Sound off in the comments. Add Comment
Adventure World Safari Showdown Expedition: Everything you need to know
By the time you reach Level 10 in Adventure World, you will have unlocked the first five Expeditions in the game, with this fifth Expedition being called Safari Showdown. This one comes with the tagline: "Face off with Queen Coral and move her nest to safety." While that may not do much to describe exactly what you'll be facing, you are told a few details about what to expect from the technical side of the things.
You'll need to have 450 Supplies to spare, along with two units each of Food, Fuel and Water. In terms of a time limit, you're limited to finishing this entire Expedition in a single 24 hour period. Your maximum rewards are 2,350 coins and 3 Food, on top of the XP and coins (among other items) you'll earn from simply completing the Quests therein. Here's a complete guide to finishing Safari Showdown from start to finish.
Stop Queen Coral!
Defeat the Queen Coral
Get Queen Coral's Eggs and Nest
Place Queen Coral's Eggs and Nest across the river
Apparently, a mama coral snake has formed a nest too close to a small village, and she's scaring the children. In this Expedition, your overall goal is to eliminate her from the area and move her next across the river where it can remain undisturbed and the children can go back to playing. Queen Coral's next is located in a fairly secure location, surrounded by shrubs and thorns. There are traps between you and she, and the snake itself has 12 hit points. Once you defeat the snake, you'll see the nest sitting nearby. It has three "points," so you'll need to eliminate those before you can pick it up. Finally, the bridge across the river is blocked by a boulder, requiring dynamite to remove. Dynamite costs 1,000 coins to purchase in the Tool Shop back in your Base Camp.
Find Them a New Home
Collect 5 Bundles of Grass
Plant 5 Bundles of Grass around the snake's new home
Since your ultimate goal is to remove the threat to the village by moving the nest across the river, you'll need to create a new home for the Queen Coral's nest by collecting and planting Bundles of Grass on this map. The bundles of grass can easily be mistaken for shrubs, so make sure to look for them at every corner. Meanwhile, the Bundles of Grass can be planted on the far side of the river, in the area clearly set aside as their new home.
Build Them a Sanctuary!
Collect 10 Cotton
Collect 4 Hardened Vines
Use 10 Soils Piles to build a fence around the snakes' new home
Of course, you're going to "remove" the snake and nest as harmlessly as possible, so you'll need to first make sure that the new home for these snakes is as comfortable as possible. After all, you wouldn't want the snakes to get bored and head back into the village, now would you? Vines themselves come from clearing out thorns (you tend to get around four hardened vines per thorn removed), while cotton is found in the far right side of the map, growing in a make-shift farm setup (apparently) by the villagers. I'm sure they won't mind you taking some of that cotton to build this new home, so long as it means they're free of the snakes. Finally, the Soil Piles are found around the outside edge of the marked area above. Here are some pictures of what you're looking for in this quest.
Once you finish these three tasks, you will have finished the fifth Expedition in Adventure World, and will be one step closer to fame and fortune within the Adventure Society. Good luck!
Check out the rest of our Adventure World Cheats & Tips right here.
What did you think of this Expedition? Which of the game's Expeditions has been your favorite thus far? Sound off in the comments.
You'll need to have 450 Supplies to spare, along with two units each of Food, Fuel and Water. In terms of a time limit, you're limited to finishing this entire Expedition in a single 24 hour period. Your maximum rewards are 2,350 coins and 3 Food, on top of the XP and coins (among other items) you'll earn from simply completing the Quests therein. Here's a complete guide to finishing Safari Showdown from start to finish.
Stop Queen Coral!
Defeat the Queen Coral
Get Queen Coral's Eggs and Nest
Place Queen Coral's Eggs and Nest across the river
Apparently, a mama coral snake has formed a nest too close to a small village, and she's scaring the children. In this Expedition, your overall goal is to eliminate her from the area and move her next across the river where it can remain undisturbed and the children can go back to playing. Queen Coral's next is located in a fairly secure location, surrounded by shrubs and thorns. There are traps between you and she, and the snake itself has 12 hit points. Once you defeat the snake, you'll see the nest sitting nearby. It has three "points," so you'll need to eliminate those before you can pick it up. Finally, the bridge across the river is blocked by a boulder, requiring dynamite to remove. Dynamite costs 1,000 coins to purchase in the Tool Shop back in your Base Camp.
Find Them a New Home
Collect 5 Bundles of Grass
Plant 5 Bundles of Grass around the snake's new home
Since your ultimate goal is to remove the threat to the village by moving the nest across the river, you'll need to create a new home for the Queen Coral's nest by collecting and planting Bundles of Grass on this map. The bundles of grass can easily be mistaken for shrubs, so make sure to look for them at every corner. Meanwhile, the Bundles of Grass can be planted on the far side of the river, in the area clearly set aside as their new home.
Build Them a Sanctuary!
Collect 10 Cotton
Collect 4 Hardened Vines
Use 10 Soils Piles to build a fence around the snakes' new home
Of course, you're going to "remove" the snake and nest as harmlessly as possible, so you'll need to first make sure that the new home for these snakes is as comfortable as possible. After all, you wouldn't want the snakes to get bored and head back into the village, now would you? Vines themselves come from clearing out thorns (you tend to get around four hardened vines per thorn removed), while cotton is found in the far right side of the map, growing in a make-shift farm setup (apparently) by the villagers. I'm sure they won't mind you taking some of that cotton to build this new home, so long as it means they're free of the snakes. Finally, the Soil Piles are found around the outside edge of the marked area above. Here are some pictures of what you're looking for in this quest.
Once you finish these three tasks, you will have finished the fifth Expedition in Adventure World, and will be one step closer to fame and fortune within the Adventure Society. Good luck!
Check out the rest of our Adventure World Cheats & Tips right here.
What did you think of this Expedition? Which of the game's Expeditions has been your favorite thus far? Sound off in the comments.
Tuesday, September 27, 2011
FarmVille Lighthouse Cove Crops: Everything you need to know
ust as was the case with the launch of the English Countryside in FarmVille, Lighthouse Cove has been given plenty of new crops to get you started. If you're looking for a way to earn more mastery signs, or if you enjoy crafting recipes inside your new Restaurant, you'll want to take a look at these crops to see what to expect as you play in this third farm.
Darrow Blackberry
* Costs: 30 coins
* Growth Time: 4 Hours
* Earns: 60 coins
* XP Gained: 0
Hay
* Costs: 30 coins
* Growth Time: 1 Day
* Earns: 135 coins
* XP Gained: 3
Chandler Blueberry
* Costs: 45 coins
* Growth Time: 8 Hours
* Earns: 85 coins
* XP Gained: 1
Lady Slipper
* Costs: 50 coins
* Growth Time: 8 hours
* Earns: 100 coins
* XP Gained: 1
Kennebec Potato
* Costs: 60 coins
* Growth Time: 1 Day
* Earns: 155 coins
* XP Gained: 3
Cove Cranberry
* Costs: 65 coins
* Growth Time: 1 Day
* Earns: 170 coins
* XP Gained: 3
Daylily
* Costs: 70 coins
* Growth Time: 16 Hours
* Earns: 150 coins
* XP Gained: 2
Butter & Sugar Corn
* Costs: 90 coins
* Growth Time: 12 Hours
* Earns: 145 coins
* XP Gained: 2
Tarragon
* Costs: 110 coins
* Growth Time: 10 Hours
* Earns: 160 coins
* XP Gained: 1
Red Clover
* Costs: 120 coins
* Growth Time: 1 Day
* Earns: 225 coins
* XP Gained: 3
Cauliflower
* Costs: 125 coins
* Growth Time: 2 Days
* Earns: 350 coins
* XP Gained: 4
Dill
* Costs: 135 coins
* Growth Time: 12 Hours
* Earns: 190 coins
* XP Gained: 2
While there's plenty of XP to be earned with some of these crops, keep in mind that if you want to complete all of the goals already available in Lighthouse Cove, your options for planting crops will be fairly limited, as you'll be "forced" to grow what the goals require. Even with that being the case, these crops look to be the permanent options for this new farm, so you don't have to rush to master them all. Just plant them when you have some free time and you'll earn all of those new mastery signs eventually.
Check out the rest of our FarmVille Cheats & Tips right here.
Which of these crops do you think will be your favorite? Do you grow crops based on what they look like, or based on their stats? Sound off in the comments.
Darrow Blackberry
* Costs: 30 coins
* Growth Time: 4 Hours
* Earns: 60 coins
* XP Gained: 0
Hay
* Costs: 30 coins
* Growth Time: 1 Day
* Earns: 135 coins
* XP Gained: 3
Chandler Blueberry
* Costs: 45 coins
* Growth Time: 8 Hours
* Earns: 85 coins
* XP Gained: 1
Lady Slipper
* Costs: 50 coins
* Growth Time: 8 hours
* Earns: 100 coins
* XP Gained: 1
Kennebec Potato
* Costs: 60 coins
* Growth Time: 1 Day
* Earns: 155 coins
* XP Gained: 3
Cove Cranberry
* Costs: 65 coins
* Growth Time: 1 Day
* Earns: 170 coins
* XP Gained: 3
Daylily
* Costs: 70 coins
* Growth Time: 16 Hours
* Earns: 150 coins
* XP Gained: 2
Butter & Sugar Corn
* Costs: 90 coins
* Growth Time: 12 Hours
* Earns: 145 coins
* XP Gained: 2
Tarragon
* Costs: 110 coins
* Growth Time: 10 Hours
* Earns: 160 coins
* XP Gained: 1
Red Clover
* Costs: 120 coins
* Growth Time: 1 Day
* Earns: 225 coins
* XP Gained: 3
Cauliflower
* Costs: 125 coins
* Growth Time: 2 Days
* Earns: 350 coins
* XP Gained: 4
Dill
* Costs: 135 coins
* Growth Time: 12 Hours
* Earns: 190 coins
* XP Gained: 2
While there's plenty of XP to be earned with some of these crops, keep in mind that if you want to complete all of the goals already available in Lighthouse Cove, your options for planting crops will be fairly limited, as you'll be "forced" to grow what the goals require. Even with that being the case, these crops look to be the permanent options for this new farm, so you don't have to rush to master them all. Just plant them when you have some free time and you'll earn all of those new mastery signs eventually.
Check out the rest of our FarmVille Cheats & Tips right here.
Which of these crops do you think will be your favorite? Do you grow crops based on what they look like, or based on their stats? Sound off in the comments.
Adventure World Cheats & Tips Guide
In Zynga's Adventure World, you'll explore volcanoes, search ruins, fight monsters, trek across mountains, wade through swamps, and eventually discover El Dorado itself! Adventure World is 40 times bigger than any of Zynga's other games, and its jam-packed with difficult puzzles and mysteries. That's where our Adventure World Cheats & Tips Guide comes in.
Adventure World is nothing like FarmVille, CityVille, or any of Zynga's other games. But luckily we have the Adventure World cheats and tips to get you through the game without a hitch. Whether you're an Adventure World know-it-all or you're just getting started, I guarantee you'll learn all kinds of cheats, tricks, and more from our Adventure World Cheats & Tips Guide.
Older posts can be found at the bottom of the list.
adventure world cheats tool upgradeAdventure World Cheats & Tips:
Tool Upgrade Guide
adventure world cheats mountain pasAdventure World Cheats & Tips:
Mountain Pass Expedition Guide adventure world cheats deep jungleAdventure World Cheats & Tips:
Deep Jungle Quests Guide
adventure world cheats avatar clothesAdventure World Cheats & Tips:
Avatar Appearance Guide adventure world cheats base camp expansionAdventure World Cheats & Tips:
Base Camp Expansion Guide
adventure world cheats expedition masteryAdventure World Cheats & Tips:
Expedition Mastery Guide adventure world cheats zynga faq questionsAdventure World Cheats & Tips:
FAQ - Zynga answers our questions
adventure world cheats jungle runAdventure World Cheats & Tips:
Jungle Run Expedition Guide adventure world cheats snake marshAdventure World Cheats & Tips:
Snake Marsh Expedition Guide
adventure world cheats quests prologueAdventure World Cheats & Tips:
Prologue Quests Guide adventure world cheats previewAdventure World Cheats & Tips:
Preview
Check out our other guides:
cityville cheats guideCityVille Cheats & Tips Guide empires allies cheatsEmpires & Allies Cheats & Tips Guide
Click here to play Adventure World on Facebook Now >
Do you have any more Adventure World Cheats & Tips? Or looking for friends to play the game with? Leave a post in the comments below!
Adventure World is nothing like FarmVille, CityVille, or any of Zynga's other games. But luckily we have the Adventure World cheats and tips to get you through the game without a hitch. Whether you're an Adventure World know-it-all or you're just getting started, I guarantee you'll learn all kinds of cheats, tricks, and more from our Adventure World Cheats & Tips Guide.
Older posts can be found at the bottom of the list.
adventure world cheats tool upgradeAdventure World Cheats & Tips:
Tool Upgrade Guide
adventure world cheats mountain pasAdventure World Cheats & Tips:
Mountain Pass Expedition Guide adventure world cheats deep jungleAdventure World Cheats & Tips:
Deep Jungle Quests Guide
adventure world cheats avatar clothesAdventure World Cheats & Tips:
Avatar Appearance Guide adventure world cheats base camp expansionAdventure World Cheats & Tips:
Base Camp Expansion Guide
adventure world cheats expedition masteryAdventure World Cheats & Tips:
Expedition Mastery Guide adventure world cheats zynga faq questionsAdventure World Cheats & Tips:
FAQ - Zynga answers our questions
adventure world cheats jungle runAdventure World Cheats & Tips:
Jungle Run Expedition Guide adventure world cheats snake marshAdventure World Cheats & Tips:
Snake Marsh Expedition Guide
adventure world cheats quests prologueAdventure World Cheats & Tips:
Prologue Quests Guide adventure world cheats previewAdventure World Cheats & Tips:
Preview
Check out our other guides:
cityville cheats guideCityVille Cheats & Tips Guide empires allies cheatsEmpires & Allies Cheats & Tips Guide
Click here to play Adventure World on Facebook Now >
Do you have any more Adventure World Cheats & Tips? Or looking for friends to play the game with? Leave a post in the comments below!
Idle Games shows first game Idle Worship's true social colors [Video]
When we first found that a Dirty Dancing Facebook game was in the works, I admittedly almost thought I was dreaming. But nay, it is, in fact, real and has officially launched on the platform. Toronto-based developer Social Game Universe and Lionsgate have released a retro-inspired social homage to one of the arguably greatest '80s flicks of all time. (Personally, it's not my schtick, but even I wouldn't argue with the 10.9 million fans of Dirty Dancing on Facebook.)
"We wanted to create a game that would not only capture the essence and aesthetic of the Dirty Dancing film, but also offer Facebook gamers an opportunity to experience it in a whole new way," Social Game Universe CEO Nathon Gunn said in a release. "By enabling players to partner with their Facebook friends to generate love and romance at Kellerman's, they can add their own unique spin to the game, creating a different social experience for each player."
Just like we heard before, players will essentially curate an 8-bit version of the Kellerman's Resort from the movie through little blasts of lovey-dovey stuff called Romance Waves, which will make your guests stay longer. Players, guided by either Johnny or Baby from the classic film (Patrick Swayze and Jennifer Grey, respectively), perform dance rehearsals with combinations of different dance techniques to garner more Romance Waves.
Upon starting the game, each player chooses their own style of dance from a small selection, which becomes their permanent style. When recruiting friends asynchronously for dance rehearsals comprised of three dancers, you will unlock new dance combinations and collect even more Romance Waves to keep guests falling in love, sticking around longer, and spending coins on your various attractions.
Dirty Dancing Facebook in Action
To keep faithful to its legendary source material, every Romance Wave blast will let out clips from songs featured in Dirty Dancing's Oscar-winning soundtrack. And as players discover new dance rehearsal combinations, they will unlock secret combinations for big Romance Wave rewards. Of course, you can also boost your progress by spending Watermelons, the game's paid currency, on decorations and attractions to get your guests to spend.
This all creates a cycle of finding new dance routines through combining your friends' dance styles in new ways, bursts of Romance and expanding and restoring your version of the Kellerman's Resort. As you keep you and your friends' feet tapping and romancing, you can take pictures of your resort and share them with friends as well as help them out by visiting. And hey, if you're patiently waiting for the next Dirty Dancing flick to hit in 2013, maybe this will hold you over.
Click here to play Dirty Dancing on Facebook Now >
If you've tried the game already on Facebook, what do you think of it so far? Will you be playing this in anticipation of the next film? Sound off in the comments. Add Comment
"We wanted to create a game that would not only capture the essence and aesthetic of the Dirty Dancing film, but also offer Facebook gamers an opportunity to experience it in a whole new way," Social Game Universe CEO Nathon Gunn said in a release. "By enabling players to partner with their Facebook friends to generate love and romance at Kellerman's, they can add their own unique spin to the game, creating a different social experience for each player."
Just like we heard before, players will essentially curate an 8-bit version of the Kellerman's Resort from the movie through little blasts of lovey-dovey stuff called Romance Waves, which will make your guests stay longer. Players, guided by either Johnny or Baby from the classic film (Patrick Swayze and Jennifer Grey, respectively), perform dance rehearsals with combinations of different dance techniques to garner more Romance Waves.
Upon starting the game, each player chooses their own style of dance from a small selection, which becomes their permanent style. When recruiting friends asynchronously for dance rehearsals comprised of three dancers, you will unlock new dance combinations and collect even more Romance Waves to keep guests falling in love, sticking around longer, and spending coins on your various attractions.
Dirty Dancing Facebook in Action
To keep faithful to its legendary source material, every Romance Wave blast will let out clips from songs featured in Dirty Dancing's Oscar-winning soundtrack. And as players discover new dance rehearsal combinations, they will unlock secret combinations for big Romance Wave rewards. Of course, you can also boost your progress by spending Watermelons, the game's paid currency, on decorations and attractions to get your guests to spend.
This all creates a cycle of finding new dance routines through combining your friends' dance styles in new ways, bursts of Romance and expanding and restoring your version of the Kellerman's Resort. As you keep you and your friends' feet tapping and romancing, you can take pictures of your resort and share them with friends as well as help them out by visiting. And hey, if you're patiently waiting for the next Dirty Dancing flick to hit in 2013, maybe this will hold you over.
Click here to play Dirty Dancing on Facebook Now >
If you've tried the game already on Facebook, what do you think of it so far? Will you be playing this in anticipation of the next film? Sound off in the comments. Add Comment
Have the (retro) time of your life in Dirty Dancing on Facebook
When we first found that a Dirty Dancing Facebook game was in the works, I admittedly almost thought I was dreaming. But nay, it is, in fact, real and has officially launched on the platform. Toronto-based developer Social Game Universe and Lionsgate have released a retro-inspired social homage to one of the arguably greatest '80s flicks of all time. (Personally, it's not my schtick, but even I wouldn't argue with the 10.9 million fans of Dirty Dancing on Facebook.)
"We wanted to create a game that would not only capture the essence and aesthetic of the Dirty Dancing film, but also offer Facebook gamers an opportunity to experience it in a whole new way," Social Game Universe CEO Nathon Gunn said in a release. "By enabling players to partner with their Facebook friends to generate love and romance at Kellerman's, they can add their own unique spin to the game, creating a different social experience for each player."
Just like we heard before, players will essentially curate an 8-bit version of the Kellerman's Resort from the movie through little blasts of lovey-dovey stuff called Romance Waves, which will make your guests stay longer. Players, guided by either Johnny or Baby from the classic film (Patrick Swayze and Jennifer Grey, respectively), perform dance rehearsals with combinations of different dance techniques to garner more Romance Waves.
Upon starting the game, each player chooses their own style of dance from a small selection, which becomes their permanent style. When recruiting friends asynchronously for dance rehearsals comprised of three dancers, you will unlock new dance combinations and collect even more Romance Waves to keep guests falling in love, sticking around longer, and spending coins on your various attractions.
Dirty Dancing Facebook in Action
To keep faithful to its legendary source material, every Romance Wave blast will let out clips from songs featured in Dirty Dancing's Oscar-winning soundtrack. And as players discover new dance rehearsal combinations, they will unlock secret combinations for big Romance Wave rewards. Of course, you can also boost your progress by spending Watermelons, the game's paid currency, on decorations and attractions to get your guests to spend.
This all creates a cycle of finding new dance routines through combining your friends' dance styles in new ways, bursts of Romance and expanding and restoring your version of the Kellerman's Resort. As you keep you and your friends' feet tapping and romancing, you can take pictures of your resort and share them with friends as well as help them out by visiting. And hey, if you're patiently waiting for the next Dirty Dancing flick to hit in 2013, maybe this will hold you over.
Click here to play Dirty Dancing on Facebook Now >
If you've tried the game already on Facebook, what do you think of it so far? Will you be playing this in anticipation of the next film? Sound off in the comments. Add Comment
"We wanted to create a game that would not only capture the essence and aesthetic of the Dirty Dancing film, but also offer Facebook gamers an opportunity to experience it in a whole new way," Social Game Universe CEO Nathon Gunn said in a release. "By enabling players to partner with their Facebook friends to generate love and romance at Kellerman's, they can add their own unique spin to the game, creating a different social experience for each player."
Just like we heard before, players will essentially curate an 8-bit version of the Kellerman's Resort from the movie through little blasts of lovey-dovey stuff called Romance Waves, which will make your guests stay longer. Players, guided by either Johnny or Baby from the classic film (Patrick Swayze and Jennifer Grey, respectively), perform dance rehearsals with combinations of different dance techniques to garner more Romance Waves.
Upon starting the game, each player chooses their own style of dance from a small selection, which becomes their permanent style. When recruiting friends asynchronously for dance rehearsals comprised of three dancers, you will unlock new dance combinations and collect even more Romance Waves to keep guests falling in love, sticking around longer, and spending coins on your various attractions.
Dirty Dancing Facebook in Action
To keep faithful to its legendary source material, every Romance Wave blast will let out clips from songs featured in Dirty Dancing's Oscar-winning soundtrack. And as players discover new dance rehearsal combinations, they will unlock secret combinations for big Romance Wave rewards. Of course, you can also boost your progress by spending Watermelons, the game's paid currency, on decorations and attractions to get your guests to spend.
This all creates a cycle of finding new dance routines through combining your friends' dance styles in new ways, bursts of Romance and expanding and restoring your version of the Kellerman's Resort. As you keep you and your friends' feet tapping and romancing, you can take pictures of your resort and share them with friends as well as help them out by visiting. And hey, if you're patiently waiting for the next Dirty Dancing flick to hit in 2013, maybe this will hold you over.
Click here to play Dirty Dancing on Facebook Now >
If you've tried the game already on Facebook, what do you think of it so far? Will you be playing this in anticipation of the next film? Sound off in the comments. Add Comment
Game of the Day: Bomboozle 2
bomboozle 2 game of the dayMatch like-colored blobs together in groups of three or more to frantically collect oodles of points. If match you match five or more blobs, you'll receive a bomb to unleash carnage on a massive scale. But if you only match 3, a pesky skull will drop into play that can only be destroyed by one of those devastating bombs. Run out of possible moves though, and the fun's all over.
As you progress, you discover new blobs that make Bomboozle 2 even trickier. Fortunately, as you keep bursting blob chains, you'll fill up your power up meters located at the bottom of the boards. As you'll soon discover, these can be invaluable in a tight spot. So be sure to flip, rearrange, and explode your way out of trouble. There are a bunch of different ways to play Bomboozle, so choose a mode and have fun!
Click here to play Bomboozle 2!
bomboozle 2 game of the day bomboozle 2 game of the day
Pro Tips:
* Sure the bomb explosions are awesome, but don't over use them. If you ever see a combo of 4 or more, make that your next move rather than a bomb.
* Try to save your bombs for when they are all within range of each other. That way when you do detonate a bomb, it will set off a chain reaction and clear the board.
* Like bombs, don't use your power ups (located at the bottom of the board) too often. Save them up for when you really need them. For example, if you have a ton of skulls at the bottom of the board and a couple treasure chests at the top, that would be a great time to use the board flip power up.
Click here to play Bomboozle 2!
What do you think of Bomboozle 2? Were you able to clear the whole board?
As you progress, you discover new blobs that make Bomboozle 2 even trickier. Fortunately, as you keep bursting blob chains, you'll fill up your power up meters located at the bottom of the boards. As you'll soon discover, these can be invaluable in a tight spot. So be sure to flip, rearrange, and explode your way out of trouble. There are a bunch of different ways to play Bomboozle, so choose a mode and have fun!
Click here to play Bomboozle 2!
bomboozle 2 game of the day bomboozle 2 game of the day
Pro Tips:
* Sure the bomb explosions are awesome, but don't over use them. If you ever see a combo of 4 or more, make that your next move rather than a bomb.
* Try to save your bombs for when they are all within range of each other. That way when you do detonate a bomb, it will set off a chain reaction and clear the board.
* Like bombs, don't use your power ups (located at the bottom of the board) too often. Save them up for when you really need them. For example, if you have a ton of skulls at the bottom of the board and a couple treasure chests at the top, that would be a great time to use the board flip power up.
Click here to play Bomboozle 2!
What do you think of Bomboozle 2? Were you able to clear the whole board?
Monday, September 26, 2011
Adventure World Deep Jungle Quests: Everything you need to know
As we've told you before, Zynga's newest Facebook game Adventure World comes with it tons of new maps, taking you through the dense jungles and even through dark and gloomy caves while trying to gain access to the lost city of El Dorado. Early on in the gameplay (via the game's tutorial), you're given the Master Key to opening El Dorado, but are slowed when you realize that before the key will turn, you'll need to find and replace four idols to the surrounding pillars. The first idol is the Monkey Idol, and you'll unlock access to completing this new adventure as soon as you gather three friends to help, along with some supplies in the form of Food, Fuel and Water.
This new adventure takes place in an area known as the Deep Jungle. Just like an Expedition, this Deep Jungle area contains quests within itself (side-quests, if you will) that can also be completed as you go along. Your overall goal, yes, it to collect the Monkey Idol, but there's so much more to it than that. Here's a guide to surviving the Deep Jungle, and coming back with the Monkey Idol in one piece.
Main Quests in the Deep Jungle
Find the Monkey Idol, Part 1
Recover the Monkey Idol
Of course, the Monkey Idol can't just be right as you walk in the door, but is instead on the far side of this massive map. There are plenty of cloud covering your view, traps to disarm and snakes to kill, but if you can continually wait for your energy to recharge, you'll eventually make it to the end to "recover" this Idol. Here's a picture of it for your reference.
Find the Monkey Idol, Part 2
Recover the Idol... Quick!
Ok, so maybe that last idol was fake. And maybe you're now stuck in a pit full of snakes underground, but that's nothing you can't handle, right? As the quest window tells you, the real Monkey Idol is behind the wall in front of you, so clear out the snakes in the pit and use your Master Key on the keyhole in front of you. This cases the wall to drop, revealing the real Monkey Idol!
Find the Monkey Idol, Part 3
Return to Base Camp
Place the Monkey Idol
At this point, you will have completed the main quests for Deep Jungle, but it should be noted that you can click on the first, false Monkey Idol at any time, but will not have a chance to go back and complete the side quests below after that point. Continue only when you feel that you've completed everything you wanted to. Note: If this changes in the future, we'll make sure to let you know.
Deep Jungle Side Quests
Hungry Monkeys!
Harvest 4 Banana Trees
Feed Bananas to 4 Monkeys
Banana Trees tend to be found in the far corners of the map, or in areas that are otherwise hard to get to due to tons of bushes or snakes. Here's a picture of them for your reference.
Gather Rare Flowers
Collect 5 Blue Flowers
Collect 5 Orange Flowers
Collect 5 Pink Flowers
These flowers are scattered throughout the map, so just keep an eye on when clearing bushes or whacking snakes to see if you notice any flowers nearby. You might also need to enter into caves hidden under "Blooming Bushes" to find flowers and the Vases below. Here's the location of two hidden caves (the Ladders are revealed under the Blooming Bushes) for your reference.
Snake Handling
Defeat 5 Bush Snakes
Defeat 5 Quick Snakes
Hire a Friend to Help
Luckily, you can complete all of these tasks on your own, so don't panic about the "hiring a friend" bit. Since you already had to ask for three friends' help before even starting these quests, you'll then see your three friends scattered through the map waiting for you to call on them. Just click on their picture and then click on the "Hire" button that appears. You'll then "take control" of that friend's avatar, and can perform three actions with the tools they currently have in their own game. That is, if they're a much higher level than you, and have upgraded tools, you'll gain the power of those tool for your short time with them in the game. Just hire one friend and you'll complete this task. As for the other two, remember that Quick Snakes are those that roam freely, while Bush Snakes hide inside bushes that shake.
Society Work
Get 5 Jade Vases
Get 3 Red Vases
Get 2 Azure Skulls
Get a Leafy Reinforcement from the Arrowhead Collection
Like in most other maps, we're asked to collect Jade and Red Vases, which are scattered randomly throughout the map. If you don't think they're worth collecting, due to the energy you'll "waste" doing so, keep in mind that collecting these type of items normally give you free energy in return (sometimes more than you spent), so it's definitely worthwhile. As for the Leafy Reinforcement, you can earn it in any Jungle Map at random - so, something like Snake Marsh, for instance. I suppose, then, you could also earn it while going through the Deep Jungle, but I would be surprised if they made it that easy.
With these story-based quests, there's no time limit for completing them, so if you're currently in the middle of an Expedition, feel free to go and complete it before your time runs out instead of rushing through these quests. The Monkey Idol will be waiting for you when you're ready for it, and hopefully you'll have earned some much better tools to help you get there faster. Happy exploring!
Check out the rest of our Adventure World Cheats & Tips right here.
What do you think of these Deep Jungle quests, or the entire gameplay of Adventure World so far? Sound off in the comments.
This new adventure takes place in an area known as the Deep Jungle. Just like an Expedition, this Deep Jungle area contains quests within itself (side-quests, if you will) that can also be completed as you go along. Your overall goal, yes, it to collect the Monkey Idol, but there's so much more to it than that. Here's a guide to surviving the Deep Jungle, and coming back with the Monkey Idol in one piece.
Main Quests in the Deep Jungle
Find the Monkey Idol, Part 1
Recover the Monkey Idol
Of course, the Monkey Idol can't just be right as you walk in the door, but is instead on the far side of this massive map. There are plenty of cloud covering your view, traps to disarm and snakes to kill, but if you can continually wait for your energy to recharge, you'll eventually make it to the end to "recover" this Idol. Here's a picture of it for your reference.
Find the Monkey Idol, Part 2
Recover the Idol... Quick!
Ok, so maybe that last idol was fake. And maybe you're now stuck in a pit full of snakes underground, but that's nothing you can't handle, right? As the quest window tells you, the real Monkey Idol is behind the wall in front of you, so clear out the snakes in the pit and use your Master Key on the keyhole in front of you. This cases the wall to drop, revealing the real Monkey Idol!
Find the Monkey Idol, Part 3
Return to Base Camp
Place the Monkey Idol
At this point, you will have completed the main quests for Deep Jungle, but it should be noted that you can click on the first, false Monkey Idol at any time, but will not have a chance to go back and complete the side quests below after that point. Continue only when you feel that you've completed everything you wanted to. Note: If this changes in the future, we'll make sure to let you know.
Deep Jungle Side Quests
Hungry Monkeys!
Harvest 4 Banana Trees
Feed Bananas to 4 Monkeys
Banana Trees tend to be found in the far corners of the map, or in areas that are otherwise hard to get to due to tons of bushes or snakes. Here's a picture of them for your reference.
Gather Rare Flowers
Collect 5 Blue Flowers
Collect 5 Orange Flowers
Collect 5 Pink Flowers
These flowers are scattered throughout the map, so just keep an eye on when clearing bushes or whacking snakes to see if you notice any flowers nearby. You might also need to enter into caves hidden under "Blooming Bushes" to find flowers and the Vases below. Here's the location of two hidden caves (the Ladders are revealed under the Blooming Bushes) for your reference.
Snake Handling
Defeat 5 Bush Snakes
Defeat 5 Quick Snakes
Hire a Friend to Help
Luckily, you can complete all of these tasks on your own, so don't panic about the "hiring a friend" bit. Since you already had to ask for three friends' help before even starting these quests, you'll then see your three friends scattered through the map waiting for you to call on them. Just click on their picture and then click on the "Hire" button that appears. You'll then "take control" of that friend's avatar, and can perform three actions with the tools they currently have in their own game. That is, if they're a much higher level than you, and have upgraded tools, you'll gain the power of those tool for your short time with them in the game. Just hire one friend and you'll complete this task. As for the other two, remember that Quick Snakes are those that roam freely, while Bush Snakes hide inside bushes that shake.
Society Work
Get 5 Jade Vases
Get 3 Red Vases
Get 2 Azure Skulls
Get a Leafy Reinforcement from the Arrowhead Collection
Like in most other maps, we're asked to collect Jade and Red Vases, which are scattered randomly throughout the map. If you don't think they're worth collecting, due to the energy you'll "waste" doing so, keep in mind that collecting these type of items normally give you free energy in return (sometimes more than you spent), so it's definitely worthwhile. As for the Leafy Reinforcement, you can earn it in any Jungle Map at random - so, something like Snake Marsh, for instance. I suppose, then, you could also earn it while going through the Deep Jungle, but I would be surprised if they made it that easy.
With these story-based quests, there's no time limit for completing them, so if you're currently in the middle of an Expedition, feel free to go and complete it before your time runs out instead of rushing through these quests. The Monkey Idol will be waiting for you when you're ready for it, and hopefully you'll have earned some much better tools to help you get there faster. Happy exploring!
Check out the rest of our Adventure World Cheats & Tips right here.
What do you think of these Deep Jungle quests, or the entire gameplay of Adventure World so far? Sound off in the comments.
FarmVille Sneak Peek: Lighthouse Cove Barn and Garage
If you were starting to doubt just how functional the upcoming Lighthouse Cove farm in FarmVille would be, some of those fears should be put to rest with Zynga's newest teaser image. While this is the same section of the farm that we've seen time and time again (with the mermaid, whale and boat dock), this picture also shows us what's going a bit further to the west, in the form of the farm's barn and garage (the red and blue buildings, respectively).
The text for this teaser image states that we'll be able to "[r]estore the cove, create a thriving restaurant, master your animals and crops and complete the ultimate farming cove experience with the coastal lighthouse!"
Of course, we already brought you details on this restaurant, in that it will be this third farm's Crafting Cottage, but the idea of restoring the cove is an interesting one. Perhaps this will be more like the English Countryside than not, seeing us fix the Barn and Garage using excess building parts, rather than starting them from scratch. Whatever the case, this farmer is incredibly excited to see more, and we'll make sure to let you know all additional details surrounding Lighthouse Cove as we know more.
Do you think we'll have to fix buildings in Lighthouse Cove, or could this "restore" wording deal with repairing the lighthouse or boat dock - things that are unique to this third farm? Speculate with us in the comments!
The text for this teaser image states that we'll be able to "[r]estore the cove, create a thriving restaurant, master your animals and crops and complete the ultimate farming cove experience with the coastal lighthouse!"
Of course, we already brought you details on this restaurant, in that it will be this third farm's Crafting Cottage, but the idea of restoring the cove is an interesting one. Perhaps this will be more like the English Countryside than not, seeing us fix the Barn and Garage using excess building parts, rather than starting them from scratch. Whatever the case, this farmer is incredibly excited to see more, and we'll make sure to let you know all additional details surrounding Lighthouse Cove as we know more.
Do you think we'll have to fix buildings in Lighthouse Cove, or could this "restore" wording deal with repairing the lighthouse or boat dock - things that are unique to this third farm? Speculate with us in the comments!
FarmVille Mystery Game (09/11/11): Aviary animals take flight for one week only
You have to hand it to the FarmVille team at Zynga - when they release a new feature in FarmVille (in this case the Aviary), they are quick to release plenty of animals to fill it. That idea has been carried into this week's Mystery Game, as seven birds are available in the now regular setup of "win all six regular animals, and you'll win a free prize."
To be specific, the six available birds contain those that we gave you a sneak peek of earlier, along with a cute chubby yellow bird that is easily one of the cutest animals I've ever seen in the game. Here's a complete list of the available birds:
Blue Sumatra Rooster
Araucana Chicken
Dabbler Duck
Ancona Duck
Sebastopol Goose
Orpington Chicken
Each dart for this week's game costs 20 Farm Cash, and while you may end up having to pay more than 120 Farm Cash to earn all six of the above birds, if you can complete the collection, you'll receive the Black Necked Swan as a free gift. Actually, the word "free" doesn't really fit here, after all of the Farm Cash you've spent to earn the Swan, but I digress. She'll be there waiting for you, if you want to earn her, but only for one week, when the birds of this Mystery Game will take flight.
What do you think of the birds in this week's Mystery Game? Will you try to earn all of the birds so you can walk away with the Black Necked Swan? Let us know in the comments.
To be specific, the six available birds contain those that we gave you a sneak peek of earlier, along with a cute chubby yellow bird that is easily one of the cutest animals I've ever seen in the game. Here's a complete list of the available birds:
Blue Sumatra Rooster
Araucana Chicken
Dabbler Duck
Ancona Duck
Sebastopol Goose
Orpington Chicken
Each dart for this week's game costs 20 Farm Cash, and while you may end up having to pay more than 120 Farm Cash to earn all six of the above birds, if you can complete the collection, you'll receive the Black Necked Swan as a free gift. Actually, the word "free" doesn't really fit here, after all of the Farm Cash you've spent to earn the Swan, but I digress. She'll be there waiting for you, if you want to earn her, but only for one week, when the birds of this Mystery Game will take flight.
What do you think of the birds in this week's Mystery Game? Will you try to earn all of the birds so you can walk away with the Black Necked Swan? Let us know in the comments.
FarmVille Raffle Booth (09/11/11): Orchard and Unwithers top the prize list
In this week's installment of the FarmVille Raffle Booth, we actually see the prize list switched a bit. While some of the most basic prizes remain (Special Delivery Boxes, for one), the top two prizes are fairly useful for FarmVille that enjoy function over style. Here's a full list of this week's available prizes, along with your odds of winning them:
10 Special Delivery Boxes - 1:5
3 Fertilize Alls - 1:20
5 Love Potions - 1:100
3 Unwithers - 1:500
1 Fully Built Orchard - 1:2000
Just to clarify, this Orchard is fully built, making it a 30 Farm Cash value, if you were to purchase this pre-constructed Orchard from the store, rather than building it yourself. Honestly, I've never had the luck of winning anything better than the "worst" two prizes in these Raffles, but hopefully you'll have better luck with walking away with these Unwithers, the Orchard, or both!
As usual, you can earn more Raffle Tickets either by purchasing them for Farm Cash, or by asking your friends to send them to you. You'll also receive a single Raffle Ticket for free to give you at least one chance at winning. Remember, this week's Raffle drawing goes on for just that long - a week. This time next Sunday, a new set of items will be launched in the Raffle, and you'll get to see if you'll walk away empty handed. Good luck!
What do you think of this Orchard being offered as the "grand prize" in this week's raffle? Are the unwithers a better prize, or do you not appreciate either being given away? Sound off in the comments.
10 Special Delivery Boxes - 1:5
3 Fertilize Alls - 1:20
5 Love Potions - 1:100
3 Unwithers - 1:500
1 Fully Built Orchard - 1:2000
Just to clarify, this Orchard is fully built, making it a 30 Farm Cash value, if you were to purchase this pre-constructed Orchard from the store, rather than building it yourself. Honestly, I've never had the luck of winning anything better than the "worst" two prizes in these Raffles, but hopefully you'll have better luck with walking away with these Unwithers, the Orchard, or both!
As usual, you can earn more Raffle Tickets either by purchasing them for Farm Cash, or by asking your friends to send them to you. You'll also receive a single Raffle Ticket for free to give you at least one chance at winning. Remember, this week's Raffle drawing goes on for just that long - a week. This time next Sunday, a new set of items will be launched in the Raffle, and you'll get to see if you'll walk away empty handed. Good luck!
What do you think of this Orchard being offered as the "grand prize" in this week's raffle? Are the unwithers a better prize, or do you not appreciate either being given away? Sound off in the comments.
FarmVille Animal Sanctuary Items: Melaleuca Tree, Zebra Unicorn, Zoo Lodge and more
Whether you're growing tired of the Animal Sanctuary theme in FarmVille, or if you've been eagerly awaiting more, the market has been updated this evening with even more items in the theme for your shopping (or just browsing) pleasure. There are new animals, trees and more available to choose from, and as usual, we're here to give you a breakdown of each and every item released this evening, so you can make the most educated shopping experiences possible (because, let's face it - that Farm Cash doesn't come cheap).
Trees
Eucalyptus Tree - 7 Farm Cash
Melaleuca Tree - 15 Farm Cash
In this case, the Eucalyptus Tree is the level one tree, allowing you to save those 15 Farm Cash and earn a Melaleuca Tree (or two... or ten) for free via Mystery Seedlings either grown in your own Orchards, or claimed from friends' wall posts. As usual, both of these trees can be mastered, with the first star coming at 75 harvests (each).
Animals
Zebra Unicorn - 30 Farm Cash
Sloth Bear - 12 Farm Cash
Yes, I said it --err, typed it. A unicorn is available with tonight's update, which should make horse and unicorn collectors alike really excited. As with most other unicorns, the price here is pretty high, but I suppose that's the price you pay for a zebra-striped unicorn with a baby blue mane. Also, if you happen to login to your game and see prices that are different from those mentioned and pictured here, keep in mind that Zynga likes to "price test," to see just how high they can price an item and still have users pay the fee. You may have just come across one such test, so don't be alarmed - a single price will be decided upon soon enough, I'm sure.
Buildings
Zoo Lodge - 20 Farm Cash
This building doesn't necessary scream of being perfect for a zoo, but it has the "lodge" portion down. This fairly large building has an angled ceiling with skylights that make it an interesting sight to say the least. You'll receive 2,000 experience points for purchasing one.
Decorations:
Aviary Fence - 5,000 coins
Koala Bear Gnome - 15 Farm Cash
Crocodile Pond - 16 Farm Cash
Hummock Grassland - 10,000 coins
Alright, let's just take a moment to look at how cute the Koala Bear Gnome is - adorable, isn't he? Now that our moment is over, we can get back to the topic at hand: at least there are two coin items here, unlike previous releases, but unless you plan on creating some farm art with these fence tiles, you'll likely not feel that counts. Still, the pieces of Hummock Grassland look really nice next to one another, so if you're looking for a way to change the appearance of a large section of land, and don't mind losing the ability to place anything on top (say, if this land were in a garden or animal pen), feel free to buy them in bulk.
All of these items will be available to purchase from the game's store for the next two weeks. Hopefully, in that time, we'll see even more coin items released in this theme (or even in a new theme), and we'll make sure to let you know if that's the case.
What do you think of tonight's Animal Sanctuary theme update? Are you a fan of decorating your entire farm surrounding a single theme, or do you keep pockets of different themes all around your farm? Sound off in the comments.
Trees
Eucalyptus Tree - 7 Farm Cash
Melaleuca Tree - 15 Farm Cash
In this case, the Eucalyptus Tree is the level one tree, allowing you to save those 15 Farm Cash and earn a Melaleuca Tree (or two... or ten) for free via Mystery Seedlings either grown in your own Orchards, or claimed from friends' wall posts. As usual, both of these trees can be mastered, with the first star coming at 75 harvests (each).
Animals
Zebra Unicorn - 30 Farm Cash
Sloth Bear - 12 Farm Cash
Yes, I said it --err, typed it. A unicorn is available with tonight's update, which should make horse and unicorn collectors alike really excited. As with most other unicorns, the price here is pretty high, but I suppose that's the price you pay for a zebra-striped unicorn with a baby blue mane. Also, if you happen to login to your game and see prices that are different from those mentioned and pictured here, keep in mind that Zynga likes to "price test," to see just how high they can price an item and still have users pay the fee. You may have just come across one such test, so don't be alarmed - a single price will be decided upon soon enough, I'm sure.
Buildings
Zoo Lodge - 20 Farm Cash
This building doesn't necessary scream of being perfect for a zoo, but it has the "lodge" portion down. This fairly large building has an angled ceiling with skylights that make it an interesting sight to say the least. You'll receive 2,000 experience points for purchasing one.
Decorations:
Aviary Fence - 5,000 coins
Koala Bear Gnome - 15 Farm Cash
Crocodile Pond - 16 Farm Cash
Hummock Grassland - 10,000 coins
Alright, let's just take a moment to look at how cute the Koala Bear Gnome is - adorable, isn't he? Now that our moment is over, we can get back to the topic at hand: at least there are two coin items here, unlike previous releases, but unless you plan on creating some farm art with these fence tiles, you'll likely not feel that counts. Still, the pieces of Hummock Grassland look really nice next to one another, so if you're looking for a way to change the appearance of a large section of land, and don't mind losing the ability to place anything on top (say, if this land were in a garden or animal pen), feel free to buy them in bulk.
All of these items will be available to purchase from the game's store for the next two weeks. Hopefully, in that time, we'll see even more coin items released in this theme (or even in a new theme), and we'll make sure to let you know if that's the case.
What do you think of tonight's Animal Sanctuary theme update? Are you a fan of decorating your entire farm surrounding a single theme, or do you keep pockets of different themes all around your farm? Sound off in the comments.
Sunday, September 25, 2011
Adventure World Jungle Run Expedition: Everything you need to know
Just yesterday, Zynga dropped their biggest Facebook game yet - Adventure World, which sees you tackling an adventure leading to the opening of the lost city of El Dorado through a main storyline and series of Expeditions. These expeditions are repeatable, and will see you tackling a series of specific quests on different maps. In our third Expedition, available at Level 5, we're asked to make our way through Jungle Run, which has a two day time limit. You'll need 150 Supplies, along with a single unit of Food, Fuel and Water to make your way through the Expedition, and your maximum final prizes are 880 coins and 1 Fuel (along with the XP and coins, etc. that you'll earn by simply making your way through the Expedition's quests).
Get to the Finish!
Get the First Champion's Sunstone
Get the Second Champion's Sunstone
Get the Third Champion's Sunstone
Get the Fourth Champion's Sunstone
In Jungle Run, you're presented with an ancient obstacle course, and must make your way to the finish line (the end of the map) while collecting four "Chamption Sunstones." If you can't see them on your own while traveling through the map (some blend in with their surroundings), then just enter into the Quest Menu above and click on the "Show Me" button to have the camera pan to the item's location.
Clear the Obstacles!
Clear 5 Sprung Spike Traps
Use 5 Banana Peels to Clean Up
As you go along the path, you'll find wooden spikes sticking up from the ground and must whack them with your Machete to clear them. They're fairly tall, so you should have no problem spotting them on the paths in front of you. As for the Banana Peels, these are rather small, and a very pale yellow, so you may need to really scan the landscape to find enough.
Take a Breather
Investigate 3 Hidden Rest Stops
Get 3 Azure Skulls
Get 5 Ruby Vases
Ask friends for 3 Fly Swatters
In this Expedition, we find our first friend request task, which should be taken incredibly seriously, as remember - you're on a time limit of two days to finish all three quests. Specifically, these Fly Swatters are earned by sending out individual gift requests to your friends. If you don't have very many friends that have jumped into Adventure World with you, this might be a bit difficult to complete, so make sure to check and see if your friends have started playing before panicking.
As for the hidden rest stops, they are hidden behind groups of clouds. Just click on the land next to the clouds and the clouds will clear automatically as you approach. From there, just click on the blue Azure Skull and you'll complete the "discovery" of that hidden rest stop.
Once you complete these three quests, you will have finished the ancient obstacle course and will be rewarded with your prizes. Remember, you can replay these Expeditions at any time (that is, if you have the Supplies necessary to leave Base Camp), so if you find one that you particularly like, keep playing it over and over to raise your level and become a better adventurer! Happy travels!
Check out the rest of our Adventure World Cheats & Tips right here.
What do you think of this Jungle Run Expedition in Adventure World? Have you started or finished this Expedition yet? Let us know in the comments.
We can almost hear the 3 Blokes team in Australia screaming "Fire everything!" as they hit the proverbial "Launch" button on its first Facebook game under publisher RockYou, Galactic Allies. (It would be most appropriate, no?) Real-time strategy fans can jump in on the thrill of space-faring, asynchronous player vs player combat, complete with 3D visuals.
Essentially, Galactic Allies is RockYou and 3 Blokes's answer to the growing trend of hardcore strategy games on Facebook. However, the duo make a point of mentioning that this is a more casual approach to the burgeoning sub genre, and that the game features a heavy focus on an episodic storyline. And in keeping with current trends sparked by developers like Kixeye in War Commander, players can control units individually.
Gallery: Galactic Allies on Facebook
This means you'll likely be able to maneuver your starships around enemy fire, adding another layer of strategy to combat in the game. "Galactic Allies alters expectations for what a Facebook game can be," said 3 Blokes VP and GM George Fidler in a release. "It's a deep and compelling strategy game, but with the accessibility of a browser game." (It also looks like it takes the general idea behind Galactic Trader, one of 3 Blokes's first games, and blows it wide open using some familiar art assets.)
Hopefully this accessible approach will apply to the litany of upgrades players will accumulate across various missions and episodes. Judging from these early screen shots, it looks like Galactic Allies will focus heavily on dialog, but more importantly: Battles will take place both on the surface of alien planets and far above them in the infinite void. In other words, there will be plenty of things high and low to make go boom in Galactic Allies.
Click here to learn more about Galactic Allies on Facebook >
Are you a fan of strategy games on Facebook? How do you think Galactic Allies might size up against its competition? Sound off in the comments. 1 Comment
To go along with the Animal Mastery feature released in Pioneer Trail this weekend, you can now also complete one of three new collections in the game. Two of these collections go with the new animals that have also been released: the Badger and Moose, while the third goes with the 4F Mastery Club itself.
4F Collection
* Rewards Spring Water and 80 XP
Badger Collection
* Rewards Free Critter Milk and 120 XP
Moose Collection
* Free Carrot Juice and 100 XP
As you might expect, you can earn each of these collections' items by tending to the appropriate animals (that is, you'll earn Badger Collection items for tending Badgers, and Moose Collection items for tending Moose), or by collecting the 4F Mastery Club's daily bonus. You'll also have a chance to earn these specific collectibles during the construction of the Mastery Club itself, although I wouldn't expect to receive the full set unless you're really lucky. By the way, if you're that lucky, would you mind letting some of that luck rub off on me?
Are you a fan of the collections in Pioneer Trail and actively try to complete them, or do you just let yourself complete these Collections casually? Let us know in the comments.
Get to the Finish!
Get the First Champion's Sunstone
Get the Second Champion's Sunstone
Get the Third Champion's Sunstone
Get the Fourth Champion's Sunstone
In Jungle Run, you're presented with an ancient obstacle course, and must make your way to the finish line (the end of the map) while collecting four "Chamption Sunstones." If you can't see them on your own while traveling through the map (some blend in with their surroundings), then just enter into the Quest Menu above and click on the "Show Me" button to have the camera pan to the item's location.
Clear the Obstacles!
Clear 5 Sprung Spike Traps
Use 5 Banana Peels to Clean Up
As you go along the path, you'll find wooden spikes sticking up from the ground and must whack them with your Machete to clear them. They're fairly tall, so you should have no problem spotting them on the paths in front of you. As for the Banana Peels, these are rather small, and a very pale yellow, so you may need to really scan the landscape to find enough.
Take a Breather
Investigate 3 Hidden Rest Stops
Get 3 Azure Skulls
Get 5 Ruby Vases
Ask friends for 3 Fly Swatters
In this Expedition, we find our first friend request task, which should be taken incredibly seriously, as remember - you're on a time limit of two days to finish all three quests. Specifically, these Fly Swatters are earned by sending out individual gift requests to your friends. If you don't have very many friends that have jumped into Adventure World with you, this might be a bit difficult to complete, so make sure to check and see if your friends have started playing before panicking.
As for the hidden rest stops, they are hidden behind groups of clouds. Just click on the land next to the clouds and the clouds will clear automatically as you approach. From there, just click on the blue Azure Skull and you'll complete the "discovery" of that hidden rest stop.
Once you complete these three quests, you will have finished the ancient obstacle course and will be rewarded with your prizes. Remember, you can replay these Expeditions at any time (that is, if you have the Supplies necessary to leave Base Camp), so if you find one that you particularly like, keep playing it over and over to raise your level and become a better adventurer! Happy travels!
Check out the rest of our Adventure World Cheats & Tips right here.
What do you think of this Jungle Run Expedition in Adventure World? Have you started or finished this Expedition yet? Let us know in the comments.
We can almost hear the 3 Blokes team in Australia screaming "Fire everything!" as they hit the proverbial "Launch" button on its first Facebook game under publisher RockYou, Galactic Allies. (It would be most appropriate, no?) Real-time strategy fans can jump in on the thrill of space-faring, asynchronous player vs player combat, complete with 3D visuals.
Essentially, Galactic Allies is RockYou and 3 Blokes's answer to the growing trend of hardcore strategy games on Facebook. However, the duo make a point of mentioning that this is a more casual approach to the burgeoning sub genre, and that the game features a heavy focus on an episodic storyline. And in keeping with current trends sparked by developers like Kixeye in War Commander, players can control units individually.
Gallery: Galactic Allies on Facebook
This means you'll likely be able to maneuver your starships around enemy fire, adding another layer of strategy to combat in the game. "Galactic Allies alters expectations for what a Facebook game can be," said 3 Blokes VP and GM George Fidler in a release. "It's a deep and compelling strategy game, but with the accessibility of a browser game." (It also looks like it takes the general idea behind Galactic Trader, one of 3 Blokes's first games, and blows it wide open using some familiar art assets.)
Hopefully this accessible approach will apply to the litany of upgrades players will accumulate across various missions and episodes. Judging from these early screen shots, it looks like Galactic Allies will focus heavily on dialog, but more importantly: Battles will take place both on the surface of alien planets and far above them in the infinite void. In other words, there will be plenty of things high and low to make go boom in Galactic Allies.
Click here to learn more about Galactic Allies on Facebook >
Are you a fan of strategy games on Facebook? How do you think Galactic Allies might size up against its competition? Sound off in the comments. 1 Comment
To go along with the Animal Mastery feature released in Pioneer Trail this weekend, you can now also complete one of three new collections in the game. Two of these collections go with the new animals that have also been released: the Badger and Moose, while the third goes with the 4F Mastery Club itself.
4F Collection
* Rewards Spring Water and 80 XP
Badger Collection
* Rewards Free Critter Milk and 120 XP
Moose Collection
* Free Carrot Juice and 100 XP
As you might expect, you can earn each of these collections' items by tending to the appropriate animals (that is, you'll earn Badger Collection items for tending Badgers, and Moose Collection items for tending Moose), or by collecting the 4F Mastery Club's daily bonus. You'll also have a chance to earn these specific collectibles during the construction of the Mastery Club itself, although I wouldn't expect to receive the full set unless you're really lucky. By the way, if you're that lucky, would you mind letting some of that luck rub off on me?
Are you a fan of the collections in Pioneer Trail and actively try to complete them, or do you just let yourself complete these Collections casually? Let us know in the comments.
FarmVille Upgrade window asks for permission to publish app activity to the ticker [UPDATE]
Many FarmVille players, myself included, were recently met with a new FarmVille Upgrade window upon entering their farms. We were asked to give Zynga (via the FarmVille app) our permission to publish games and app activity... but to where? According to the in-game pop-up, this all points to the new Facebook Games Ticker (which, as we reported earlier, can be considered a way for your friends to stalk you while online).
This ticker will show your friends when you've logged into a specific app, such as FarmVille, or can simply be used as a way to prove that you're online (and are capable of accepting their requests or messages) without you needing to be signed into Facebook Chat. Either way, the details about this FarmVille Upgrade were incredibly shaky when it comes to privacy, as are most other things when it comes to Facebook.
As usual, the general rule of thumb is to never store or publish information on Facebook that you wouldn't be comfortable with the entire world seeing, regardless of how locked down your profile may be to "strangers." For these specific options, though, you can see exactly what Zynga is asking for below. It all looks pretty straightforward, and looks like permissions we've given the developer before.
Since things are so cryptic, this also could be a precursor to the upcoming ability to add FarmVille neighbors that aren't your Facebook friends. Either way, your gameplay experience shouldn't change when allowing these "upgrades" to occur, so if you're confident about what you're sharing online, feel free to do just that.
UPDATE: Zynga has commented officially on the pop-up, since it caused confusion. Here's their statement:
Hey Farmers! You may have seen our latest message 'FarmVille Upgrade', and we'd like to assure you it is not spam, nor will clicking "OK" affect what is posted on your Newsfeed. We're simply only collecting permissions to better enhance your game play, by allowing you to view your game achievements and other special events using some of Facebook's new channels. We will be slowly rolling out these features over the next several weeks, so please stay tuned for new enhancements!
What do you think these FarmVille Upgrades really stand for? Did you receive the pop-up on your farm? Did you allow or refuse Zynga's latest request for your information? Sound off in the comments.
This ticker will show your friends when you've logged into a specific app, such as FarmVille, or can simply be used as a way to prove that you're online (and are capable of accepting their requests or messages) without you needing to be signed into Facebook Chat. Either way, the details about this FarmVille Upgrade were incredibly shaky when it comes to privacy, as are most other things when it comes to Facebook.
As usual, the general rule of thumb is to never store or publish information on Facebook that you wouldn't be comfortable with the entire world seeing, regardless of how locked down your profile may be to "strangers." For these specific options, though, you can see exactly what Zynga is asking for below. It all looks pretty straightforward, and looks like permissions we've given the developer before.
Since things are so cryptic, this also could be a precursor to the upcoming ability to add FarmVille neighbors that aren't your Facebook friends. Either way, your gameplay experience shouldn't change when allowing these "upgrades" to occur, so if you're confident about what you're sharing online, feel free to do just that.
UPDATE: Zynga has commented officially on the pop-up, since it caused confusion. Here's their statement:
Hey Farmers! You may have seen our latest message 'FarmVille Upgrade', and we'd like to assure you it is not spam, nor will clicking "OK" affect what is posted on your Newsfeed. We're simply only collecting permissions to better enhance your game play, by allowing you to view your game achievements and other special events using some of Facebook's new channels. We will be slowly rolling out these features over the next several weeks, so please stay tuned for new enhancements!
What do you think these FarmVille Upgrades really stand for? Did you receive the pop-up on your farm? Did you allow or refuse Zynga's latest request for your information? Sound off in the comments.
Pioneer Trail: Building Boosts now available for Horseshoes
Remember back in March/April, when Zynga partnered with Intuit to offer Intuit Business Boosts after completing themed goals in Pioneer Trail (then FrontierVille)? Those bonuses were some of the best things to happen to the game, as they allowed you to instantly recharge a building's Daily Bonus, allowing you to collect the Daily Bonus more than once in a 24 hour period. In terms of goals that ask you to collect three or four Daily Bonuses from a specific building, this meant tons of time saved, and more progress made. The only problem? They were one-time-use objects that eventually ran out.
Now, if you're willing to pay Horseshoes, you can return to the glory days of those Building Boosts, as they are now available to purchase from the store for Horseshoes (under the Special tab). For 15 Horseshoes, you'll purchase a single Business Boost, which is - again - a single-use object. That being said, the value here isn't that great, but if you're looking at spending three or four days waiting to complete a goal that you've otherwise completed, I can definitely see the draw in purchasing one to move on (and save your patience from being so tested).
There doesn't look to be an expiration date on these Building Boosts, so they should be available permanently in the store. Hopefully though, we'll see a return of the Intuit (or any free) Business Boosts in the future, so we can save our Horseshoes for another time.
What do you think of these Business Boosts? Will you purchase them to speed up your progress at completing specific goals? Sound off in the comments.
Now, if you're willing to pay Horseshoes, you can return to the glory days of those Building Boosts, as they are now available to purchase from the store for Horseshoes (under the Special tab). For 15 Horseshoes, you'll purchase a single Business Boost, which is - again - a single-use object. That being said, the value here isn't that great, but if you're looking at spending three or four days waiting to complete a goal that you've otherwise completed, I can definitely see the draw in purchasing one to move on (and save your patience from being so tested).
There doesn't look to be an expiration date on these Building Boosts, so they should be available permanently in the store. Hopefully though, we'll see a return of the Intuit (or any free) Business Boosts in the future, so we can save our Horseshoes for another time.
What do you think of these Business Boosts? Will you purchase them to speed up your progress at completing specific goals? Sound off in the comments.
Empires & Allies: Defense Tower II available for extra island protection
Zynga has updated Empires & Allies this afternoon, offering users a chance to purchase a second Defense Tower for their island(s). As we told you previously, the Defense Tower feature allows you to build a tower on your land, which will protect a nearby section of homes and items from Invasion from your enemies. If you were disappointed in the area of effect, you can now have two towers on your land, and the tower itself has an entirely new look (pictured).
While this second Defense Tower works the same as the first, and does not have a larger area of effect (that is, it protects the same sized area of land as your first tower), it does add another activation slot to the feature, allowing you to keep these towers active for up to 32 hours.
Remember, even though these Defense Towers protect some of your buildings (hopefully you've placed them near your most important structures that would give your enemies the most resources if stormed), you can still Invade other empires at will. You'll just need to keep supplying your towers with energy drinks to keep them moving.
If this feature goes over well, or as our empires continue to grow in terms of land size, it's presumable that Zynga will add more Defense Towers to the game's lineup, and we'll make sure to let you know if they do.
Are you a fan of the Defense Tower feature in Empires & Allies, or do you think it tips the "fairness" scale towards those who can afford to supply the energy drinks to keep the towers going? Sound off in the comments.
While this second Defense Tower works the same as the first, and does not have a larger area of effect (that is, it protects the same sized area of land as your first tower), it does add another activation slot to the feature, allowing you to keep these towers active for up to 32 hours.
Remember, even though these Defense Towers protect some of your buildings (hopefully you've placed them near your most important structures that would give your enemies the most resources if stormed), you can still Invade other empires at will. You'll just need to keep supplying your towers with energy drinks to keep them moving.
If this feature goes over well, or as our empires continue to grow in terms of land size, it's presumable that Zynga will add more Defense Towers to the game's lineup, and we'll make sure to let you know if they do.
Are you a fan of the Defense Tower feature in Empires & Allies, or do you think it tips the "fairness" scale towards those who can afford to supply the energy drinks to keep the towers going? Sound off in the comments.
FarmVille Lighthouse Cove Sneak Peek: Restaurant Crafting Cottage revealed
Another day, another Lighthouse Cove teaser image in FarmVille. But I assure you farmers, this update isn't boring - it instead offers us as look at the new Crafting Cottage we'll be able to use once Lighthouse Cove opens up in full!
To be specific, the new Crafting Cottage comes in the form of a restaurant with lovely striped awnings and even seagulls hanging out on the roof. You might recognize this building from the Loading Screen image released just days ago, although this of course shows off much more of the building's detail.
In terms of new recipes, you'll be able to craft items like Cheddar Cheese and Clam Chowder. Here's the full scoop from Zynga:
Harvest your new crops and collect new bushels because Lighthouse Cove has all new recipes. Craft and master new recipes like Farm House Cheddar Cheese and Clam Chowder in your very own restaurant!
Of course, we'll also likely be able to upgrade the restaurant to earn more recipes and crafting tables, although it hasn't been made clear yet whether this pictured Restaurant will be the permanent appearance for the building, or if it will change in shape or size as we upgrade it. We'll make sure to bring you those details, and more, as soon as Lighthouse Cove launches "soon."
What do you think of the Restaurant Crafting Cottage? Does this announcement raise your anticipation for Lighthouse Cove? Sound off in the comments.
To be specific, the new Crafting Cottage comes in the form of a restaurant with lovely striped awnings and even seagulls hanging out on the roof. You might recognize this building from the Loading Screen image released just days ago, although this of course shows off much more of the building's detail.
In terms of new recipes, you'll be able to craft items like Cheddar Cheese and Clam Chowder. Here's the full scoop from Zynga:
Harvest your new crops and collect new bushels because Lighthouse Cove has all new recipes. Craft and master new recipes like Farm House Cheddar Cheese and Clam Chowder in your very own restaurant!
Of course, we'll also likely be able to upgrade the restaurant to earn more recipes and crafting tables, although it hasn't been made clear yet whether this pictured Restaurant will be the permanent appearance for the building, or if it will change in shape or size as we upgrade it. We'll make sure to bring you those details, and more, as soon as Lighthouse Cove launches "soon."
What do you think of the Restaurant Crafting Cottage? Does this announcement raise your anticipation for Lighthouse Cove? Sound off in the comments.
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