Battlefield 3 screenshots celebrate US launch
Henry Winchester at 12:53pm October 25 2011
Comments 0
Battlefield 3 - death buggy
Battlefield 3 is out today in the US, but not in Europe for another three whole days. To stop players from keeling over with anticipation EA have provided a bunch of new screenshots. If you wobble them around a bit you can sort of pretend you’re in the game. Have someone shout “WAR,” “THERE’S NO TIME!” and “SHOOT HIM, SHOOT THAT MAN” into your left ear while someone else does the ‘baba ba bababa’ riff into your right ear and you’re basically there. Well, not quite. You can read our Battlefield 3 first impressions for an idea of what it’s really like.
The shots are taken from both the multiplayer and single palyer portions of the game, consisting of action shots as well as a few vistas that show the amazing draw distances and effects the FrostBite 2 engine is capable of. See bigger versions of the thumbnails DICE previously released of each of Battlefield 3′s nine multiplayer maps. Which one will you jump into first when Battlefield 3 finally unlocks?
Tuesday, October 25, 2011
New Nvidia drivers boost Battlefield 3 performance by “up to 11%”
New Nvidia drivers boost Battlefield 3 performance by “up to 11%”
Tom Senior at 03:17pm October 25 2011
Comments 19
Battlefield 3 - Operation Firestorm
US players will get their war-fingers on Battlefield 3 today. If you’re picking up a copy, you’ll want to make sure that your PC is up to date and ready to go. Helpfully, Nvidia have just released some new drivers promising an 11% performance boost when running Battlefield 3, especially if you’re running a GeForce 500 series card.
The new drivers also streamline several SLI set-ups and adds 3D Vision profiles for 17 titles, including Battlefield 3 and even Diablo 3. If your copy of Rage is still as smeary as a drunken Picasso, you may be pleased to hear that the new patch should enhance performance there, too. The driver update notes are available on the Nvidia site, and can be downloaded here.
Tom Senior at 03:17pm October 25 2011
Comments 19
Battlefield 3 - Operation Firestorm
US players will get their war-fingers on Battlefield 3 today. If you’re picking up a copy, you’ll want to make sure that your PC is up to date and ready to go. Helpfully, Nvidia have just released some new drivers promising an 11% performance boost when running Battlefield 3, especially if you’re running a GeForce 500 series card.
The new drivers also streamline several SLI set-ups and adds 3D Vision profiles for 17 titles, including Battlefield 3 and even Diablo 3. If your copy of Rage is still as smeary as a drunken Picasso, you may be pleased to hear that the new patch should enhance performance there, too. The driver update notes are available on the Nvidia site, and can be downloaded here.
Batman: Arkham City sells 4.6 million in one week on consoles, are you holding out for Arkham City PC?
Warner Brothers send word that Akham City has sold 4.6 million copies worldwide, and it’s not even out on PC yet. This is interesting, firstly because that is an obscene number for week one sales, and based on the critical rumblings surrounding its release, seemingly well justified. We’ll know soon enough when the PC version hits on November 18. But will these huge week-one console sales hurt the popularity of the PC version? When Arkham City was delayed, those of us with PCs and consoles were forced to make a decision, wait four weeks to play on our preferred platform, or cave in and start breaking criminal faces right away.
With big titles like Arkham City and Assassin’s Creed Revelations receiving significant delays on PC this release season, it’s concerning to think of all those potential PC buyers plugging for a console version because the PC edition has been delayed without explanation. The PC is at the cutting edge of current technology, it should be at the cutting edge of the release schedule as well. Are you planning to hold out for Arkham City PC, or have you opted for the console version?
With big titles like Arkham City and Assassin’s Creed Revelations receiving significant delays on PC this release season, it’s concerning to think of all those potential PC buyers plugging for a console version because the PC edition has been delayed without explanation. The PC is at the cutting edge of current technology, it should be at the cutting edge of the release schedule as well. Are you planning to hold out for Arkham City PC, or have you opted for the console version?
Maze Game, play Scary Maze Game, Scary Maze Game, Scary Maze Game 8, the Scary Maze, the Scary Maze Game, Nic k Jr, Nick jr games
We’ve already covered Valve co-founder Gabe Newell’s thoughts on Team Fortress 2’s lucrative decision to go free-to-play, but during the same talk Newell also spoke a little bit about the highly lucrative Russian games market. It seems that the country – which is notorious for high levels of piracy – is actually something of a nest (headcrab) egg for Valve.
“Russia now outside of Germany is our largest continental European market,” Newell was quoted as saying on Geekwire. Presumably this also means the UK is Valve’s largest continental European market, unless Pantelleria has a huge amount of PC gamers. But Newell’s statement also indicates that Russia eclipses France, Spain and Scandinavian countries in terms of profits.
It seems other games companies who had tried to penetrate Russia hadn’t done so due to a the infamous levels of piracy. “The people who are telling you that Russians pirate everything are the people who wait six months to localize their product into Russia,” said Newell. “It doesn’t take much in terms of providing a better service to make pirates a non-issue.”
Although the Russian market may have been a particularly tough nut to crack, it’s not hard to see where Valve’s new customers are coming from. With a population of 141.8 million, it’s far bigger than Germany (81.8 million) and the UK (61.8 million). But, only 42.8% of Russians have internet access, compared to the UK’s 82%, making it pretty much an even playing field in terms of numbers of gamers.
Of course, a lack of internet access could have contributed to Russia’s sky-high piracy levels, with cracked black-market DVDs offering many an offline gaming experience. But the inevitable, interminable spread of internet access across the country comes with improved anti-piracy measures on most titles.
This wasn’t Valve’s approach, though – it offered the carrot instead of the crowbar. “The easiest way to stop piracy is not by putting antipiracy technology to work,” Newell said. “It’s by giving those people a service that’s better than what they’re receiving from the pirates.”
“Russia now outside of Germany is our largest continental European market,” Newell was quoted as saying on Geekwire. Presumably this also means the UK is Valve’s largest continental European market, unless Pantelleria has a huge amount of PC gamers. But Newell’s statement also indicates that Russia eclipses France, Spain and Scandinavian countries in terms of profits.
It seems other games companies who had tried to penetrate Russia hadn’t done so due to a the infamous levels of piracy. “The people who are telling you that Russians pirate everything are the people who wait six months to localize their product into Russia,” said Newell. “It doesn’t take much in terms of providing a better service to make pirates a non-issue.”
Although the Russian market may have been a particularly tough nut to crack, it’s not hard to see where Valve’s new customers are coming from. With a population of 141.8 million, it’s far bigger than Germany (81.8 million) and the UK (61.8 million). But, only 42.8% of Russians have internet access, compared to the UK’s 82%, making it pretty much an even playing field in terms of numbers of gamers.
Of course, a lack of internet access could have contributed to Russia’s sky-high piracy levels, with cracked black-market DVDs offering many an offline gaming experience. But the inevitable, interminable spread of internet access across the country comes with improved anti-piracy measures on most titles.
This wasn’t Valve’s approach, though – it offered the carrot instead of the crowbar. “The easiest way to stop piracy is not by putting antipiracy technology to work,” Newell said. “It’s by giving those people a service that’s better than what they’re receiving from the pirates.”
Sunday, October 23, 2011
Super Mario Honours Zelda By Tossing A Boomerang
Super Mario has thrown fireballs for about three decades. In Super Mario 3D Land next month, he’ll throw a boomerang in what Nintendo is saying is a tribute to The Legend of Zelda, a series that turns 25 this year.
Mario can throw a boomerang when he dons the Boomerang Suit, one of several power-ups in the portable Nintendo 3DS game, along with a Propellor Suit, a Raccoon Suit and maybe more.
Nintendo has also made a level in the game that’s a throw-back to the top-down dungeons of the original Legend of Zelda. (We showed a glimpse of that in June.)
You can see plenty of new screenshots of Super Mario 3D Land below. Just flip on through, and keep your eye out for more of the boomerang. The game will be out in North America on November 13.
Mario can throw a boomerang when he dons the Boomerang Suit, one of several power-ups in the portable Nintendo 3DS game, along with a Propellor Suit, a Raccoon Suit and maybe more.
Nintendo has also made a level in the game that’s a throw-back to the top-down dungeons of the original Legend of Zelda. (We showed a glimpse of that in June.)
You can see plenty of new screenshots of Super Mario 3D Land below. Just flip on through, and keep your eye out for more of the boomerang. The game will be out in North America on November 13.
Your PC Can Probably Run Arkham City
The requirements for the PC version of Batman: Arkham City have shown up on Steam, and according to the game’s information page, they’re not too steep!
Take a look at what you’ll need to bring justice to Arkham City as the Dark Knight:
Requirements
OS: Windows XP, Vista, 7
Processor: Intel Core 2 Duo 2.4 GHz or AMD Athlon X2 4800+
Memory: 2GB RAM
Hard Disk Space: 17 GB
Video Card: ATI 3850HD 512 MB or NVIDIA GeForce 8800 GT 512MB
While they’re not exactly low, they don’t look unreasonable, and many modern computers should be able to handle them. It’ll eat up your hard drive space in a flash, though!
Also of note, as displayed in the details on the page’s sidebar, is that the game will include SecuROM as the method of DRM. This is sure to bother some, but hopefully does not get in the way of the experience too much.
PC gamers will have to wait until November 15 to join in the action on their platform, but we’ve seen what it can do, so I hope it’s worth it.
Keep in mind these are only listed as “Requirements” on Steam, so one must assume they are the minimum specs and that the recommended list will crop up eventually.
Take a look at what you’ll need to bring justice to Arkham City as the Dark Knight:
Requirements
OS: Windows XP, Vista, 7
Processor: Intel Core 2 Duo 2.4 GHz or AMD Athlon X2 4800+
Memory: 2GB RAM
Hard Disk Space: 17 GB
Video Card: ATI 3850HD 512 MB or NVIDIA GeForce 8800 GT 512MB
While they’re not exactly low, they don’t look unreasonable, and many modern computers should be able to handle them. It’ll eat up your hard drive space in a flash, though!
Also of note, as displayed in the details on the page’s sidebar, is that the game will include SecuROM as the method of DRM. This is sure to bother some, but hopefully does not get in the way of the experience too much.
PC gamers will have to wait until November 15 to join in the action on their platform, but we’ve seen what it can do, so I hope it’s worth it.
Keep in mind these are only listed as “Requirements” on Steam, so one must assume they are the minimum specs and that the recommended list will crop up eventually.
Saturday, October 22, 2011
Hands-on With Might & Magic Heroes VI
It looks like the Might & Magic faithful, having waited a full five years for a sequel to Heroes of Might & Magic V, will be in for quite a bit of grist for their favorite mill. Might & Magic Heroes VI, the upcoming (and curiously named) installment from Black Hole Entertainment, keeps to the series tried-and-true formula while adding plenty of little tweaks and some snazzy new content.
Gamescom 2011: Ubisoft Launches Might & Magic Heroes VI Demo
Ubisoft didn't just announce the demo for Might & Magic Heroes VI at Gamescom today, the publisher launched it. Promising "hours of solo gameplay," the Might & Magic Heroes VI demo is now available for download
Friday, October 21, 2011
Angry Birds for PC
Finally, those birds that everybody likes has arrived on PC. After iPhone, iPad, Android and other mobile versions, also iPhone cases and toys, Angry Birds has finally arrived on the PC thanks to the Intel App Up store. It’ll work fine and dandy on laptops and netbooks and will cost you only $4.99 to download. Nice price for this lovely game.
Angry Birds is a global phenomenon in mobile gaming and the top grossing iPhone app of 2010. So if you’re not a smart-phone wielding hipster, you no longer have an excuse not to be part of this franchise.
Overall it’s pretty much an identical game play experience to the iPhone app, with some minor differences. It’s snappy, gorgeous, and it sounds amazing. On the netbook version you use a mouse or trackpad instead of touch. There is an open hand icon when the mouse is in hover state, and a closed hand icon when you are clicking or dragging. This visible clue when pulling the slingshot is a nice aid. It allows you to fine tune shots more than just observing the angle of the slingshot band.
Angry Birds for PC
Larger screen means more visibility in the game. On many levels you can see the target that can’t be seen on the iPhone. The previous shot trail is more easily seen, allowing fine tuning of your next shot. Overall the animations and physics seem to have more fluidity.
In terms of features, options, menu etc it’s pretty close to the original. On the netbook the replay level icon has been added to the game space. So you don’t need to pause first then replay. If you start off with bad shot, just click the replay icon, then you can start over. Saving a click is nice. There is a Menu button in the Pause menu that gets you back to the Start screen. There are some things not in play on the netbook version. The leader board and achievements are not available in the main menu. The Golden Eggs are there.
Angry Birds strikes an interesting balance of repetitive, simple tasks and challenging game play working for the many scenarios. So, if you liked this game on your iPhone or Android phone, you’ll sure like it on your big PC screen. If you are new player, don’t hesitate and join the fun now.
You must know and recognize the game from the Rovio, Angry Birds.
This game consists of seven birds with super abilities are different. By using slingshots, you can control the jump and the height of ill-tempered birds to tear down the building where the collection of green pork fat is shelter.
Where is a funny collection of birds swelled, turned into a grumpy group of birds which destroy the kingdom of lustful pigs these cunning thieves.
Angry Birds now not only for the iPhone, Android OS, PS3 and PSP. even Angry Birds has been available in Ovi Store for Nokia. And now Angry Birds have been available for Windows XP and Windows 7
Free Angry Birds for PC
Plenty of dodgy website owners want to rip off Google and push traffic towards their sites on the bogus promise of the free version of Angry Birds for PC. This is only a scam but in fact there exists a download free Angry Birds for PC nevertheless, you will need to move quickly to take advantage of that offer
Finland games producer Rovio Mobile has produced their very 1st version of Angry Birds Game for the Apple iPhone. This particular game was immediately caught by the iPhonesters, and Rovio understood that they will become successful. That has been fine. However, Rovio needed to get going by recoding Angry Birds Games for several programs, which become easier for small companies to get done.
Several weeks went by and finally, the Nokia and Android users could get themselves the Angry Birds Game. After that, the RovioMobile switched their attentions to the huge users of the PSP or the Play Station Portable and the PS3. That has been an additional huge porting project for Rovio operations.
During that time, the PC users have been reading and hearing rumors regarding Angry Birds for PC. Ultimately, in January, Angry Birds for PC was released, and downloading is not for free. However, not everybody is willing to pay for $5 for just a game, even if they will enjoy playing with it. These days, several users have grown to be familiar of getting some thing for free, so there are many who are on the lookout for a totally free Angry Birds for PC download. It can be downloaded via Windows 7 and Windows XP and Vista, or Mac support. But downloading can only be downloaded if you have an internet connection for the process to activate successfully.
Angry Birds pc is one of the well-known games that have taken the popularity with over 200 million downloads. The availability of this game is taking place in almost all of the popular platforms. In addition to playing the game online in the browser you can now download it on your laptop and take it wherever you may go to enjoy the amazing games, enabling you to play whenever, wherever you go. Take it to your workplace or even in the park, while resting and basting under the sun. Probably launching the Angry Birds for PC the wisest and the best move the game maker ever made. This availability made for the millions of platform owners, even made the popularity of Angry Birds known to more video-gaming enthusiasts more than over.
Incoming search terms:
angry birds for pc
activate free angry birds for pc
angry birds FLASH SCAM
angry-birds-online scam
free angry birds games full version for window xp
- Angry Birds PC Updated
The PC version was updated last week which we talked about in this post. This update will finally include all episodes of Ham ‘Em High and the two chapters of Mine and Dine. I’m sure this is welcome news for all the PC players who have been feeling left out. It shouldn’t have taken this long to get all the episodes out but that’s in the past now so lets just get to playing. Since all the chapters are available you also have access to all of the golden eggs. You can finally complete your collection!
As a side note because I didn’t want to do an entire post about the subject, have you all seen the Angry Birds bra? It’s available over on etsy you should go check it out. I personally don’t know anyone who would wear it but i’m sure there is someone out there who would. I don’t recommend buying this for you girlfriend or wife unless she really loves angry birds.
Angry Birds is a global phenomenon in mobile gaming and the top grossing iPhone app of 2010. So if you’re not a smart-phone wielding hipster, you no longer have an excuse not to be part of this franchise.
Overall it’s pretty much an identical game play experience to the iPhone app, with some minor differences. It’s snappy, gorgeous, and it sounds amazing. On the netbook version you use a mouse or trackpad instead of touch. There is an open hand icon when the mouse is in hover state, and a closed hand icon when you are clicking or dragging. This visible clue when pulling the slingshot is a nice aid. It allows you to fine tune shots more than just observing the angle of the slingshot band.
Angry Birds for PC
Larger screen means more visibility in the game. On many levels you can see the target that can’t be seen on the iPhone. The previous shot trail is more easily seen, allowing fine tuning of your next shot. Overall the animations and physics seem to have more fluidity.
In terms of features, options, menu etc it’s pretty close to the original. On the netbook the replay level icon has been added to the game space. So you don’t need to pause first then replay. If you start off with bad shot, just click the replay icon, then you can start over. Saving a click is nice. There is a Menu button in the Pause menu that gets you back to the Start screen. There are some things not in play on the netbook version. The leader board and achievements are not available in the main menu. The Golden Eggs are there.
Angry Birds strikes an interesting balance of repetitive, simple tasks and challenging game play working for the many scenarios. So, if you liked this game on your iPhone or Android phone, you’ll sure like it on your big PC screen. If you are new player, don’t hesitate and join the fun now.
You must know and recognize the game from the Rovio, Angry Birds.
This game consists of seven birds with super abilities are different. By using slingshots, you can control the jump and the height of ill-tempered birds to tear down the building where the collection of green pork fat is shelter.
Where is a funny collection of birds swelled, turned into a grumpy group of birds which destroy the kingdom of lustful pigs these cunning thieves.
Angry Birds now not only for the iPhone, Android OS, PS3 and PSP. even Angry Birds has been available in Ovi Store for Nokia. And now Angry Birds have been available for Windows XP and Windows 7
Free Angry Birds for PC
Plenty of dodgy website owners want to rip off Google and push traffic towards their sites on the bogus promise of the free version of Angry Birds for PC. This is only a scam but in fact there exists a download free Angry Birds for PC nevertheless, you will need to move quickly to take advantage of that offer
Finland games producer Rovio Mobile has produced their very 1st version of Angry Birds Game for the Apple iPhone. This particular game was immediately caught by the iPhonesters, and Rovio understood that they will become successful. That has been fine. However, Rovio needed to get going by recoding Angry Birds Games for several programs, which become easier for small companies to get done.
Several weeks went by and finally, the Nokia and Android users could get themselves the Angry Birds Game. After that, the RovioMobile switched their attentions to the huge users of the PSP or the Play Station Portable and the PS3. That has been an additional huge porting project for Rovio operations.
During that time, the PC users have been reading and hearing rumors regarding Angry Birds for PC. Ultimately, in January, Angry Birds for PC was released, and downloading is not for free. However, not everybody is willing to pay for $5 for just a game, even if they will enjoy playing with it. These days, several users have grown to be familiar of getting some thing for free, so there are many who are on the lookout for a totally free Angry Birds for PC download. It can be downloaded via Windows 7 and Windows XP and Vista, or Mac support. But downloading can only be downloaded if you have an internet connection for the process to activate successfully.
Angry Birds pc is one of the well-known games that have taken the popularity with over 200 million downloads. The availability of this game is taking place in almost all of the popular platforms. In addition to playing the game online in the browser you can now download it on your laptop and take it wherever you may go to enjoy the amazing games, enabling you to play whenever, wherever you go. Take it to your workplace or even in the park, while resting and basting under the sun. Probably launching the Angry Birds for PC the wisest and the best move the game maker ever made. This availability made for the millions of platform owners, even made the popularity of Angry Birds known to more video-gaming enthusiasts more than over.
Incoming search terms:
angry birds for pc
activate free angry birds for pc
angry birds FLASH SCAM
angry-birds-online scam
free angry birds games full version for window xp
- Angry Birds PC Updated
The PC version was updated last week which we talked about in this post. This update will finally include all episodes of Ham ‘Em High and the two chapters of Mine and Dine. I’m sure this is welcome news for all the PC players who have been feeling left out. It shouldn’t have taken this long to get all the episodes out but that’s in the past now so lets just get to playing. Since all the chapters are available you also have access to all of the golden eggs. You can finally complete your collection!
As a side note because I didn’t want to do an entire post about the subject, have you all seen the Angry Birds bra? It’s available over on etsy you should go check it out. I personally don’t know anyone who would wear it but i’m sure there is someone out there who would. I don’t recommend buying this for you girlfriend or wife unless she really loves angry birds.
BBCW launches CBeebies games app
Games based on popular CBeebies Games series Charlie & Lola, Teletubbies, 3rd & Bird and Numberjacks are available through a new app launched by BBC Worldwide.
CBeebies On The Go is available for free on the iPhone, iPod Touch and iPad to pre-school children in Australia, Hong Kong, India, Indonesia, Malaysia, the Philippines, Singapore, Sri Lanka and South Korea.
Developed by Tag Apps, it includes matching pairs picture games for the Teletubbies and Charlie & Lola, a Kerwhizz jigsaw game and a 3rd & Bird tap-the-fruit challenge. It also holds a number of short video clips from popular shows.
Director of CBeebies investment at BBCW, Henrietta Hurford-Jones, said the team had “worked hard to build a product that upholds the core values of learning through play”.
She added: “This new kids’ app is a first for the Channels business, so the learnings from this pilot phase will help shape any future plans to roll CBeebies Games On The Go out to new territories and different devices.”
More than 53m homes have access to the CBeebies channel worldwide.
CBeebies On The Go is available for free on the iPhone, iPod Touch and iPad to pre-school children in Australia, Hong Kong, India, Indonesia, Malaysia, the Philippines, Singapore, Sri Lanka and South Korea.
Developed by Tag Apps, it includes matching pairs picture games for the Teletubbies and Charlie & Lola, a Kerwhizz jigsaw game and a 3rd & Bird tap-the-fruit challenge. It also holds a number of short video clips from popular shows.
Director of CBeebies investment at BBCW, Henrietta Hurford-Jones, said the team had “worked hard to build a product that upholds the core values of learning through play”.
She added: “This new kids’ app is a first for the Channels business, so the learnings from this pilot phase will help shape any future plans to roll CBeebies Games On The Go out to new territories and different devices.”
More than 53m homes have access to the CBeebies channel worldwide.
Disney-branded Facebook games coming in 2012, Playdom head says
Can we all just say, “finally?” During a panel named “The Rise of Social Games” at the f8 Facebook Developers Conference in San Francisco, Disney Interactive and Playdom head John Pleasants revealed that two to four Facebook games surrounding Disney xd brands will hit Facebook in 2012. The general topic of the panel was the fact that branded social games are taking off.
Pleasants was joined on the panel by Kabam CEO Kevin Chou, EA Interactive head Barry Cottle and Zynga CBO Owen Van Natta. Facebook director of games partnerships Sean Ryan moderated the panel with the preface that branded games will take over the Facebook platform. And he might be right: EA just released The Sims Social, Zynga will soon re-brand its new Adventure World with Indiana Jones and Kabam recently announced The Godfather: Five Families.
Playdom, which Disney acquired in July 2010 for a whopping $740 million, is ahead of the pack with two branded games on Facebook: ESPNU College Town and ESPN Sports Bar & Grill. Both games performed well, thanks to advertising through the ESPN TV network. While Disney owns the ESPN brand, notice how neither of those actually involve the insanely popular Disney characters we’ve come to love.
Honestly, we’re surprised this didn’t happen sooner. Consider this: Disney has its own cable TV channel through which it could, in theory, advertise whatever it wants. Pleasants didn’t get into why it’s taken this long for disney channel games to throw its cast of characters into Facebook games, but did reveal the power of the Disney name.
Gnome Town, which Playdom launched in the summer–and we enjoyed quite a bit–peaked at 530,000 daily players. But just plopping the Disney logo on top of the existing one made users more likely to spend in the game just through trust of the company’s name, according to Pleasants. “We think it’s an advantage, if you put game play first,” Pleasants said.
It’s comforting to hear this emphasized by these developers. (Kabam’s Chou shared the same sentiment.) Branded games on Facebook are OK in my book, but the last thing anyone wants to see is the genre become a branding machine.
Pleasants was joined on the panel by Kabam CEO Kevin Chou, EA Interactive head Barry Cottle and Zynga CBO Owen Van Natta. Facebook director of games partnerships Sean Ryan moderated the panel with the preface that branded games will take over the Facebook platform. And he might be right: EA just released The Sims Social, Zynga will soon re-brand its new Adventure World with Indiana Jones and Kabam recently announced The Godfather: Five Families.
Playdom, which Disney acquired in July 2010 for a whopping $740 million, is ahead of the pack with two branded games on Facebook: ESPNU College Town and ESPN Sports Bar & Grill. Both games performed well, thanks to advertising through the ESPN TV network. While Disney owns the ESPN brand, notice how neither of those actually involve the insanely popular Disney characters we’ve come to love.
Honestly, we’re surprised this didn’t happen sooner. Consider this: Disney has its own cable TV channel through which it could, in theory, advertise whatever it wants. Pleasants didn’t get into why it’s taken this long for disney channel games to throw its cast of characters into Facebook games, but did reveal the power of the Disney name.
Gnome Town, which Playdom launched in the summer–and we enjoyed quite a bit–peaked at 530,000 daily players. But just plopping the Disney logo on top of the existing one made users more likely to spend in the game just through trust of the company’s name, according to Pleasants. “We think it’s an advantage, if you put game play first,” Pleasants said.
It’s comforting to hear this emphasized by these developers. (Kabam’s Chou shared the same sentiment.) Branded games on Facebook are OK in my book, but the last thing anyone wants to see is the genre become a branding machine.
Phineas And Ferb 3D Game – Disney XD Games 63
New Disney Game – Phineas and Ferb
Disney released a new game. Phineas and Ferb 3D online game. Klick here to read the complete review.
The new game is available at the Disney XD discovery channel. Get ahead of the game before its officially released next week!
Disney is introducing the brand new DisneyXD game. Phineas and Ferb in: The Transport inators of Doooom!
Doofenschmitz is up to his old tricks again, and who has gone missing? Phineas! Help Ferb find his brother and try to help Agent P thwarth Doofenschmitz evil plans!
Check out this new exciting Disney XD online game before all others do at the Disney Cartoon network games website!
Check out Disney’s cartoon network to find a lot of amazing games and news. Disney offers a lot of cartoon games on their site. So head over to the Disney XD site and play the new Phineas and Ferb – The Transport-inators of Doooom! game!
Disney released a new game. Phineas and Ferb 3D online game. Klick here to read the complete review.
The new game is available at the Disney XD discovery channel. Get ahead of the game before its officially released next week!
Disney is introducing the brand new DisneyXD game. Phineas and Ferb in: The Transport inators of Doooom!
Doofenschmitz is up to his old tricks again, and who has gone missing? Phineas! Help Ferb find his brother and try to help Agent P thwarth Doofenschmitz evil plans!
Check out this new exciting Disney XD online game before all others do at the Disney Cartoon network games website!
Check out Disney’s cartoon network to find a lot of amazing games and news. Disney offers a lot of cartoon games on their site. So head over to the Disney XD site and play the new Phineas and Ferb – The Transport-inators of Doooom! game!
Play the Scary Maze Game With Your Friends!
Have you ever played the Scary Maze Game 8 now? If not, brotha you haven’t lived!!! This maze game is the most awesome game on earth! But in order to play it you MUST have a partner in the room with you. So go find a friend, co-hort, or even an enemy – it doesn’t matter! Then match your wits and your mouse skills with the game and see if you’re awesome enough to win the BIG prize at the end!
Thursday, October 20, 2011
There Is Nothing Wrong With Discussing The Earthquake's Effects On Gaming
Over the past few days, I've been reading the comments in response to articles discussing the effects the Japan earthquake has had on gaming. Unfortunately, there is always a good number of people who rush in and condemn the website that posted the news and anyone who doesn't do as they do, all in the name of the victims of the earthquake.
Here's the reality of it. Discussing the impact the earthquake is having on gaming, whether that be PS3s and 360s floating out to sea, game servers being shut down to conserve power, or games being delayed or canceled, it does not mean that the human impact is suddenly forgotten, being ignored, or is somehow being seen as less important than gaming.
I care about what happened in Japan. I feel horrible for the people who lost their homes, or worse, their lives or loved ones. But taking an interest in the gaming side of things doesn't mean I suddenly stop caring or forget about the lives lost or changed forever.
Sure, there are a few on N4G that would use the opportunity to troll in the name of their console of choice, and there is no defending that. But there is nothing wrong with simply taking an interest in the gaming-related effects of the earthquake, nor is there anything wrong with a website posting gaming news as it relates to the earthquake.
Something horrible happened to the people of Japan. But ignoring how this earthquake affected gaming helps no one, and it doesn't divert from the attention the victims will receive. This is N4G. It is a website dedicated to gaming news. This website wouldn't have any articles related to the earthquake whatsoever if not for the gaming tie-in. Ignoring the less important aspects of this earthquake helps no one. Paying attention to the news as it relates to gaming hurts no one. If anything, it just gives us a greater understanding of how widespread the damage is, and generates even more awareness for what happened over there.
We all came to a gaming website for gaming news. At some point when we typed N4G's URL into our browser, gaming news our top priority. It doesn't mean we don't care about what happened in Japan or view it as less important than gaming. Nor does reading or writing about how the earthquake affected gaming.
So, please, next time you jump into a comments section, don't start with the whole "how can anyone talk about gaming when..." thing. Stop and consider the fact that we all know how bad it is. Unfortunately, there isn't much we can do outside of donating. Ignoring the less important news doesn't make anything better or change anything. If you or I weren't reading an article about how the earthquake affected gaming, we'd just be reading an article about some other gaming topic, which is equally as pointless and unhelpful to the people of Japan. But it doesn't mean we don't care.
Those websites posting the news aren't "cashing in a tragedy" either. They are reporting gaming news, just as they always have. I for one would have less respect for a website that ignores news simply out of fear that they would appear insensitive. Sure, there are websites out their that like to generate controversy just for hits, but let's not confuse that with simply reporting the news.
We are all gamers. Let's not pretend that discussing the earthquake as it relates to our hobby means we suddenly stop caring about people.
Here's the reality of it. Discussing the impact the earthquake is having on gaming, whether that be PS3s and 360s floating out to sea, game servers being shut down to conserve power, or games being delayed or canceled, it does not mean that the human impact is suddenly forgotten, being ignored, or is somehow being seen as less important than gaming.
I care about what happened in Japan. I feel horrible for the people who lost their homes, or worse, their lives or loved ones. But taking an interest in the gaming side of things doesn't mean I suddenly stop caring or forget about the lives lost or changed forever.
Sure, there are a few on N4G that would use the opportunity to troll in the name of their console of choice, and there is no defending that. But there is nothing wrong with simply taking an interest in the gaming-related effects of the earthquake, nor is there anything wrong with a website posting gaming news as it relates to the earthquake.
Something horrible happened to the people of Japan. But ignoring how this earthquake affected gaming helps no one, and it doesn't divert from the attention the victims will receive. This is N4G. It is a website dedicated to gaming news. This website wouldn't have any articles related to the earthquake whatsoever if not for the gaming tie-in. Ignoring the less important aspects of this earthquake helps no one. Paying attention to the news as it relates to gaming hurts no one. If anything, it just gives us a greater understanding of how widespread the damage is, and generates even more awareness for what happened over there.
We all came to a gaming website for gaming news. At some point when we typed N4G's URL into our browser, gaming news our top priority. It doesn't mean we don't care about what happened in Japan or view it as less important than gaming. Nor does reading or writing about how the earthquake affected gaming.
So, please, next time you jump into a comments section, don't start with the whole "how can anyone talk about gaming when..." thing. Stop and consider the fact that we all know how bad it is. Unfortunately, there isn't much we can do outside of donating. Ignoring the less important news doesn't make anything better or change anything. If you or I weren't reading an article about how the earthquake affected gaming, we'd just be reading an article about some other gaming topic, which is equally as pointless and unhelpful to the people of Japan. But it doesn't mean we don't care.
Those websites posting the news aren't "cashing in a tragedy" either. They are reporting gaming news, just as they always have. I for one would have less respect for a website that ignores news simply out of fear that they would appear insensitive. Sure, there are websites out their that like to generate controversy just for hits, but let's not confuse that with simply reporting the news.
We are all gamers. Let's not pretend that discussing the earthquake as it relates to our hobby means we suddenly stop caring about people.
One-Off Games in need of a Sequel: Part One
In this series of Blog Posts I wish to share with you a number of fantastic games of which never recieved a sequel, yet very much deserve them. As with all my Blog Posts I would love to hear your comments and am open to ideas for future parts, I hope you enjoy the read, first up is...
U R B A N C H A O S:
R i o t R e s p o n s e
In May 2006, the fantastic yet highly Underrated "Urban Chaos: Riot Response" was released in Europe, seeing release in the US the following month. Developed by "Rocksteady Studios", the British Developers behind the Critically Acclaimed "Batman: Arkham Asylum", "Urban Chaos: Riot Response" was a brutal, gritty FPS available for both the Original X-Box and the Playstation 2. Telling the story of "T-Zero" Member Nick Mason the game takes place during the overtaking of an American City by the infamous "Burner's", hockey mask wearing psychopaths armed with (Among other weapons) Molotovs, lighting the city ablaze. Whilst wielding a rather generic story, the game featured fanstic combat, implementing a smart twist on FPS Cover use, through the use of the brilliant Riot Shield. See an enemy boasting a Spas shotgun aimed in your direction seconds away from firing? No problem. Not only does the shield protect you, but it also assists in mowing down approaching enemies, allowing you to brutaly slam the shield forward, resulting in a pool of blood splashing on the other side and a dead enemy. The shield was easily your best friend throughout the game, and became essential on the harder difficulties, with sprays of bullets becoming stopped in their course. Asside from your trusty shield were a number of equally satisfying weapons, from the incapacitating taser, to the scoped pistol capable of achieving Gears resembling headshots, resulting in a cinematic slow-motion sequnce.
The game throws a numerous amount of scenarios in the gamers direction, from dealing with Hostage Situations to escorting Medics to injured civilians in a given area, whilst participating in the latter, it becomes a nececity for the gamer to use the command wheel, being able to give orders to the follower, asking them to take cover or stay away whilst you scout ahead and clear the path of thugs, when having the assistance of a Fireman, the player can ask for him to open doors for you with the fir axe. If these orders arent made the mission will end in failure. When approaching a Gang leader you are promted to "Bring them in alive", with the tactic proposed for you to move closer using the shield before switching to the taser and incapacitating them, it is tactical gameplay such as this that makes the game more believable, and adds another layer of depth to the title. The game requires a great deal of thought, this being due to the multiple class' of enemies to be faught, from the (As I call them) Throwers, of whom are capable of limiting movement by burning certain areas of the ground through the use of molotovs, to the (As I call them) Brutes, of who rush the player mindlessly swinging machetes in their direction, sprint around the back of the players shield and more, enemies must be approached in different manners.
The game offers a fantastic insight as to "Rocksteady Studios" view of a heavily gang controlled city (Much like the upcoming "Batman: Arkham City"), the visuals looked at their time brilliant, taking the gamer to burning city streets, scorched building interiors, factories, warehouses, rooftops and many more, contributing to the impression that the Police where not in control. The voice acting was simple, but at times effective, with Firemen mourning their deceased partners, swearing vengeance, the mission briefings and more. The gang members admitedly sounded highly generic, swearing endlessly and insulting the gamer and hurling threats, however, these did their job, the gamer are supposed to resent the Burner's, and the steriotypical voice acting is a highly contributing element to this. The sound effects were great, making the gamer feel as though within a destroyed society, the wailing police sirens in the distance, the roaring of the flames overpowering the speech of nearby allies, the coughing of the players character when not using a mask to prevent inhilation of fumes, the smashing of glass windows, the explosions, shots in the distance giving the impression of a wider threat.
Whilst "Rocksteady Games" have achieved fantastic reception by gamers and critics alike through their recent "Batman" title, perhaps they can use this newfound fame to their advantantage and return to their debut title. Their recent experience with designing open world enviroments for the upcoming "Batman: Arkham City" could serve as a tremendous addition to an "Urban Chaos" sequel, taking the fight against crime to a larger playground, and also with the altering enviroments of "Batman: Arkham Asylum", "Rocksteady Studios" could create a progresively crime stricken city, more and more caving in to the effects of endless vandalism and combat, deteriating continuously due to th growing gang population. "Rocksteady" created a fantastic and well-reviewed title with "Urban Chaos: Riot Response" and I for one, am hungry for more...
U R B A N C H A O S:
R i o t R e s p o n s e
In May 2006, the fantastic yet highly Underrated "Urban Chaos: Riot Response" was released in Europe, seeing release in the US the following month. Developed by "Rocksteady Studios", the British Developers behind the Critically Acclaimed "Batman: Arkham Asylum", "Urban Chaos: Riot Response" was a brutal, gritty FPS available for both the Original X-Box and the Playstation 2. Telling the story of "T-Zero" Member Nick Mason the game takes place during the overtaking of an American City by the infamous "Burner's", hockey mask wearing psychopaths armed with (Among other weapons) Molotovs, lighting the city ablaze. Whilst wielding a rather generic story, the game featured fanstic combat, implementing a smart twist on FPS Cover use, through the use of the brilliant Riot Shield. See an enemy boasting a Spas shotgun aimed in your direction seconds away from firing? No problem. Not only does the shield protect you, but it also assists in mowing down approaching enemies, allowing you to brutaly slam the shield forward, resulting in a pool of blood splashing on the other side and a dead enemy. The shield was easily your best friend throughout the game, and became essential on the harder difficulties, with sprays of bullets becoming stopped in their course. Asside from your trusty shield were a number of equally satisfying weapons, from the incapacitating taser, to the scoped pistol capable of achieving Gears resembling headshots, resulting in a cinematic slow-motion sequnce.
The game throws a numerous amount of scenarios in the gamers direction, from dealing with Hostage Situations to escorting Medics to injured civilians in a given area, whilst participating in the latter, it becomes a nececity for the gamer to use the command wheel, being able to give orders to the follower, asking them to take cover or stay away whilst you scout ahead and clear the path of thugs, when having the assistance of a Fireman, the player can ask for him to open doors for you with the fir axe. If these orders arent made the mission will end in failure. When approaching a Gang leader you are promted to "Bring them in alive", with the tactic proposed for you to move closer using the shield before switching to the taser and incapacitating them, it is tactical gameplay such as this that makes the game more believable, and adds another layer of depth to the title. The game requires a great deal of thought, this being due to the multiple class' of enemies to be faught, from the (As I call them) Throwers, of whom are capable of limiting movement by burning certain areas of the ground through the use of molotovs, to the (As I call them) Brutes, of who rush the player mindlessly swinging machetes in their direction, sprint around the back of the players shield and more, enemies must be approached in different manners.
The game offers a fantastic insight as to "Rocksteady Studios" view of a heavily gang controlled city (Much like the upcoming "Batman: Arkham City"), the visuals looked at their time brilliant, taking the gamer to burning city streets, scorched building interiors, factories, warehouses, rooftops and many more, contributing to the impression that the Police where not in control. The voice acting was simple, but at times effective, with Firemen mourning their deceased partners, swearing vengeance, the mission briefings and more. The gang members admitedly sounded highly generic, swearing endlessly and insulting the gamer and hurling threats, however, these did their job, the gamer are supposed to resent the Burner's, and the steriotypical voice acting is a highly contributing element to this. The sound effects were great, making the gamer feel as though within a destroyed society, the wailing police sirens in the distance, the roaring of the flames overpowering the speech of nearby allies, the coughing of the players character when not using a mask to prevent inhilation of fumes, the smashing of glass windows, the explosions, shots in the distance giving the impression of a wider threat.
Whilst "Rocksteady Games" have achieved fantastic reception by gamers and critics alike through their recent "Batman" title, perhaps they can use this newfound fame to their advantantage and return to their debut title. Their recent experience with designing open world enviroments for the upcoming "Batman: Arkham City" could serve as a tremendous addition to an "Urban Chaos" sequel, taking the fight against crime to a larger playground, and also with the altering enviroments of "Batman: Arkham Asylum", "Rocksteady Studios" could create a progresively crime stricken city, more and more caving in to the effects of endless vandalism and combat, deteriating continuously due to th growing gang population. "Rocksteady" created a fantastic and well-reviewed title with "Urban Chaos: Riot Response" and I for one, am hungry for more...
Saturday, October 15, 2011
What "Kinect Only" May Mean to You
Okay, so voice recognition has been made a notable issue recently what with Bioware announcing voice support for Mass Effect 3 through the Xbox Kinect. This has raised some vocal concern among the PS3 and PC communities as well as an almost expected amount of taunting from the Xbox 360 camp since this specifically gives their valued system something no other will be able to do.
Now along comes this Joystiq article:
http://www.joystiq.com/2011...
which announces that Sega's new title Binary Domain will also feature voice recognition. That its squad based futuristic shooter will in fact heavily rely on the function. With many comments, including my own, reading the title and comprehending this as the multiplatform title being "Kinect-only." With much, much, fanboy gloating.
My own specific reaction concern that a publisher would be so openly bias as to sabotage their own product on a competing gaming platform, I - eventually - clicked on the article which turned out to be all of two small paragraphs. Discovered the statement "We plan on supporting Kinect," which was in response during a voice command demo of the game which played on a dev kit PS3 with a headset.
Let me repeat that: a dev kit PS3 with a headset.
Maybe there was some English to Japanese translation issue, that the game was being shown on a PS3, it voice feature being tested, is plainly stated. Maybe this could change, something on a contractual/compensation level, but until such happens it can be taken as fact that voice recognition is a utilizable feature on the PS3, the 360 and most certainly the PC of which current consoles are a closer if limited imitation.
Yes, as a mainly console gamer I bow to the superior PC gamer master race. Get over yourselves we all have bigger problems.
Ignoring the simple implication that Bioware is simply choosing not to support voice commands over other platforms – and really lets face facts, all its doing for ME3 is overlapping the game’s menu ring and other established prior controller based commands – there’s the more serious worry that in both cases that “Kinect-only” means just that for 360 owners. That Binary Domain, future games like it, will require the motion controller and its microphone to be played at its best. Will give reason to those with no interested in Kinect to get one. Even though a simpler and non-expensive software application could do the job just as well.
To sum things up: this is something we as gamers need to get to the bottom of and clear up. Could just be something that’s getting confused in the frenzy of uncovering and exploiting a new/old feature, or just plain exploitation. You want to stand fast and stay behind fanboy lines, go for it. The cost is going to be different for all of us.
Now along comes this Joystiq article:
http://www.joystiq.com/2011...
which announces that Sega's new title Binary Domain will also feature voice recognition. That its squad based futuristic shooter will in fact heavily rely on the function. With many comments, including my own, reading the title and comprehending this as the multiplatform title being "Kinect-only." With much, much, fanboy gloating.
My own specific reaction concern that a publisher would be so openly bias as to sabotage their own product on a competing gaming platform, I - eventually - clicked on the article which turned out to be all of two small paragraphs. Discovered the statement "We plan on supporting Kinect," which was in response during a voice command demo of the game which played on a dev kit PS3 with a headset.
Let me repeat that: a dev kit PS3 with a headset.
Maybe there was some English to Japanese translation issue, that the game was being shown on a PS3, it voice feature being tested, is plainly stated. Maybe this could change, something on a contractual/compensation level, but until such happens it can be taken as fact that voice recognition is a utilizable feature on the PS3, the 360 and most certainly the PC of which current consoles are a closer if limited imitation.
Yes, as a mainly console gamer I bow to the superior PC gamer master race. Get over yourselves we all have bigger problems.
Ignoring the simple implication that Bioware is simply choosing not to support voice commands over other platforms – and really lets face facts, all its doing for ME3 is overlapping the game’s menu ring and other established prior controller based commands – there’s the more serious worry that in both cases that “Kinect-only” means just that for 360 owners. That Binary Domain, future games like it, will require the motion controller and its microphone to be played at its best. Will give reason to those with no interested in Kinect to get one. Even though a simpler and non-expensive software application could do the job just as well.
To sum things up: this is something we as gamers need to get to the bottom of and clear up. Could just be something that’s getting confused in the frenzy of uncovering and exploiting a new/old feature, or just plain exploitation. You want to stand fast and stay behind fanboy lines, go for it. The cost is going to be different for all of us.
Next-Gen Consoles Need to be Truly Future Proof
As I was watching the Battlefield 3 demo at E3 this year I needed a bucket to catch the drool running from my dropped jaw. The lighting, the atmosphere, the sounds; everything about this game made me want to run to the nearest mountain top and scream out that I was pre-ordering this sexy beast. Then I hoped onto the live stream of EA’s Battlefield 3 event and watched two hours of multiplayer madness; I was thrilled. That is until I snapped back to the reality of being a console gamer caught in the late life of my machines.
The Battlefield series made its name on the PC and DICE has finally returned to its home platform with PC gamers laying down palm leaves and singing “Hosanna”. This is tremendous news for PC gamers, but is quickly becoming the bane of the console gamer’s existence. Earlier this year DICE had mentioned that the console versions were currently set at 24 players, but that number was not yet set in stone. Go into any forum that has anything to do with Battlefield 3 and you will see countless PC trolls claiming that consoles just can’t handle the full version of this game. While their smugness reeks beyond anything I’ve seen in the console wars, they’re right to some extent. Could the consoles handle 32 player battles? Yes, and I think that’s what we’ll see, but that’s not the big picture here. Those of us on consoles need a way to keep up with PC gamers which brings me down memory lane to the wonderful Nintendo 64 Expansion Pak. This bad boy allowed N64 users to increase their systems RAM from 4MB to a whopping 8MB. All you had to do was slide this on the console and BAM! you’re ready to play Majora’s Mask. It amazes me that I haven’t seen anything like it since. Sony and Microsoft need to look back on this and see the potential to vastly improve the lifetime and quality of their own consoles. How great would it be to simply slide an adapter onto your Playstation or Xbox and be able to compete with high end PC’s five years into your consoles life?
This far into our console’s life cycle we are simply at the mercy of their limitations. Sure developers will continue to find ways to squeeze out better visuals and performance, but sacrifices will continue to have to be made. The way I see it Sony and Microsoft need to ensure that no developer runs into limitations during a consoles life cycle. They need to truly future proof our consoles so we can enjoy bar raising games and not have to settle for what is possible. I expect DICE to announce 32 player battles on the consoles, but that’s still a far cry from 64. Hopefully when Battlefield 4 comes around we’ll be able to simply complain about the number of classes with our fellow PC gamers instead of the number of players.
The Battlefield series made its name on the PC and DICE has finally returned to its home platform with PC gamers laying down palm leaves and singing “Hosanna”. This is tremendous news for PC gamers, but is quickly becoming the bane of the console gamer’s existence. Earlier this year DICE had mentioned that the console versions were currently set at 24 players, but that number was not yet set in stone. Go into any forum that has anything to do with Battlefield 3 and you will see countless PC trolls claiming that consoles just can’t handle the full version of this game. While their smugness reeks beyond anything I’ve seen in the console wars, they’re right to some extent. Could the consoles handle 32 player battles? Yes, and I think that’s what we’ll see, but that’s not the big picture here. Those of us on consoles need a way to keep up with PC gamers which brings me down memory lane to the wonderful Nintendo 64 Expansion Pak. This bad boy allowed N64 users to increase their systems RAM from 4MB to a whopping 8MB. All you had to do was slide this on the console and BAM! you’re ready to play Majora’s Mask. It amazes me that I haven’t seen anything like it since. Sony and Microsoft need to look back on this and see the potential to vastly improve the lifetime and quality of their own consoles. How great would it be to simply slide an adapter onto your Playstation or Xbox and be able to compete with high end PC’s five years into your consoles life?
This far into our console’s life cycle we are simply at the mercy of their limitations. Sure developers will continue to find ways to squeeze out better visuals and performance, but sacrifices will continue to have to be made. The way I see it Sony and Microsoft need to ensure that no developer runs into limitations during a consoles life cycle. They need to truly future proof our consoles so we can enjoy bar raising games and not have to settle for what is possible. I expect DICE to announce 32 player battles on the consoles, but that’s still a far cry from 64. Hopefully when Battlefield 4 comes around we’ll be able to simply complain about the number of classes with our fellow PC gamers instead of the number of players.
Overall E3 Review
MS- Where were the exclusive games for the core? 90% of the games for the core were 3rd party titles that are also coming to PS3 and now Wii U.
Sony- Use your time more wisely. The flow of the show was probably the best it’s ever been since Sony always has to have 2+ hours per show. But presenters need to get to the point more quickly and get things shows so we can see everything. There too much time spent on the Resistance 3 bundles (Move Bundle, and 3DTV bundle which should have been a 32” for a no brainer sell like with the PSV). Those could have been cut down to simple announcements with a quick picture of them. That could have made time for The Last Guardian, Twisted Metal, Journey, Payday: The Heist. Four good games that didn’t get any kind of attention.
Nintendo- The 3DS and Wii U had good showings, but where does that leave Wii and DS. Answer DEAD. That’s a huge mistake seeing how they are the only things still here left for Nintendo fans to play since 3DS sales haven’t shot through the roof just yet. There could have at least been something shown for the DS, and the Wii has been given a few bones and Zelda to die with. The 3DS seems to be getting a bunch of N64 ports which is kind of weird since the console is as powerful as a Gamecube, if not more so. The Wii U looks impressive from the demonstration, but Nintendo decided to focus on Wii U Party games, instead of things like the Zelda demo or the tons of 3rd party games that developers are putting on their new console. Nintendo hasn’t had true 3rd party support since the SNES compared to their rivals, and now they finally do, and they show it off in a video. It would have been so much better if they showed Battlefield 3, showed Darksiders 2, showed Ghost Recon single player, showed Assassin’s Creed, showed Arkham City, that would have put NIntendo’s conference over the top.
Overall E3 Conference Grade: B
Overall I think Nintendo still won, but not like they should have won. Sony was right there with them, and that shouldn’t have been the case, and IMO Sony could have won had they shown off the games I mentioned as well as talked about or had a teaser trailer of SOny Santa Monica’s new game and Guerilla Games new game (They showed a Sly 4 teaser, and InFamous just came out during the conference so there’s no excuse for Guerilla). MS had a great presentation, but the content was utterly lackluster it was 50% Kinect, 45% Multiplatform, and 4% exclusive core games, 1% new apps. EA had a better conference than MS, and Ubisoft’s awful conference was almost as good as MS, and that should never happen for a console manufacturer. Overall this E3 was just OK. There was nothing huge, but everything shown was really impressive. Wii U and PSV stole the show, but not in the way previous E3’s. The best games shown IMO were Sony’s exclusives, the 3rd party games (Batman Arkham City, Elder Scrolls 5, Rage, Battlefield 3, Modern Warfare 3, Tomb Raider, Mass Effect 3, Need For Speed: The Run, SSX, ), and PSV and 3DS games. The Wii should have had a better showing, but if it’s coming out in March 2012 like I expect then I guess we’ll see more of it at TGS. Nintendo, Sony, EA, and the big Third Party games kept this E3 afloat.
Sony- Use your time more wisely. The flow of the show was probably the best it’s ever been since Sony always has to have 2+ hours per show. But presenters need to get to the point more quickly and get things shows so we can see everything. There too much time spent on the Resistance 3 bundles (Move Bundle, and 3DTV bundle which should have been a 32” for a no brainer sell like with the PSV). Those could have been cut down to simple announcements with a quick picture of them. That could have made time for The Last Guardian, Twisted Metal, Journey, Payday: The Heist. Four good games that didn’t get any kind of attention.
Nintendo- The 3DS and Wii U had good showings, but where does that leave Wii and DS. Answer DEAD. That’s a huge mistake seeing how they are the only things still here left for Nintendo fans to play since 3DS sales haven’t shot through the roof just yet. There could have at least been something shown for the DS, and the Wii has been given a few bones and Zelda to die with. The 3DS seems to be getting a bunch of N64 ports which is kind of weird since the console is as powerful as a Gamecube, if not more so. The Wii U looks impressive from the demonstration, but Nintendo decided to focus on Wii U Party games, instead of things like the Zelda demo or the tons of 3rd party games that developers are putting on their new console. Nintendo hasn’t had true 3rd party support since the SNES compared to their rivals, and now they finally do, and they show it off in a video. It would have been so much better if they showed Battlefield 3, showed Darksiders 2, showed Ghost Recon single player, showed Assassin’s Creed, showed Arkham City, that would have put NIntendo’s conference over the top.
Overall E3 Conference Grade: B
Overall I think Nintendo still won, but not like they should have won. Sony was right there with them, and that shouldn’t have been the case, and IMO Sony could have won had they shown off the games I mentioned as well as talked about or had a teaser trailer of SOny Santa Monica’s new game and Guerilla Games new game (They showed a Sly 4 teaser, and InFamous just came out during the conference so there’s no excuse for Guerilla). MS had a great presentation, but the content was utterly lackluster it was 50% Kinect, 45% Multiplatform, and 4% exclusive core games, 1% new apps. EA had a better conference than MS, and Ubisoft’s awful conference was almost as good as MS, and that should never happen for a console manufacturer. Overall this E3 was just OK. There was nothing huge, but everything shown was really impressive. Wii U and PSV stole the show, but not in the way previous E3’s. The best games shown IMO were Sony’s exclusives, the 3rd party games (Batman Arkham City, Elder Scrolls 5, Rage, Battlefield 3, Modern Warfare 3, Tomb Raider, Mass Effect 3, Need For Speed: The Run, SSX, ), and PSV and 3DS games. The Wii should have had a better showing, but if it’s coming out in March 2012 like I expect then I guess we’ll see more of it at TGS. Nintendo, Sony, EA, and the big Third Party games kept this E3 afloat.
BBCW launches CBeebies games app
Games based on popular CBeebies Games series Charlie & Lola, Teletubbies, 3rd & Bird and Numberjacks are available through a new app launched by BBC Worldwide.
CBeebies On The Go is available for free on the iPhone, iPod Touch and iPad to pre-school children in Australia, Hong Kong, India, Indonesia, Malaysia, the Philippines, Singapore, Sri Lanka and South Korea.
Developed by Tag Apps, it includes matching pairs picture games for the Teletubbies and Charlie & Lola, a Kerwhizz jigsaw game and a 3rd & Bird tap-the-fruit challenge. It also holds a number of short video clips from popular shows.
Director of CBeebies investment at BBCW, Henrietta Hurford-Jones, said the team had “worked hard to build a product that upholds the core values of learning through play”.
She added: “This new kids’ app is a first for the Channels business, so the learnings from this pilot phase will help shape any future plans to roll CBeebies Games On The Go out to new territories and different devices.”
More than 53m homes have access to the CBeebies channel worldwide.
CBeebies On The Go is available for free on the iPhone, iPod Touch and iPad to pre-school children in Australia, Hong Kong, India, Indonesia, Malaysia, the Philippines, Singapore, Sri Lanka and South Korea.
Developed by Tag Apps, it includes matching pairs picture games for the Teletubbies and Charlie & Lola, a Kerwhizz jigsaw game and a 3rd & Bird tap-the-fruit challenge. It also holds a number of short video clips from popular shows.
Director of CBeebies investment at BBCW, Henrietta Hurford-Jones, said the team had “worked hard to build a product that upholds the core values of learning through play”.
She added: “This new kids’ app is a first for the Channels business, so the learnings from this pilot phase will help shape any future plans to roll CBeebies Games On The Go out to new territories and different devices.”
More than 53m homes have access to the CBeebies channel worldwide.
Angry Birds for PC
Finally, those birds that everybody likes has arrived on PC. After iPhone, iPad, Android and other mobile versions, also iPhone cases and toys, Angry Birds has finally arrived on the PC thanks to the Intel App Up store. It’ll work fine and dandy on laptops and netbooks and will cost you only $4.99 to download. Nice price for this lovely game.
Angry Birds is a global phenomenon in mobile gaming and the top grossing iPhone app of 2010. So if you’re not a smart-phone wielding hipster, you no longer have an excuse not to be part of this franchise.
Overall it’s pretty much an identical game play experience to the iPhone app, with some minor differences. It’s snappy, gorgeous, and it sounds amazing. On the netbook version you use a mouse or trackpad instead of touch. There is an open hand icon when the mouse is in hover state, and a closed hand icon when you are clicking or dragging. This visible clue when pulling the slingshot is a nice aid. It allows you to fine tune shots more than just observing the angle of the slingshot band.
Angry Birds for PC
Larger screen means more visibility in the game. On many levels you can see the target that can’t be seen on the iPhone. The previous shot trail is more easily seen, allowing fine tuning of your next shot. Overall the animations and physics seem to have more fluidity.
In terms of features, options, menu etc it’s pretty close to the original. On the netbook the replay level icon has been added to the game space. So you don’t need to pause first then replay. If you start off with bad shot, just click the replay icon, then you can start over. Saving a click is nice. There is a Menu button in the Pause menu that gets you back to the Start screen. There are some things not in play on the netbook version. The leader board and achievements are not available in the main menu. The Golden Eggs are there.
Angry Birds strikes an interesting balance of repetitive, simple tasks and challenging game play working for the many scenarios. So, if you liked this game on your iPhone or Android phone, you’ll sure like it on your big PC screen. If you are new player, don’t hesitate and join the fun now.
You must know and recognize the game from the Rovio, Angry Birds.
This game consists of seven birds with super abilities are different. By using slingshots, you can control the jump and the height of ill-tempered birds to tear down the building where the collection of green pork fat is shelter.
Where is a funny collection of birds swelled, turned into a grumpy group of birds which destroy the kingdom of lustful pigs these cunning thieves.
Angry Birds now not only for the iPhone, Android OS, PS3 and PSP. even Angry Birds has been available in Ovi Store for Nokia. And now Angry Birds have been available for Windows XP and Windows 7
Free Angry Birds for PC
Plenty of dodgy website owners want to rip off Google and push traffic towards their sites on the bogus promise of the free version of Angry Birds for PC. This is only a scam but in fact there exists a download free Angry Birds for PC nevertheless, you will need to move quickly to take advantage of that offer
Finland games producer Rovio Mobile has produced their very 1st version of Angry Birds Game for the Apple iPhone. This particular game was immediately caught by the iPhonesters, and Rovio understood that they will become successful. That has been fine. However, Rovio needed to get going by recoding Angry Birds Games for several programs, which become easier for small companies to get done.
Several weeks went by and finally, the Nokia and Android users could get themselves the Angry Birds Game. After that, the RovioMobile switched their attentions to the huge users of the PSP or the Play Station Portable and the PS3. That has been an additional huge porting project for Rovio operations.
During that time, the PC users have been reading and hearing rumors regarding Angry Birds for PC. Ultimately, in January, Angry Birds for PC was released, and downloading is not for free. However, not everybody is willing to pay for $5 for just a game, even if they will enjoy playing with it. These days, several users have grown to be familiar of getting some thing for free, so there are many who are on the lookout for a totally free Angry Birds for PC download. It can be downloaded via Windows 7 and Windows XP and Vista, or Mac support. But downloading can only be downloaded if you have an internet connection for the process to activate successfully.
Angry Birds pc is one of the well-known games that have taken the popularity with over 200 million downloads. The availability of this game is taking place in almost all of the popular platforms. In addition to playing the game online in the browser you can now download it on your laptop and take it wherever you may go to enjoy the amazing games, enabling you to play whenever, wherever you go. Take it to your workplace or even in the park, while resting and basting under the sun. Probably launching the Angry Birds for PC the wisest and the best move the game maker ever made. This availability made for the millions of platform owners, even made the popularity of Angry Birds known to more video-gaming enthusiasts more than over.
Incoming search terms:
* angry birds for pc
* activate free angry birds for pc
* angry birds FLASH SCAM
* angry-birds-online scam
* free angry birds games full version for window xp
*
- Angry Birds PC Updated
The PC version was updated last week which we talked about in this post. This update will finally include all episodes of Ham ‘Em High and the two chapters of Mine and Dine. I’m sure this is welcome news for all the PC players who have been feeling left out. It shouldn’t have taken this long to get all the episodes out but that’s in the past now so lets just get to playing. Since all the chapters are available you also have access to all of the golden eggs. You can finally complete your collection!
As a side note because I didn’t want to do an entire post about the subject, have you all seen the Angry Birds bra? It’s available over on etsy you should go check it out. I personally don’t know anyone who would wear it but i’m sure there is someone out there who would. I don’t recommend buying this for you girlfriend or wife unless she really loves angry birds.
Angry Birds is a global phenomenon in mobile gaming and the top grossing iPhone app of 2010. So if you’re not a smart-phone wielding hipster, you no longer have an excuse not to be part of this franchise.
Overall it’s pretty much an identical game play experience to the iPhone app, with some minor differences. It’s snappy, gorgeous, and it sounds amazing. On the netbook version you use a mouse or trackpad instead of touch. There is an open hand icon when the mouse is in hover state, and a closed hand icon when you are clicking or dragging. This visible clue when pulling the slingshot is a nice aid. It allows you to fine tune shots more than just observing the angle of the slingshot band.
Angry Birds for PC
Larger screen means more visibility in the game. On many levels you can see the target that can’t be seen on the iPhone. The previous shot trail is more easily seen, allowing fine tuning of your next shot. Overall the animations and physics seem to have more fluidity.
In terms of features, options, menu etc it’s pretty close to the original. On the netbook the replay level icon has been added to the game space. So you don’t need to pause first then replay. If you start off with bad shot, just click the replay icon, then you can start over. Saving a click is nice. There is a Menu button in the Pause menu that gets you back to the Start screen. There are some things not in play on the netbook version. The leader board and achievements are not available in the main menu. The Golden Eggs are there.
Angry Birds strikes an interesting balance of repetitive, simple tasks and challenging game play working for the many scenarios. So, if you liked this game on your iPhone or Android phone, you’ll sure like it on your big PC screen. If you are new player, don’t hesitate and join the fun now.
You must know and recognize the game from the Rovio, Angry Birds.
This game consists of seven birds with super abilities are different. By using slingshots, you can control the jump and the height of ill-tempered birds to tear down the building where the collection of green pork fat is shelter.
Where is a funny collection of birds swelled, turned into a grumpy group of birds which destroy the kingdom of lustful pigs these cunning thieves.
Angry Birds now not only for the iPhone, Android OS, PS3 and PSP. even Angry Birds has been available in Ovi Store for Nokia. And now Angry Birds have been available for Windows XP and Windows 7
Free Angry Birds for PC
Plenty of dodgy website owners want to rip off Google and push traffic towards their sites on the bogus promise of the free version of Angry Birds for PC. This is only a scam but in fact there exists a download free Angry Birds for PC nevertheless, you will need to move quickly to take advantage of that offer
Finland games producer Rovio Mobile has produced their very 1st version of Angry Birds Game for the Apple iPhone. This particular game was immediately caught by the iPhonesters, and Rovio understood that they will become successful. That has been fine. However, Rovio needed to get going by recoding Angry Birds Games for several programs, which become easier for small companies to get done.
Several weeks went by and finally, the Nokia and Android users could get themselves the Angry Birds Game. After that, the RovioMobile switched their attentions to the huge users of the PSP or the Play Station Portable and the PS3. That has been an additional huge porting project for Rovio operations.
During that time, the PC users have been reading and hearing rumors regarding Angry Birds for PC. Ultimately, in January, Angry Birds for PC was released, and downloading is not for free. However, not everybody is willing to pay for $5 for just a game, even if they will enjoy playing with it. These days, several users have grown to be familiar of getting some thing for free, so there are many who are on the lookout for a totally free Angry Birds for PC download. It can be downloaded via Windows 7 and Windows XP and Vista, or Mac support. But downloading can only be downloaded if you have an internet connection for the process to activate successfully.
Angry Birds pc is one of the well-known games that have taken the popularity with over 200 million downloads. The availability of this game is taking place in almost all of the popular platforms. In addition to playing the game online in the browser you can now download it on your laptop and take it wherever you may go to enjoy the amazing games, enabling you to play whenever, wherever you go. Take it to your workplace or even in the park, while resting and basting under the sun. Probably launching the Angry Birds for PC the wisest and the best move the game maker ever made. This availability made for the millions of platform owners, even made the popularity of Angry Birds known to more video-gaming enthusiasts more than over.
Incoming search terms:
* angry birds for pc
* activate free angry birds for pc
* angry birds FLASH SCAM
* angry-birds-online scam
* free angry birds games full version for window xp
*
- Angry Birds PC Updated
The PC version was updated last week which we talked about in this post. This update will finally include all episodes of Ham ‘Em High and the two chapters of Mine and Dine. I’m sure this is welcome news for all the PC players who have been feeling left out. It shouldn’t have taken this long to get all the episodes out but that’s in the past now so lets just get to playing. Since all the chapters are available you also have access to all of the golden eggs. You can finally complete your collection!
As a side note because I didn’t want to do an entire post about the subject, have you all seen the Angry Birds bra? It’s available over on etsy you should go check it out. I personally don’t know anyone who would wear it but i’m sure there is someone out there who would. I don’t recommend buying this for you girlfriend or wife unless she really loves angry birds.
Friday, October 14, 2011
Official Pokemon Game Coming To Smartphones
The Pokemon Company is set to bring an official Pokemon Online game to smartphone devices, marking the first time that an official Nintendo-copyrighted app will be available on the iOS and Android.
Called Pokemon Iie Tap (rougly Pokemon: Say Tap?), the app appears to be a rhythm game where players “tap on Pokemon indigo trading cards to the beat of a song from the anime,” according to a translation by consumer video game site GamesRadar.
According to the game’s official announcement, it will be available for most iOS devices, as well as Android devices running version 2.1 of the platform.
Though this is the first iOS or Android application to carry an official Nintendo copyright, it is not the first mobile app of any kind: a Pokemon mobile phone game called Pokemate was released in Japan in 2006.
Though it is a rarity, Nintendo does have a history of releasing official games on platforms that are not its own, including a promotional Flash game to promote its Tingle character.
A release outside of Japan has not been announced.
Called Pokemon Iie Tap (rougly Pokemon: Say Tap?), the app appears to be a rhythm game where players “tap on Pokemon indigo trading cards to the beat of a song from the anime,” according to a translation by consumer video game site GamesRadar.
According to the game’s official announcement, it will be available for most iOS devices, as well as Android devices running version 2.1 of the platform.
Though this is the first iOS or Android application to carry an official Nintendo copyright, it is not the first mobile app of any kind: a Pokemon mobile phone game called Pokemate was released in Japan in 2006.
Though it is a rarity, Nintendo does have a history of releasing official games on platforms that are not its own, including a promotional Flash game to promote its Tingle character.
A release outside of Japan has not been announced.
Chinese Couple Sells All Three Kids to Play Online Games
A young Chinese couple has sold all three of their children in exchange for money to play online Nick jr games at Internet cafes, reports a southern Chinese newspaper.
According to Sanxiang City News, the couple met in an Internet cafe back in 2007 and bonded over their obsession with online video games. A year later, the parents — who are both under 21 — welcomed their first child, a son. Days after his birth, they left him home alone while they went to play online agame at an Internet cafe 30 km away.
In 2009, Li Lin and Li Juan welcomed their second child, a baby girl, and came up with the idea to sell her for money to fund their online game obsession. They did so, receiving RMB 3,000 (less than $500), which they spent entirely shortly after. The couple then proceeded to sell their first child and got 10 times as much for him — RMB 30,000, or about $4600.
Upon having their third child — another boy — the parents followed in their previous footsteps and also got RMB 30,000 for him.
They were finally turned into authorities when Li Lin’s mother found out what her son and his girlfriend had done.
When asked if they missed their children, the parents answered, “We don’t want to raise them, we just want to sell them for some money.”
Sanxiang City Newsreports the couple didn’t know they were breaking the law.
According to Sanxiang City News, the couple met in an Internet cafe back in 2007 and bonded over their obsession with online video games. A year later, the parents — who are both under 21 — welcomed their first child, a son. Days after his birth, they left him home alone while they went to play online agame at an Internet cafe 30 km away.
In 2009, Li Lin and Li Juan welcomed their second child, a baby girl, and came up with the idea to sell her for money to fund their online game obsession. They did so, receiving RMB 3,000 (less than $500), which they spent entirely shortly after. The couple then proceeded to sell their first child and got 10 times as much for him — RMB 30,000, or about $4600.
Upon having their third child — another boy — the parents followed in their previous footsteps and also got RMB 30,000 for him.
They were finally turned into authorities when Li Lin’s mother found out what her son and his girlfriend had done.
When asked if they missed their children, the parents answered, “We don’t want to raise them, we just want to sell them for some money.”
Sanxiang City Newsreports the couple didn’t know they were breaking the law.
Friends!
Have you ever played the Scary Maze Game 8 now? If not, brotha you haven’t lived!!! This maze game is the most awesome game on earth! But in order to play it you MUST have a partner in the room with you. So go find a friend, co-hort, or even an enemy – it doesn’t matter! Then match your wits and your mouse skills with the game and see if you’re awesome enough to win the BIG prize at the end!
Nick Jr., MTVN expand in Asia
Rugrats and music fans in Singapore and Malaysia will be able to tune in to “Dora the Explorer” and 24-hour music videos, docus and concerts with the launch of Viacom’s Nick Jr. and MTVN HD in the territories in coming weeks.
Nick Jr Games. will bow on Singapore’s Starhub from May 18, while MTVN HD will air on Telekom Malaysia Berhad’s HyppTV in Malaysia from June 1.
Nick Jr. will be available on the StarHub TV’s Kids Basic Upsize Group, while MTVNHD will be available to existing StarHub TV’s Entertainment Basic Group customers who are subscribed to the Basic HD Upsize group.
TM will offer the two channels a la carte to its subscribers on HyppTV, Malaysia’s newest pay TV service.
The services will roll out to the rest of the region at a date to be announc
Nick Jr Games. will bow on Singapore’s Starhub from May 18, while MTVN HD will air on Telekom Malaysia Berhad’s HyppTV in Malaysia from June 1.
Nick Jr. will be available on the StarHub TV’s Kids Basic Upsize Group, while MTVNHD will be available to existing StarHub TV’s Entertainment Basic Group customers who are subscribed to the Basic HD Upsize group.
TM will offer the two channels a la carte to its subscribers on HyppTV, Malaysia’s newest pay TV service.
The services will roll out to the rest of the region at a date to be announc
Tuesday, October 11, 2011
Theme Park coming to iPhone, iPad this year: Get your tickets ready
Here's a piece of news from this year's gamescom convention that I'm genuinely excited about: Theme Park (you know, the classic mid-90's amusement park simulator) is coming to iPhone and iPad later this year! The game is being rebuilt from the ground up and will be released by Electronic Arts as a freemium (free-to-play) title with some premium extras.
Digital Spy has captured some details about the new game, which will allow you to build new rides and attractions with their construction (and profit intake) taking place in real time. You'll have a "Park Rank" that serves as your level, with new rides being unlocked as you level up, or you can use a premium currency (we suspect they'll be called "Tickets") to unlock items and complete other tasks without waiting.
Similar to a city-builder, Theme Park will allow you to expand your amusement park by purchasing additional plots of land, and will then let you style the entire park in a number of themes: pirate, futuristic, and natural/organic being just a few of the announced examples.
While you'll eventually be able to let your park earn money over time without interaction, you can also use your device's touch controls to interact with items like the bouncy castle (by poking it) or the swinging ship by flicking the ship with your finger. To add more flair to the game, EA will use its many franchises such as Mass Effect, Dragon Age and Dead Space to inspire new rides or perhaps even themed areas in your park that will be available to build or otherwise purchase. We can only imagine that those sorts of items would cost premium currency, but a girl can hope for a free dragon statue, right?
As more news launches about Theme Park (including any details about its assumed social features), we'll make sure to let you know. For now, I'll just keep myself busy with my other versions of Theme Park while dreaming of new park ideas for this one!
[Source and Image Credit: Digital Spy]
Are you excited about Theme Park for iPhone / iPad? What sorts of rides or themes do you hope EA adds to the games? Are there other EA games you'd like to see integrated into an amusement park? Sound off in the comments.
Digital Spy has captured some details about the new game, which will allow you to build new rides and attractions with their construction (and profit intake) taking place in real time. You'll have a "Park Rank" that serves as your level, with new rides being unlocked as you level up, or you can use a premium currency (we suspect they'll be called "Tickets") to unlock items and complete other tasks without waiting.
Similar to a city-builder, Theme Park will allow you to expand your amusement park by purchasing additional plots of land, and will then let you style the entire park in a number of themes: pirate, futuristic, and natural/organic being just a few of the announced examples.
While you'll eventually be able to let your park earn money over time without interaction, you can also use your device's touch controls to interact with items like the bouncy castle (by poking it) or the swinging ship by flicking the ship with your finger. To add more flair to the game, EA will use its many franchises such as Mass Effect, Dragon Age and Dead Space to inspire new rides or perhaps even themed areas in your park that will be available to build or otherwise purchase. We can only imagine that those sorts of items would cost premium currency, but a girl can hope for a free dragon statue, right?
As more news launches about Theme Park (including any details about its assumed social features), we'll make sure to let you know. For now, I'll just keep myself busy with my other versions of Theme Park while dreaming of new park ideas for this one!
[Source and Image Credit: Digital Spy]
Are you excited about Theme Park for iPhone / iPad? What sorts of rides or themes do you hope EA adds to the games? Are there other EA games you'd like to see integrated into an amusement park? Sound off in the comments.
Warhammer Online: Wrath of Heroes moves the franchise to the free-to-play arena
Electronic Arts has announced a new installment in the Warhammer Online franchise that brings the series into the free-to-play landscape. Under their Play4Free heading, BioWare and Electronic Arts have announced Warhammer Online: Wrath of Heroes at Gamescom, which will launch sometime this fall.
Taking the PvP (Player vs Player) arena combat from Warhammer Online: Age of Reckoning, Wrath of Heroes will allow players to mix and match the game's many heroes, forming combinations that best fit each player's style and each individual encounter you may face.
With the main focus being on the PvP Arenas, you'll find plenty of them when the game launches. For one, you can enter into three-team combat of up to 18 players (six players per team), as players are separated between three different races. We'd assume that at some point, you'll be able to use real money to better outfit your characters, or perhaps even purchase new heroes, but for now, all we've been told is that the game will be free to play and that you can sign up for access into the game's beta on its official website.
We can't promise that everything in Warhammer: Wrath of Heroes will be free, but if you're like me, you're up for trying anything "free" at least once. We'll make sure to let you know when you'll have that chance later this year.
Are you a big Warhammer Online fan? Will you try to get your friends to play this new game with you now that the experience will technically be free? Sound off in the comments.
Taking the PvP (Player vs Player) arena combat from Warhammer Online: Age of Reckoning, Wrath of Heroes will allow players to mix and match the game's many heroes, forming combinations that best fit each player's style and each individual encounter you may face.
With the main focus being on the PvP Arenas, you'll find plenty of them when the game launches. For one, you can enter into three-team combat of up to 18 players (six players per team), as players are separated between three different races. We'd assume that at some point, you'll be able to use real money to better outfit your characters, or perhaps even purchase new heroes, but for now, all we've been told is that the game will be free to play and that you can sign up for access into the game's beta on its official website.
We can't promise that everything in Warhammer: Wrath of Heroes will be free, but if you're like me, you're up for trying anything "free" at least once. We'll make sure to let you know when you'll have that chance later this year.
Are you a big Warhammer Online fan? Will you try to get your friends to play this new game with you now that the experience will technically be free? Sound off in the comments.
Virtual City Playground for iOS looks like HD CityVille ... on your phone
So, CityVille Hometown is great, but I get the feeling some fans were looking for something more like the actual web game. It looks like G5, a Stockholm, Sweden-based developer of mobile games for iOS, might bring the goods. Virtual City Playground, a free version of the original with a much more social twist, is set to hit the App Store this Aug. 25, Pocket Gamer reports.
The game will allow players to create and cultivate their own city on an enormous scale in pseudo-3D, isometric graphics. The game will guide players much like Zynga's city-builder does, but offers support for far more friend interaction through Game Center Support and Facebook friend challenges.
Your job, essentially, is to grow your city by populating it with homes and businesses that grow off of one another all the while being supplied by agriculture, like any old city game. This updated version also brings an in-game currency, completing that old quarter pit feeling. That's right, Virtual City Playground is 100 percent free to play.
Virtual City Playground
However, to speed things up, players will have the option to purchase 85 of the game's quests, if they really can't wait. The game could be the city-builder of scale you've been looking for, but check the trailer below to see what we mean:
[Image Credit: Pocket Gamer]
Do you think that you'll pick this up for your mobile city fix when it releases? How do you think this game will do in the face of CityVille Hometown? Sound off in the comments. Add Comment.
The game will allow players to create and cultivate their own city on an enormous scale in pseudo-3D, isometric graphics. The game will guide players much like Zynga's city-builder does, but offers support for far more friend interaction through Game Center Support and Facebook friend challenges.
Your job, essentially, is to grow your city by populating it with homes and businesses that grow off of one another all the while being supplied by agriculture, like any old city game. This updated version also brings an in-game currency, completing that old quarter pit feeling. That's right, Virtual City Playground is 100 percent free to play.
Virtual City Playground
However, to speed things up, players will have the option to purchase 85 of the game's quests, if they really can't wait. The game could be the city-builder of scale you've been looking for, but check the trailer below to see what we mean:
[Image Credit: Pocket Gamer]
Do you think that you'll pick this up for your mobile city fix when it releases? How do you think this game will do in the face of CityVille Hometown? Sound off in the comments. Add Comment.
The Sims Social, Gamescom's 'Best Browser Game,' lives on Facebook
While EA and Playfish London have officially set The Sims Social live at this year's Gamescom (with a show award, to boot), we're going with "lives," because the game technically already lived. Alas, despite a shoddy launch and some unfortunate down time, this gem of a Facebook game has launched to nearly 5 million players. Even counting since its downtime (and "open beta" issues), The Sims Social has grown exponentially in the past week, gaining about a whopping 3 million players in that time, according to AppData.
I'd hate to speak too soon (no I don't), but these look a lot like Zynga numbers. Could the big red bull dog have finally met its match, the biggest casual gaming brand long before FarmVille? It's quite possible, especially considering what players say the game could imply for the future of the genre.
"When we created The Sims Social, it was important for us to incorporate the deep gameplay nuances The Sims Studio has perfected and leverage what Playfish does best – develop compelling, cutting-edge social-gaming experiences," Playfish London GM John Earner said in a statement. And based on these explosive numbers, it looks like the players might agree. If The Sims Social keeps growing at this rate, it could catch up with Zynga's top games in a few months.
Gallery: The Sims Social on Facebook
The game already has branded partnerships with companies like Dunkin' Donuts, so it's clear how serious EA is about this game. Between what seems to be a hit on Facebook and a hit machine in the bag for possibly $1.3 million, maybe the Madden guys can hang with the FarmVillers, after all.
Click here to play The Sims Social on Facebook Now >
Are you part of The Sims Social yet? Do you think this game has a chance at competing on Zynga levels? Sound off in the comments. Add Comment.
I'd hate to speak too soon (no I don't), but these look a lot like Zynga numbers. Could the big red bull dog have finally met its match, the biggest casual gaming brand long before FarmVille? It's quite possible, especially considering what players say the game could imply for the future of the genre.
"When we created The Sims Social, it was important for us to incorporate the deep gameplay nuances The Sims Studio has perfected and leverage what Playfish does best – develop compelling, cutting-edge social-gaming experiences," Playfish London GM John Earner said in a statement. And based on these explosive numbers, it looks like the players might agree. If The Sims Social keeps growing at this rate, it could catch up with Zynga's top games in a few months.
Gallery: The Sims Social on Facebook
The game already has branded partnerships with companies like Dunkin' Donuts, so it's clear how serious EA is about this game. Between what seems to be a hit on Facebook and a hit machine in the bag for possibly $1.3 million, maybe the Madden guys can hang with the FarmVillers, after all.
Click here to play The Sims Social on Facebook Now >
Are you part of The Sims Social yet? Do you think this game has a chance at competing on Zynga levels? Sound off in the comments. Add Comment.
PopCap study: Play games with your kids, they'll be better for it
Man, there's nothing like a feel-good study to cheer you up on a Friday. PopCap Games, creator of Bejeweled and Zuma Blitz for Facebook, has helped in a study by Goldsmiths University that finds some comforting results for gamer parents, at least. According to the study, one in five parents said that playing computer games has helped their children develop a better understanding of technology.
While the organization does not reveal the exact number of participants, it goes on to report on findings that a third of parents believe gaming has increased their kids' concentration and that 53 percent believe that casual video games have improved their kids' problem solving skills. And the kids want more, apparently, as 27 percent of parents reported that their children attempt to borrow their smartphones to play casual games on.
"These findings are important because they highlight the social benefits of playing videogames," said Dr Tomas Chamorro-Premuzic, Reader in Psychology at Goldsmiths in a release. "Previous research has tended to look only at the individual effects of video games, but in the era of social networking games appear to play a vital role in enhancing social relationships. The fact that both parents and grandparents are using games to connect with their children and grandchildren, and quite successfully, suggests that video games can improve social skills and make a key contribution to both effective parenting and child development."
Well, there's your educated, scientific opinion, so take it or leave it. Keep in mind, however, this survey comes from the help of a company that may have interest in this particular market (with all due respect, of course). For those of you who hand the toddler the iPad or the Wii remote every once in a while, more power to ya. (Besides, a two-year-old with an iPad is YouTube gold.)
Have you ever played video games with your kids? What effects do you think playing with your kid could have on his or her developm
While the organization does not reveal the exact number of participants, it goes on to report on findings that a third of parents believe gaming has increased their kids' concentration and that 53 percent believe that casual video games have improved their kids' problem solving skills. And the kids want more, apparently, as 27 percent of parents reported that their children attempt to borrow their smartphones to play casual games on.
"These findings are important because they highlight the social benefits of playing videogames," said Dr Tomas Chamorro-Premuzic, Reader in Psychology at Goldsmiths in a release. "Previous research has tended to look only at the individual effects of video games, but in the era of social networking games appear to play a vital role in enhancing social relationships. The fact that both parents and grandparents are using games to connect with their children and grandchildren, and quite successfully, suggests that video games can improve social skills and make a key contribution to both effective parenting and child development."
Well, there's your educated, scientific opinion, so take it or leave it. Keep in mind, however, this survey comes from the help of a company that may have interest in this particular market (with all due respect, of course). For those of you who hand the toddler the iPad or the Wii remote every once in a while, more power to ya. (Besides, a two-year-old with an iPad is YouTube gold.)
Have you ever played video games with your kids? What effects do you think playing with your kid could have on his or her developm
Thursday, October 6, 2011
CityVille: Russian-themed items available for a limited time
After releasing Mexican-themed items in CityVille in celebration of the Mexican Independence Day, it looks like Zynga wasn't ready to leave the international travel behind just yet, as it has released a set of Russian items into the store. As usual, you can expect to find businesses, homes, decorations and more available here, so read on for a complete overview of these items.
Cosmonaut Statue (Decoration)
* Costs: 10 City Cash
* Payout Bonus: 10% - extra 10% to Russian-themed items
Baranovsky House (Home)
* Costs: 500,000 coins
* Population: 250-480
* Rent: 110 coins every four hours
Balalaika Shop (Business)
* Costs: 40 City Cash
* Requires: 305 Goods
* Earnings: 1,648 coins
Russian Tea Room (Business)
* Costs: 30 City Cash
* Requires: 265 Goods
* Earnings: 1,468 coins
Winter Wheat (Crop)
* Costs: 4 City Cash per square
* Harvest Time: Instant
* Produces: 127 Goods per square
Russian Hall (Community Building)
* Costs: 75 City Cash
* Allows: 2,250 citizens added to maximum population cap
Matryoshka Dolls (Decoration)
* Costs: 10 City Cash
* Payout Bonus: 10% - extra 10% to Russian-themed items
Caviar Shop (Business)
* Costs: 65 City Cash
* Requires: 430 Goods
* Earnings: 2,198 coins
Rudzinskaya House (Home)
* Costs: 25 City Cash
* Population: 250-490
* Rent: 120 coins every four hours
Ballet Company (Community Building)
* Costs: 65 City Cash
* Allows: 1,400 citizens added to maximum population cap
Russian Folk Dancers
* Costs: 10 City Cash
* Payout Bonus: 10% - extra 10% to Russian-themed items
Alexandrov Apartments (Home)
* Costs: 55 City Cash
* Population: 1,350-2,650
* Rent: 165 coins every eight hours
Simcovich Apartments (Home)
* Costs: 65 City Cash
* Population: 1,850-3,650
* Rent: 185 coins every eight hours
On top of all of this, there's also a Russia Mystery Crate available for 40 City Cash that contains one of four items: the Russian Hall, Simcovich Apartments, Alexandrov Apartments or the Balalaika Shop. Unfortunately, that wraps up the theme at this point, with all of these items being available ranging from 11 to 12 more days in the store. With only one coin-related item available, I personally really hope that more items are added in the future, or I doubt I'll be the only one that skips this theme altogether. Am I right?
What do you think of these Russian themed items? Would you purchase many of these items if they cost coins rather than City Cash? Sound off in the comments.
Cosmonaut Statue (Decoration)
* Costs: 10 City Cash
* Payout Bonus: 10% - extra 10% to Russian-themed items
Baranovsky House (Home)
* Costs: 500,000 coins
* Population: 250-480
* Rent: 110 coins every four hours
Balalaika Shop (Business)
* Costs: 40 City Cash
* Requires: 305 Goods
* Earnings: 1,648 coins
Russian Tea Room (Business)
* Costs: 30 City Cash
* Requires: 265 Goods
* Earnings: 1,468 coins
Winter Wheat (Crop)
* Costs: 4 City Cash per square
* Harvest Time: Instant
* Produces: 127 Goods per square
Russian Hall (Community Building)
* Costs: 75 City Cash
* Allows: 2,250 citizens added to maximum population cap
Matryoshka Dolls (Decoration)
* Costs: 10 City Cash
* Payout Bonus: 10% - extra 10% to Russian-themed items
Caviar Shop (Business)
* Costs: 65 City Cash
* Requires: 430 Goods
* Earnings: 2,198 coins
Rudzinskaya House (Home)
* Costs: 25 City Cash
* Population: 250-490
* Rent: 120 coins every four hours
Ballet Company (Community Building)
* Costs: 65 City Cash
* Allows: 1,400 citizens added to maximum population cap
Russian Folk Dancers
* Costs: 10 City Cash
* Payout Bonus: 10% - extra 10% to Russian-themed items
Alexandrov Apartments (Home)
* Costs: 55 City Cash
* Population: 1,350-2,650
* Rent: 165 coins every eight hours
Simcovich Apartments (Home)
* Costs: 65 City Cash
* Population: 1,850-3,650
* Rent: 185 coins every eight hours
On top of all of this, there's also a Russia Mystery Crate available for 40 City Cash that contains one of four items: the Russian Hall, Simcovich Apartments, Alexandrov Apartments or the Balalaika Shop. Unfortunately, that wraps up the theme at this point, with all of these items being available ranging from 11 to 12 more days in the store. With only one coin-related item available, I personally really hope that more items are added in the future, or I doubt I'll be the only one that skips this theme altogether. Am I right?
What do you think of these Russian themed items? Would you purchase many of these items if they cost coins rather than City Cash? Sound off in the comments.
FarmVille Friends feature finally launches; add neighbors without being Facebook buddies
For the past few weeks, we've been given you details about a then unreleased feature in FarmVille called "FarmVille Friends," which will - to put it simply - allow you to add new FarmVille neighbors without being Facebook friends. Finally, this feature has launched in the game, allowing you to browse through a list of possible neighbor suggestions to find just the right people for you.
You'll be greeted with this feature automatically once the update has rolled around to your game. From there, you'll have to take a trip to the "Add Neighbors" tab at the top of the FarmVille game page to see a list of five strangers at a time that you could add as FarmVille neighbors without actually adding them as Facebook friends. You'll see their first names, in-game levels, profile pictures (where available), locations and the last time they played. You'll then either have the option of sending them a neighbor request directly or visiting their farm to see if they have many of the game's newest features to be sure they're really an active player.
If you happen to have any mutual Facebook friends with that person, that information will be displayed as well, and you can tell who the mutual friend is by hovering over the orange banner, as seen above. If you don't wish to add any of those five strangers as FarmVille neighbors, you can click on the "See More" button at right to refresh your selection.
Keep in mind, as you're able to see others in this feature, so too can people see you. You may appear in players' groups of five, where others can add you as FarmvVille neighbors instead. You'll see these requests in the Zynga Messaging Center upon logging into the game, and can simply click to accept or ignore the request as you see fit.
If you'd rather remove yourself from this feature entirely (that is, remove yourself from the pool of possible neighbors, and not add any strangers as neighbors yourself), this is accomplished by scrolling all of the way down the Add Neighbors tab and unchecking the "FarmVille Friends" box, as seen below. Should you change your mind later, you can always check the box again to put yourself back in the pool.
Once you've become neighbors with these users, you'll be able to visit their farms and send them free gifts as normal, but it doesn't look like our interactions can spread much beyond that as of this writing. That makes this feature questionable in quality, but you can always try it out on a few neighbors to see if it positively changes your gameplay around the farm.
What do you think of this FarmVille Friends feature? Will you participate and add new players as neighbors? Sound off in the comments.
You'll be greeted with this feature automatically once the update has rolled around to your game. From there, you'll have to take a trip to the "Add Neighbors" tab at the top of the FarmVille game page to see a list of five strangers at a time that you could add as FarmVille neighbors without actually adding them as Facebook friends. You'll see their first names, in-game levels, profile pictures (where available), locations and the last time they played. You'll then either have the option of sending them a neighbor request directly or visiting their farm to see if they have many of the game's newest features to be sure they're really an active player.
If you happen to have any mutual Facebook friends with that person, that information will be displayed as well, and you can tell who the mutual friend is by hovering over the orange banner, as seen above. If you don't wish to add any of those five strangers as FarmVille neighbors, you can click on the "See More" button at right to refresh your selection.
Keep in mind, as you're able to see others in this feature, so too can people see you. You may appear in players' groups of five, where others can add you as FarmvVille neighbors instead. You'll see these requests in the Zynga Messaging Center upon logging into the game, and can simply click to accept or ignore the request as you see fit.
If you'd rather remove yourself from this feature entirely (that is, remove yourself from the pool of possible neighbors, and not add any strangers as neighbors yourself), this is accomplished by scrolling all of the way down the Add Neighbors tab and unchecking the "FarmVille Friends" box, as seen below. Should you change your mind later, you can always check the box again to put yourself back in the pool.
Once you've become neighbors with these users, you'll be able to visit their farms and send them free gifts as normal, but it doesn't look like our interactions can spread much beyond that as of this writing. That makes this feature questionable in quality, but you can always try it out on a few neighbors to see if it positively changes your gameplay around the farm.
What do you think of this FarmVille Friends feature? Will you participate and add new players as neighbors? Sound off in the comments.
FarmVille: Double Mastery on for this weekend on trees and crops
Even though there's no real holiday going on, that hasn't stopped Zynga from celebrating this weekend in FarmVille by turning on double mastery. This double mastery event will take place from now until Monday evening at 9:00 PM PDT. Within that time, all of your crops and trees harvested will count for double the mastery points, so there's a great opportunity here for mastery sign earning!
A couple of things to keep in mind: If you're going for crop mastery, you can activate a bushel when harvesting to earn three points of mastery for each square with this bonus. For tree farmers, you can also employ the orchard rotation technique, while earning double mastery on each orchard you harvest as well. Also, if you happen to own a Platinum Mastery Statue or recently re-released 2X Mastery Statue on your farm, this bonus will not stack on either crops or trees - you'll simply miss out on this event on that particular farm, as it only applies to those without such statues.
As one final note, this event does not give you double mastery points on animals. Why the FarmVille team hasn't decided to include our (mostly) furry friends in these updates hasn't yet been revealed, but I'm sure Zynga has its reasons. Either way, remember - this event will only last for the next couple of days. If you've ever needed extra incentive to play FarmVille on the weekends, this is about as good as it gets.
What crops or trees will you try to mastery during this double mastery weekend? Tell us in the comments!
A couple of things to keep in mind: If you're going for crop mastery, you can activate a bushel when harvesting to earn three points of mastery for each square with this bonus. For tree farmers, you can also employ the orchard rotation technique, while earning double mastery on each orchard you harvest as well. Also, if you happen to own a Platinum Mastery Statue or recently re-released 2X Mastery Statue on your farm, this bonus will not stack on either crops or trees - you'll simply miss out on this event on that particular farm, as it only applies to those without such statues.
As one final note, this event does not give you double mastery points on animals. Why the FarmVille team hasn't decided to include our (mostly) furry friends in these updates hasn't yet been revealed, but I'm sure Zynga has its reasons. Either way, remember - this event will only last for the next couple of days. If you've ever needed extra incentive to play FarmVille on the weekends, this is about as good as it gets.
What crops or trees will you try to mastery during this double mastery weekend? Tell us in the comments!
FarmVille Lighthouse Cove Model Farm rewards free items daily
While the Model Farm has long been a fairly useless feature in FarmVille, that merely lets you look at limited edition items currently available in the store in all of their "life-size" and (sometimes) animated glory, it seems that the FarmVille team really wants you to pay attention to this "neighbor" on your friends list, as they've taken to rewarding you for doing so. In this newest case, we see the Model Farm taking on a Lighthouse Cove theme, with plenty of trees, animals and buildings giving off that "resort town" feeling.
For visiting the Model Farm, you should receive 1,000 coins for free. Don't worry if the window doesn't pop up right away; there are simply tons of items to load (and plenty of price-tags as well), so it might take the game a few seconds longer than normal to reward you with your prize. We're not sure if the 1,000 coin prize is static across the game just for today's visits, or for your first visit to the Model Farm, so make sure to take advantage of the daily prize giveaways on this farm while you can.
We're told that we can "come back tomorrow to win again," and while the prize may just be more coins, free is free, right?
What sorts of prizes would make you want to visit the Model Farm, or are some free coins enough to do the trick? Sound off in the comments.
For visiting the Model Farm, you should receive 1,000 coins for free. Don't worry if the window doesn't pop up right away; there are simply tons of items to load (and plenty of price-tags as well), so it might take the game a few seconds longer than normal to reward you with your prize. We're not sure if the 1,000 coin prize is static across the game just for today's visits, or for your first visit to the Model Farm, so make sure to take advantage of the daily prize giveaways on this farm while you can.
We're told that we can "come back tomorrow to win again," and while the prize may just be more coins, free is free, right?
What sorts of prizes would make you want to visit the Model Farm, or are some free coins enough to do the trick? Sound off in the comments.
Adventure World Level Up Giveaway gives more prizes for fan page 'Likes'
Leave it to Zynga to release yet another giveaway in one of its games requiring players to Like that game's particular Facebook fan page. Such is the case now with Adventure World, as a "Level Up Giveaway" has now launched, giving players a chance to walk away with either 100, 200 or 300 Adventure Cash (the game's premium currency) as the page gains more and more "Likes."
As of this writing, the fan page has around 600,000 Likes, but when it reaches three milestones: 1, 2 and 3 millions fans each, a giveaway will be held between all people that currently Like the fan page, and also enter the contest specifically via email. Don't worry - you'll only have to send them your name and Facebook ID so they know who exactly to reward.
Again, there will be three giveaways in all, with the first giving 25 people 100 Adventure Cash each. The second will reward 25 players 200 Adventure Cash each, and finally, the third giveaway will reward 25 fans a whopping 300 Adventure Cash each. As energy is such a valuable commodity in Adventure World, this Adventure Cash would give you plenty of room to purchase Energy Packs to really push yourself along further in the story of unlocking El Dorado. For a complete look at the rules and how to send in your email entry, check out the game's official forums.
What would you do with 100, 200 or 300 Adventure Cash? Would you spend it on Energy, or would you purchase building supplies? Share your thoughts with us in the comments.
As of this writing, the fan page has around 600,000 Likes, but when it reaches three milestones: 1, 2 and 3 millions fans each, a giveaway will be held between all people that currently Like the fan page, and also enter the contest specifically via email. Don't worry - you'll only have to send them your name and Facebook ID so they know who exactly to reward.
Again, there will be three giveaways in all, with the first giving 25 people 100 Adventure Cash each. The second will reward 25 players 200 Adventure Cash each, and finally, the third giveaway will reward 25 fans a whopping 300 Adventure Cash each. As energy is such a valuable commodity in Adventure World, this Adventure Cash would give you plenty of room to purchase Energy Packs to really push yourself along further in the story of unlocking El Dorado. For a complete look at the rules and how to send in your email entry, check out the game's official forums.
What would you do with 100, 200 or 300 Adventure Cash? Would you spend it on Energy, or would you purchase building supplies? Share your thoughts with us in the comments.
Wednesday, October 5, 2011
FarmVille Dairy Mystery Box brings re-released Cows to pasture
Even if you're dissatisfied with the release of the Cow Pasture animal habitat in FarmVille, that has, more or less, replaced the Dairy Farm on our farms, you still might be interested in adding some previously released cows to your collection for the sake of Animal Mastery. You're now allowed to do just that with the release of the Dairy Mystery Box in the game's store. This box contains six different cows, but remember - the cow you receive upon opening each box is random, and very well could give you duplicates if you purchase more than one.
For 20 Farm Cash, you'll be able to purchase a single Dairy Mystery Box containing one of the following:
Black Yak
Jersey Cow
New Year Cow
Panda Cow
Vineyard Cow
Welsh Black Cow
While it's great to see these cows make a comeback, they won't be here forever; you'll have just a week to purchase as many of these boxes as you like before these cows go back into retirement. Then again, it's always possible these cows will release yet again sometime in the future, so you'll just have to decide for yourself how important it is to have each one right now. Good luck with receiving the cow(s) you want most!
Which of these cows do you hope to win from the Dairy Mystery Box? Do you already have enough of these cows that it would make purchasing one of these boxes too big of a risk? Sound off in the comments.
For 20 Farm Cash, you'll be able to purchase a single Dairy Mystery Box containing one of the following:
Black Yak
Jersey Cow
New Year Cow
Panda Cow
Vineyard Cow
Welsh Black Cow
While it's great to see these cows make a comeback, they won't be here forever; you'll have just a week to purchase as many of these boxes as you like before these cows go back into retirement. Then again, it's always possible these cows will release yet again sometime in the future, so you'll just have to decide for yourself how important it is to have each one right now. Good luck with receiving the cow(s) you want most!
Which of these cows do you hope to win from the Dairy Mystery Box? Do you already have enough of these cows that it would make purchasing one of these boxes too big of a risk? Sound off in the comments.
FarmVille: 2x Mastery Statue comes back for 12 days only
While many users voiced their concerns upon the initial release of the 2x Mastery Statue in FarmVille (that Zynga had created the ultimate money-grabber), that didn't stop many other farmers from purchasing one for their farms. Apparently, the initial release was so successful that they've decided to bring the statue back around for another go. That's right, the 2x Mastery Statue is once again available to purchase in the store, but only for a limited time (12 days, to be exact).
As a reminder, this 2x Mastery Statue gives you double the amount of mastery points on all crops and trees harvested during a two-day period. A single statue costs 25 Farm Cash, and if you're already the owner of a Platinum Mastery Statue (which has the same effect, but permanently), you'll want to skip out on buying these re-released statues as the status effect doesn't stack.
Also, let me once again point out that this double mastery boost doesn't apply to animals, so if you've really taken to Animal Mastery, there's no reason to waste your Farm Cash on these statues either. Perhaps one day we'll see a double mastery statue released just for animals, but that still doesn't solve the conundrum of whether or not these items should exist to begin with. With enough hard work and some patience, you'll be able to earn dozens, if not hundreds of mastery signs for your farm. Do we really need to pay Farm Cash to speed up the process? We'll leave that up to you, farmers.
Will you purchase a 2x Mastery Statue? Did you purchase one of these statues upon their initial release, or did you splurge on the Platinum Mastery Statue instead? Sound off in the comments.
As a reminder, this 2x Mastery Statue gives you double the amount of mastery points on all crops and trees harvested during a two-day period. A single statue costs 25 Farm Cash, and if you're already the owner of a Platinum Mastery Statue (which has the same effect, but permanently), you'll want to skip out on buying these re-released statues as the status effect doesn't stack.
Also, let me once again point out that this double mastery boost doesn't apply to animals, so if you've really taken to Animal Mastery, there's no reason to waste your Farm Cash on these statues either. Perhaps one day we'll see a double mastery statue released just for animals, but that still doesn't solve the conundrum of whether or not these items should exist to begin with. With enough hard work and some patience, you'll be able to earn dozens, if not hundreds of mastery signs for your farm. Do we really need to pay Farm Cash to speed up the process? We'll leave that up to you, farmers.
Will you purchase a 2x Mastery Statue? Did you purchase one of these statues upon their initial release, or did you splurge on the Platinum Mastery Statue instead? Sound off in the comments.
Cafe World 2 Year Anniversary Manny's Journey Goals: Everything you need to know
After spending a few days in Great Britain, the Cafe World two-year anniversary extravaganza has moved onto the Philippines, where we'll meet Master Chef Manny in a new set of goals called "Manny's Journey." Through these goals, we'll be introduced to four new dishes, but of course, they won't simply be handed to you. You'll need to finish the Manny's Journey goals multiple times in order to unlock all of the prizes, which include a 50% Lightning Stove (that would reduce the time it takes your dishes to cook by 50%). Here's a complete guide to these new goals.
As a note, we weren't told by Zynga whether or not these goals contain the same dishes for all users across the entire game, or if they vary as in past goal sets. If you notice any differences in your own game, this will likely be the cause.
Manny's Journey 1
* Ask for 3 Old Filipino Recipe Cards
* Place the Roasting Pit
* Serve 20 Fish n Chips
You'll start this goal series out serving Fish n Chips which takes two hours to prepare. You can wait for those to cook while asking your friends to send you the Old Filipino Recipe Cards, and can finish off this goal by placing the base to your new Roasting Pit. Yes, there's a building project to go along with these goals, and we'll bring you a guide to building the Roasting Pit as soon as we can you can check out our guide to building the Roasting Pit right here. Finishing this first goal gives you 15 Travel Passes. As a reminder, these Travel Passes work as contest entries of sorts, giving you a chance to win in-game prizes, along with real world trips to exotic locations.
Manny's Journey 2
* Ask for 6 Filipino Postcards
* Spice 6 Neighbors Dishes
* Serve 20 Gnocchi Gianna
The Gnocchi Gianna takes six hours to prepare, and is unlocked while completing the Pasta Maker goals. For finishing this goal, you'll receive 20 Travel Passes.
Manny's Journey 3
* Ask for 10 New Filipino Recipe Cards
* Collect 4 Anniversary Collection items
* Serve 30 Broiled Rainbow Trout
Anniversary Collection items are earned by using spices on your dishes, while Broiled Rainbow Trout takes 12 hours to cook (at the very least, this gives you plenty of time to collect spices if you don't earn the four Anniversary Collection items after running through your supply). Finish this goal to receive 25 Travel Passes.
Manny's Journey 4
* Ask for 8 Filipino Postcards
* Serve 12 Cafe Bombon
* Serve 30 Osso Bucco
Osso Bucco takes 18 hours to prepare, giving you plenty of time to collect these Postcards from friends. As for the Cafe Bombon, this is a Specialty Coffee Drink that can only be served after you've hired Becky the Barista to work in your cafe. It costs 55 Energy for 10 Servings, so you'll need to prepare it twice in order to reach the total required number of 12 servings. You've almost reached the finale at this point, and finishing this particular goal gives you 30 Travel Passes.
Manny's Journey 5
* Ask for 12 Dirty Filipino Recipe Cards
* Serve 18 Acai Blueberry Juice
* Complete the Roasting Pit
Once again, the Acai Blueberry Juice must be served from a machine - this time the Drink Bar. It's not available until after you've hired Beverly Bartender. Once you finish this goal, you'll have finished off Manny's Journey, and will receive 500 Travel Passes. You'll also receive one of four new dishes, from a selection of Beef Mechado, Filipino Paella, Lechon and Sisig.
To be especially clear, completing this goal series the first time only gives you a single recipe, and it looks like you'll need to complete the entirety of these goals another three times to unlock the remaining three recipes. These goals (along with your chance to repeat the British goals) will expire in 10 days, so you'll want to make sure and complete as many goals as quickly as possible to stand the biggest chance of unlocking everything in time.
What do you think of these Manny's Journey goals? Do you think they're easier, or more difficult than Winston's Royals goals? Sound off in the comments.
As a note, we weren't told by Zynga whether or not these goals contain the same dishes for all users across the entire game, or if they vary as in past goal sets. If you notice any differences in your own game, this will likely be the cause.
Manny's Journey 1
* Ask for 3 Old Filipino Recipe Cards
* Place the Roasting Pit
* Serve 20 Fish n Chips
You'll start this goal series out serving Fish n Chips which takes two hours to prepare. You can wait for those to cook while asking your friends to send you the Old Filipino Recipe Cards, and can finish off this goal by placing the base to your new Roasting Pit. Yes, there's a building project to go along with these goals, and we'll bring you a guide to building the Roasting Pit as soon as we can you can check out our guide to building the Roasting Pit right here. Finishing this first goal gives you 15 Travel Passes. As a reminder, these Travel Passes work as contest entries of sorts, giving you a chance to win in-game prizes, along with real world trips to exotic locations.
Manny's Journey 2
* Ask for 6 Filipino Postcards
* Spice 6 Neighbors Dishes
* Serve 20 Gnocchi Gianna
The Gnocchi Gianna takes six hours to prepare, and is unlocked while completing the Pasta Maker goals. For finishing this goal, you'll receive 20 Travel Passes.
Manny's Journey 3
* Ask for 10 New Filipino Recipe Cards
* Collect 4 Anniversary Collection items
* Serve 30 Broiled Rainbow Trout
Anniversary Collection items are earned by using spices on your dishes, while Broiled Rainbow Trout takes 12 hours to cook (at the very least, this gives you plenty of time to collect spices if you don't earn the four Anniversary Collection items after running through your supply). Finish this goal to receive 25 Travel Passes.
Manny's Journey 4
* Ask for 8 Filipino Postcards
* Serve 12 Cafe Bombon
* Serve 30 Osso Bucco
Osso Bucco takes 18 hours to prepare, giving you plenty of time to collect these Postcards from friends. As for the Cafe Bombon, this is a Specialty Coffee Drink that can only be served after you've hired Becky the Barista to work in your cafe. It costs 55 Energy for 10 Servings, so you'll need to prepare it twice in order to reach the total required number of 12 servings. You've almost reached the finale at this point, and finishing this particular goal gives you 30 Travel Passes.
Manny's Journey 5
* Ask for 12 Dirty Filipino Recipe Cards
* Serve 18 Acai Blueberry Juice
* Complete the Roasting Pit
Once again, the Acai Blueberry Juice must be served from a machine - this time the Drink Bar. It's not available until after you've hired Beverly Bartender. Once you finish this goal, you'll have finished off Manny's Journey, and will receive 500 Travel Passes. You'll also receive one of four new dishes, from a selection of Beef Mechado, Filipino Paella, Lechon and Sisig.
To be especially clear, completing this goal series the first time only gives you a single recipe, and it looks like you'll need to complete the entirety of these goals another three times to unlock the remaining three recipes. These goals (along with your chance to repeat the British goals) will expire in 10 days, so you'll want to make sure and complete as many goals as quickly as possible to stand the biggest chance of unlocking everything in time.
What do you think of these Manny's Journey goals? Do you think they're easier, or more difficult than Winston's Royals goals? Sound off in the comments.
Cafe World Roasting Pit: Everything you need to know
On top of being required to complete five new goals in Cafe World's Manny's Journey set, the game's two-year anniversary event has received another building project as well. This "buildable" is the Roasting Pit, the base of which will be given to you for free when you start these Manny's Journeys goals. While you may think you can simply place the base and then forget about it, if you're interested in completing these goals, and subsequently unlocking any of the four recipes associated with them, you'll be required to complete its construction.
Once you place the Roasting Pit, you'll be able to begin the process of asking your friends for building materials. You'll need to collect eight Bags of Coal, 10 Steel Plates, six Roasting Sticks and six Roasting Pit Stones. The Bags of Coal are the only items you'll be able to ask for via a general post to your news feed / wall, while the other three items are earned via individual gift requests sent to those friends that you think would be the most likely to help you.
Once you finish this Roasting Pit, you'll not only have a new "decorative" machine in your cafe, but you'll also be able to earn a single bonus mastery point for each Filipino dish you serve while the Roasting Pit is displayed and therefore "active" in your cafe. That is, instead of earning a single point for each Filipino dish, this Roasting Pit will cause you to earn two points with every serving, well, served. Also, even if you don't manage to unlock all four recipes in the Manny's Journey goal set, this Roasting Pit will still have a purpose, as a single, pre-existing dish falls under the Filipino heading: Chicken Adobo.
Again, this machine must be built in order to complete the Manny's Journey goal set in Cafe World, so check out our guide to doing just that to have the best shot of earning some new dishes - and fast!
What do you think of the Roasting Pit? Do you like items like this that allow you to earn bonus dish mastery points? Let us know in the comments.
Once you place the Roasting Pit, you'll be able to begin the process of asking your friends for building materials. You'll need to collect eight Bags of Coal, 10 Steel Plates, six Roasting Sticks and six Roasting Pit Stones. The Bags of Coal are the only items you'll be able to ask for via a general post to your news feed / wall, while the other three items are earned via individual gift requests sent to those friends that you think would be the most likely to help you.
Once you finish this Roasting Pit, you'll not only have a new "decorative" machine in your cafe, but you'll also be able to earn a single bonus mastery point for each Filipino dish you serve while the Roasting Pit is displayed and therefore "active" in your cafe. That is, instead of earning a single point for each Filipino dish, this Roasting Pit will cause you to earn two points with every serving, well, served. Also, even if you don't manage to unlock all four recipes in the Manny's Journey goal set, this Roasting Pit will still have a purpose, as a single, pre-existing dish falls under the Filipino heading: Chicken Adobo.
Again, this machine must be built in order to complete the Manny's Journey goal set in Cafe World, so check out our guide to doing just that to have the best shot of earning some new dishes - and fast!
What do you think of the Roasting Pit? Do you like items like this that allow you to earn bonus dish mastery points? Let us know in the comments.
CityVille Executive Driving Range Attraction: Everything you need to know
It seems that just as quickly as we can finish the construction on an Attraction in CityVille, another one is released. Such is the case this week, as the Ferris Wheel has been followed up by the Executive Driving Range, or a golf range, if you prefer.
The base of the Executive Driving Range costs 10,000 coins, and it must be whacked eight times before the base is complete. From there, you'll need to collect various building materials, as you might have expected:
* 5 City Seals
* 5 Golf Balls
* 5 Buckets
* 5 Netting
* 5 Targets
If you're lucky, you'll already have the City Seals in your account waiting for you, and can then concentrate on gathering the other four items instead. Golf Balls and Buckets can be earned by posting a general news item to your wall, while Netting and Targets are earned via individual gift requests sent to friends.
Once the Executive Driving Range is complete, you can put it into operation for five minutes at a time. Once the five minutes has passed, you'll collect your profits just as you would any other business (your income ranges from 1,400 to 6,000 coins each cycle), but you can't restock it with Goods. Instead, you'll need to wait for a countdown timer to hit zero before you can restart it. You can collect Wrenches from your friends to speed up this timer, but remember - you can only post a single request for Wrenches, which are shared among all of the four available Attractions, so you won't be able to stock up as greatly as you might like.
Of course, building the Executive Driving Range is entirely voluntary, but if you like features such as this, why not give it a swing? Note: you must be at least level 25 to access the Executive Driving Range.
Will you build the Executive Driving Range in your town, or are three attractions enough? Sound off in the comments.
The base of the Executive Driving Range costs 10,000 coins, and it must be whacked eight times before the base is complete. From there, you'll need to collect various building materials, as you might have expected:
* 5 City Seals
* 5 Golf Balls
* 5 Buckets
* 5 Netting
* 5 Targets
If you're lucky, you'll already have the City Seals in your account waiting for you, and can then concentrate on gathering the other four items instead. Golf Balls and Buckets can be earned by posting a general news item to your wall, while Netting and Targets are earned via individual gift requests sent to friends.
Once the Executive Driving Range is complete, you can put it into operation for five minutes at a time. Once the five minutes has passed, you'll collect your profits just as you would any other business (your income ranges from 1,400 to 6,000 coins each cycle), but you can't restock it with Goods. Instead, you'll need to wait for a countdown timer to hit zero before you can restart it. You can collect Wrenches from your friends to speed up this timer, but remember - you can only post a single request for Wrenches, which are shared among all of the four available Attractions, so you won't be able to stock up as greatly as you might like.
Of course, building the Executive Driving Range is entirely voluntary, but if you like features such as this, why not give it a swing? Note: you must be at least level 25 to access the Executive Driving Range.
Will you build the Executive Driving Range in your town, or are three attractions enough? Sound off in the comments.
Tuesday, October 4, 2011
Kabam study suggests hardcore gamers are flocking to Facebook
hardcore gamers
Have the tables finally turned? Not quite just yet, but slowly and surely they are, a study released by Kabam suggests. The Redwood City-Calif.-based creator of Facebook games like Dragons of Atlantis and Edgeworld recently commissioned a survey of 1,412 "hardcore" gamers to find just how their behavior has changed since the dawn of Facebook games.
Dubbed the "Social Gamer Study," Kabam found that the demographics of the average social game fan are slowly changing--more young to middle-aged men are playing Facebook games. And a whopping 82 percent of them come from the console game space, which is terribly important. This is because 27 percent of those surveyed report playing console games less often.
And perhaps more importantly to those looking to make cash from hardcore games, those surveyed reported spending 50 percent less on console games. Of course, Kabam threw in that players of its games are even more dedicated to Facebook games than console games: 55 percent reported playing console games less and spending 65 percent on the games.
Social Gamer Study findings
According to the study conducted by Information Solutions Group, 72 percent of these hardcore social gamers are playing two or more games at once, and 47 percent are playing three or more. If you've ever played a game like Kingdoms of Camelot or Kixeye's Backyard Monsters, you know that this is quite a lot to keep up with--much more so than, say, FarmVille.
Not to mention that this growing sub culture of Facebook gamers plays far longer game sessions than the 30 minutes or so your average Bejeweled Blitz player sits down for on lunch break. A massive 68 percent reported playing social strategy games for three hours or longer a day, and 30 percent said they play for longer than an hour per session.
Of course, it's important to keep in mind who commissioned this study: a developer and publisher of hardcore Facebook games. Vested interests aside, it's undeniable that a new breed of Facebook game fan is emerging, and fast. And you have to assume, with advances like download-free 3D gaming on the horizon, these numbers will only grow. Check out the study in full here.
Are you part of this growing portion of Facebook gamers? Do you think social game creators like Zynga, EA and wooga have anything to worry about? Sound off in the comments. 1 Comment
Have the tables finally turned? Not quite just yet, but slowly and surely they are, a study released by Kabam suggests. The Redwood City-Calif.-based creator of Facebook games like Dragons of Atlantis and Edgeworld recently commissioned a survey of 1,412 "hardcore" gamers to find just how their behavior has changed since the dawn of Facebook games.
Dubbed the "Social Gamer Study," Kabam found that the demographics of the average social game fan are slowly changing--more young to middle-aged men are playing Facebook games. And a whopping 82 percent of them come from the console game space, which is terribly important. This is because 27 percent of those surveyed report playing console games less often.
And perhaps more importantly to those looking to make cash from hardcore games, those surveyed reported spending 50 percent less on console games. Of course, Kabam threw in that players of its games are even more dedicated to Facebook games than console games: 55 percent reported playing console games less and spending 65 percent on the games.
Social Gamer Study findings
According to the study conducted by Information Solutions Group, 72 percent of these hardcore social gamers are playing two or more games at once, and 47 percent are playing three or more. If you've ever played a game like Kingdoms of Camelot or Kixeye's Backyard Monsters, you know that this is quite a lot to keep up with--much more so than, say, FarmVille.
Not to mention that this growing sub culture of Facebook gamers plays far longer game sessions than the 30 minutes or so your average Bejeweled Blitz player sits down for on lunch break. A massive 68 percent reported playing social strategy games for three hours or longer a day, and 30 percent said they play for longer than an hour per session.
Of course, it's important to keep in mind who commissioned this study: a developer and publisher of hardcore Facebook games. Vested interests aside, it's undeniable that a new breed of Facebook game fan is emerging, and fast. And you have to assume, with advances like download-free 3D gaming on the horizon, these numbers will only grow. Check out the study in full here.
Are you part of this growing portion of Facebook gamers? Do you think social game creators like Zynga, EA and wooga have anything to worry about? Sound off in the comments. 1 Comment
GameHouse hopes to build buzz on Facebook with Bayou Blast
This might be the first and last time you see these words from me: I cannot wait to hit the bayou. GameHouse just announced that its next Facebook game, Bayou Blast, is scheduled to hit the platform this October. Keeping with the recurring "Blast" theme started with Collapse! Blast, this game tasks players with matching gems to make them explode. Sound familiar?
Of course it does, but judging from an early look at the game courtesy of GameHouse CEO Matt Hulett, Bayou Blast brings a fresh twist to the sub genre. You are Bayou, the last remaining firefly of the swamp who must save his friends from a voodoo frog that has captured them in various gems. But rather than simply matching them à la Bejeweled Blitz, you must draw lines of lightning through as many identical gems as you can to destroy them.
Bayou Blast takes this hook and crams it into 60-second game sessions in a race for the high score. Much like its competitors and previous offerings from GameHouse on Facebook, Bayou Blast features weekly tournaments between friends and power-ups that unlock over time and can be bought using either in-game currency or Facebook Credits. These include staples like time extensions, exploding gems and score multipliers.
Bayou Blast gameplay
The game takes on a charming, cartoonish art style, and rewards players for blowing up gems with greater speed. In fact, match fast enough and the game board will burst into flame, which we assume means much more points. "We've really focused on the quality of the game," Hulett tells us. "I've got people outside my office who are constantly looking at different art effects. Like, 'Is the lightning looking the right way when [players] drag the mouse cursor?' The amount of detail they're putting into this game is really great."
According to Hulett, games like Collapse! Blast and soon Bayou Blast mark a significant shift in where the company is headed. About 50 percent of the GameHouse staff is now focused on creating social games for Facebook and mobile devices. (GameHouse was originally focused on downloadable casual games.) Speaking of which, both of these games will receive Facebook-connected versions for the iPhone and iPad early next year. And Hulett is confident that GameHouse's new direction will pay off.
"We have a good shot of being in the Top 10," Hulett gushes. "I think we've gotten really good at Facebook games over the past three to five months. Maybe Bayou Blast will be our first game [with 1 million daily players]." We'll see if Bayou Blast lives up to Hulett's ambitions this October. Until then, check out the trailer below.
Are you psyched to play Bayou Blast on Facebook? What do you think of GameHouse's approach the world of Facebook games? Sound off in the comments. Add Comment
Of course it does, but judging from an early look at the game courtesy of GameHouse CEO Matt Hulett, Bayou Blast brings a fresh twist to the sub genre. You are Bayou, the last remaining firefly of the swamp who must save his friends from a voodoo frog that has captured them in various gems. But rather than simply matching them à la Bejeweled Blitz, you must draw lines of lightning through as many identical gems as you can to destroy them.
Bayou Blast takes this hook and crams it into 60-second game sessions in a race for the high score. Much like its competitors and previous offerings from GameHouse on Facebook, Bayou Blast features weekly tournaments between friends and power-ups that unlock over time and can be bought using either in-game currency or Facebook Credits. These include staples like time extensions, exploding gems and score multipliers.
Bayou Blast gameplay
The game takes on a charming, cartoonish art style, and rewards players for blowing up gems with greater speed. In fact, match fast enough and the game board will burst into flame, which we assume means much more points. "We've really focused on the quality of the game," Hulett tells us. "I've got people outside my office who are constantly looking at different art effects. Like, 'Is the lightning looking the right way when [players] drag the mouse cursor?' The amount of detail they're putting into this game is really great."
According to Hulett, games like Collapse! Blast and soon Bayou Blast mark a significant shift in where the company is headed. About 50 percent of the GameHouse staff is now focused on creating social games for Facebook and mobile devices. (GameHouse was originally focused on downloadable casual games.) Speaking of which, both of these games will receive Facebook-connected versions for the iPhone and iPad early next year. And Hulett is confident that GameHouse's new direction will pay off.
"We have a good shot of being in the Top 10," Hulett gushes. "I think we've gotten really good at Facebook games over the past three to five months. Maybe Bayou Blast will be our first game [with 1 million daily players]." We'll see if Bayou Blast lives up to Hulett's ambitions this October. Until then, check out the trailer below.
Are you psyched to play Bayou Blast on Facebook? What do you think of GameHouse's approach the world of Facebook games? Sound off in the comments. Add Comment
FarmVille iOS Update: Sail to Lighthouse Cove on iPhone, iPad
FarmVille for iOS is keeping up with the Joneses. Zynga just released Version 2.3 of FarmVille for iPhone and iPad, a major update that grants access to the brand new Lighthouse Cove expansion. Now, you can take your coastal farming village with you on your iPhone and iPad. The update doesn't contain much else, but let's not look too ungrateful--these updates are rare.
The update also includes "a barn-full of bug fixes and crash fixes," but what's more important is now we can finally hit up Lighthouse Cove on our tiny, touchy screens. To access the new content, just touch options button on the bottom right hand corner of the screen, and then "Travel to..." and Lighthouse Cove. The transition is surprisingly smooth.
However, you need to have already visited Lighthouse Cove on FarmVille for Facebook before you can check it out on your iOS device of choice. The mobile version of Lighthouse Cove even comes with a brand new theme song that sounds decidedly western, oddly enough.
FarmVille iPhone Lighthouse Cove
While you can access all the new crops, animals and trees the expansion has to offer, you won't be able to fix the place up while playing from your iPhone or iPad. Hey, at least you can keep up with things while in line at the grocery store, you know, buying real fruits and vegetables.
Click here to download FarmVille for iOS Version 2.3 Now >
Have you visited Lighthouse Cove through your iPhone or iPad yet? What do you think of how Zynga handles the mobile version of FarmVille? Sound off in the comments. 3 Comments
The update also includes "a barn-full of bug fixes and crash fixes," but what's more important is now we can finally hit up Lighthouse Cove on our tiny, touchy screens. To access the new content, just touch options button on the bottom right hand corner of the screen, and then "Travel to..." and Lighthouse Cove. The transition is surprisingly smooth.
However, you need to have already visited Lighthouse Cove on FarmVille for Facebook before you can check it out on your iOS device of choice. The mobile version of Lighthouse Cove even comes with a brand new theme song that sounds decidedly western, oddly enough.
FarmVille iPhone Lighthouse Cove
While you can access all the new crops, animals and trees the expansion has to offer, you won't be able to fix the place up while playing from your iPhone or iPad. Hey, at least you can keep up with things while in line at the grocery store, you know, buying real fruits and vegetables.
Click here to download FarmVille for iOS Version 2.3 Now >
Have you visited Lighthouse Cove through your iPhone or iPad yet? What do you think of how Zynga handles the mobile version of FarmVille? Sound off in the comments. 3 Comments
Adventure World rockets to over 9 million players, thanks to promotions
Adventure World Mafia Wars promo
And it did so in just under five days. According to Appdata, Zynga's newest release, Adventure World, has finally found its second wind, gaining over 8 million players in almost five days. If you remember, Zynga Boston's debut game sat stagnant at under 500,000 players for over a week after its release. This wild growth is likely thanks to one thing: cross promotions.
Zynga has finally taken advantage of (some of) its 267 million players to give Adventure World some much needed exposure. During its first week on Facebook, the game enjoyed little to no cross promotion between the company's existing games aside from banner ads and the like. But now, Adventure World can be found in games like Mafia Wars through special promotions.
In this particular case, Mafia Wars players have until Sept. 30 to reach Level 5 in Adventure World and receive a special item for their digital mafia don, an Ancient Hammer. While the item won't exactly wow veteran Mafia Wars players, it at least has value to collectors. Before that, we saw hints of Adventure World being advertised within FarmVille, which has yet to happen.
So, you can only imagine how far Adventure World would go if such involved promotions were featured in FarmVille, CityVille, Pioneer Trail and Empires & Allies. However, we were under the impression that this type of cross promotion was through with the release of RewardVille, Zynga's cross-game achievement system that rewards players for using all of its games daily.
Unfortunately, it seems as if the developer can't avoid such arguably invasive practices if it wants all of its games to succeed. And that could ultimately rekindle the ire of its players, many of which are already fed up with resurgent demands to enter new games for items within their favorite games. (Hence the creation of RewardVille.)
Zynga looks like it's more dependent than ever on its swath of existing players, but the developer might want to cook up a more elegant solution of getting those players to play its new games. If not, Zynga might run the risk of losing its most powerful method of growth: the players it already has.
What do you think of Adventure World so far? Do you think players would up and leave if Zynga turned up the heat on its in-game cross promotions once again? Sound off in the comments. 3 Comments
And it did so in just under five days. According to Appdata, Zynga's newest release, Adventure World, has finally found its second wind, gaining over 8 million players in almost five days. If you remember, Zynga Boston's debut game sat stagnant at under 500,000 players for over a week after its release. This wild growth is likely thanks to one thing: cross promotions.
Zynga has finally taken advantage of (some of) its 267 million players to give Adventure World some much needed exposure. During its first week on Facebook, the game enjoyed little to no cross promotion between the company's existing games aside from banner ads and the like. But now, Adventure World can be found in games like Mafia Wars through special promotions.
In this particular case, Mafia Wars players have until Sept. 30 to reach Level 5 in Adventure World and receive a special item for their digital mafia don, an Ancient Hammer. While the item won't exactly wow veteran Mafia Wars players, it at least has value to collectors. Before that, we saw hints of Adventure World being advertised within FarmVille, which has yet to happen.
So, you can only imagine how far Adventure World would go if such involved promotions were featured in FarmVille, CityVille, Pioneer Trail and Empires & Allies. However, we were under the impression that this type of cross promotion was through with the release of RewardVille, Zynga's cross-game achievement system that rewards players for using all of its games daily.
Unfortunately, it seems as if the developer can't avoid such arguably invasive practices if it wants all of its games to succeed. And that could ultimately rekindle the ire of its players, many of which are already fed up with resurgent demands to enter new games for items within their favorite games. (Hence the creation of RewardVille.)
Zynga looks like it's more dependent than ever on its swath of existing players, but the developer might want to cook up a more elegant solution of getting those players to play its new games. If not, Zynga might run the risk of losing its most powerful method of growth: the players it already has.
What do you think of Adventure World so far? Do you think players would up and leave if Zynga turned up the heat on its in-game cross promotions once again? Sound off in the comments. 3 Comments
f8 Developers Conference: Facebook game shares move to the Ticker
Super Mario Facebook Share
You know those annoying pop-ups Facebook displays whenever you try to share something in FarmVille or what have you? Soon, those might be a thing of the past, according to Facebook CEO Mark Zuckerberg. The Facebook boss announced the change in brief during the f8 Facebook Developers Conference, referring to a particularly hilarious Internet meme.
This change applies to Facebook apps across the board, but, of course, we're concerned with the games. According to Zuckerberg, sharing activity will be directly and automatically published to the News Feed or the Games Ticker, depending on what exactly it is you're sharing. And with that comes the privacy concerns.
Judging from Zuckerberg's brief mention of the change, this would cause apps to inform users upon installation exactly what activity they will automatically share. This information is extremely early, but we imagine that, if developers like Zynga were to implement this change, that players would have the be informed of those changes.
Later in the presentation, Zuckerberg mentioned that games will take even more advantage of the Games Ticker, which launched earlier this summer. The Facebook chief showed an instance in which a friend played the word "TEXT" against another in Words With Friends, which was displayed on the Games Ticker. He then proceeded to mouse over that Ticker notification, and it displayed a snapshot of the game board.
Words with Friends Share
Of course, you could then jump into the game and start a match with either player. In short, the day of the game-stopping share notification will soon be over. In its place, much of the viral sharing in Facebook games seems as if it will take place in the Games Ticker. It appears that these changes have already taken place in Words With Friends.
When these specific changes will take place has yet to be announced, though we imagine much of them will be up to the developers. And if FarmVille players' reactions to when Zynga made similar changes to its flagship game is any indication, we're opinons will be ... mixed. We'll keep you posted.
What do you think of Facebook doing away with the game share notifications, automating them and moving them into the Games Ticker? Share with us in the comments. 1 Comment
You know those annoying pop-ups Facebook displays whenever you try to share something in FarmVille or what have you? Soon, those might be a thing of the past, according to Facebook CEO Mark Zuckerberg. The Facebook boss announced the change in brief during the f8 Facebook Developers Conference, referring to a particularly hilarious Internet meme.
This change applies to Facebook apps across the board, but, of course, we're concerned with the games. According to Zuckerberg, sharing activity will be directly and automatically published to the News Feed or the Games Ticker, depending on what exactly it is you're sharing. And with that comes the privacy concerns.
Judging from Zuckerberg's brief mention of the change, this would cause apps to inform users upon installation exactly what activity they will automatically share. This information is extremely early, but we imagine that, if developers like Zynga were to implement this change, that players would have the be informed of those changes.
Later in the presentation, Zuckerberg mentioned that games will take even more advantage of the Games Ticker, which launched earlier this summer. The Facebook chief showed an instance in which a friend played the word "TEXT" against another in Words With Friends, which was displayed on the Games Ticker. He then proceeded to mouse over that Ticker notification, and it displayed a snapshot of the game board.
Words with Friends Share
Of course, you could then jump into the game and start a match with either player. In short, the day of the game-stopping share notification will soon be over. In its place, much of the viral sharing in Facebook games seems as if it will take place in the Games Ticker. It appears that these changes have already taken place in Words With Friends.
When these specific changes will take place has yet to be announced, though we imagine much of them will be up to the developers. And if FarmVille players' reactions to when Zynga made similar changes to its flagship game is any indication, we're opinons will be ... mixed. We'll keep you posted.
What do you think of Facebook doing away with the game share notifications, automating them and moving them into the Games Ticker? Share with us in the comments. 1 Comment
Monday, October 3, 2011
Adventure World Cheats and Tips: A Tool Upgrades Guide
There may not be another Zynga game in which Energy is more important than in Adventure World. Every switch thrown, every puzzle solved and beastie whacked costs you the Facebook game juice. Players often find themselves without Energy minutes into an Expedition. But this isn't the time for whining--it's time to show you the value of upgrading your Tools and how to do it.
Tools: The Game Changer
If you noticed, each piece of debris and monster has a life bar, and normally take multiple hits with your Whip or Machete to whittle down. This, of course, quickly becomes a waste in later Expeditions purely due to the amount of obstacles in your path. But increasing the amount of damage your various Tools inflict against said baddies could considerably reduce the Energy spend in-game.
For instance, say a Snake has three hit points and is Level 5. Since monsters can hit back in this game, it could take three to five Energy before an enemy goes down. Now, imagine if you had upgraded your Whip to Level 2. Offing that Snake would take just two to four Energy with a beefier Whip. The same situation applies to Tools like the Machete.
Adventure World Tool Shop inside
And Now For Your How-To
Adventure World Tool Shop outsideUpgrading your Tools in Adventure World is simple. All you need to do is head back to Base Camp from an Expedition, and look for a makeshift hut that should already be in place in your headquarters. When you click on the Tool Shop, a window will appear featuring all the Tools you've found thus far on your journeys. Click on the Tool you wish to upgrade.
Once you click on a Tool to upgrade, you'll notice that each Tool costs Coins to upgrade. That's it--no asking friends to help you out with materials or farming certain crops for special items. Just the goods you find during your travels in search of El Dorado. However, Coins are actually quite rare in this game, so you'll need to save and spend wisely.
When you have enough Coins for an upgrade, just click on the appropriate icon to pay up. Tool upgrades are also level-locked, meaning you must reach a certain level for most Tools before being able to upgrade them using Coins. If you're feeling impatient, you could always unlock access to those higher level Tools early using Adventure Cash.
Just One Small Catch...
However, some Tool upgrades do require an extra boost: your Tool Shop. Yes, the building itself can be upgraded, too. And this time, you will need items from your friends. (Just think of how things work in CityVille.) Luckily, you only have to do this about twice to unlock access to all of the game's Tools. Then, it's back onto leveling up to access new upgrades for Coins.
Adventure World Tool Shop Upgrade
Upgraded Tools are hands-down the way to go, if you want to save precious Energy for the good stuff, that is. You know, exploring ... uncovering the secrets of El Dorado? That kind of stuff. Your wallet might thank us later.
Click here to find all of our Adventure World Tips in one spot >
[Source: Zynga]
Have you upgraded your Tools in Adventure World yet? What other Energy-saving tips might you have for your fellow adventurers? Sound off in the comments. 1 Comment
Tools: The Game Changer
If you noticed, each piece of debris and monster has a life bar, and normally take multiple hits with your Whip or Machete to whittle down. This, of course, quickly becomes a waste in later Expeditions purely due to the amount of obstacles in your path. But increasing the amount of damage your various Tools inflict against said baddies could considerably reduce the Energy spend in-game.
For instance, say a Snake has three hit points and is Level 5. Since monsters can hit back in this game, it could take three to five Energy before an enemy goes down. Now, imagine if you had upgraded your Whip to Level 2. Offing that Snake would take just two to four Energy with a beefier Whip. The same situation applies to Tools like the Machete.
Adventure World Tool Shop inside
And Now For Your How-To
Adventure World Tool Shop outsideUpgrading your Tools in Adventure World is simple. All you need to do is head back to Base Camp from an Expedition, and look for a makeshift hut that should already be in place in your headquarters. When you click on the Tool Shop, a window will appear featuring all the Tools you've found thus far on your journeys. Click on the Tool you wish to upgrade.
Once you click on a Tool to upgrade, you'll notice that each Tool costs Coins to upgrade. That's it--no asking friends to help you out with materials or farming certain crops for special items. Just the goods you find during your travels in search of El Dorado. However, Coins are actually quite rare in this game, so you'll need to save and spend wisely.
When you have enough Coins for an upgrade, just click on the appropriate icon to pay up. Tool upgrades are also level-locked, meaning you must reach a certain level for most Tools before being able to upgrade them using Coins. If you're feeling impatient, you could always unlock access to those higher level Tools early using Adventure Cash.
Just One Small Catch...
However, some Tool upgrades do require an extra boost: your Tool Shop. Yes, the building itself can be upgraded, too. And this time, you will need items from your friends. (Just think of how things work in CityVille.) Luckily, you only have to do this about twice to unlock access to all of the game's Tools. Then, it's back onto leveling up to access new upgrades for Coins.
Adventure World Tool Shop Upgrade
Upgraded Tools are hands-down the way to go, if you want to save precious Energy for the good stuff, that is. You know, exploring ... uncovering the secrets of El Dorado? That kind of stuff. Your wallet might thank us later.
Click here to find all of our Adventure World Tips in one spot >
[Source: Zynga]
Have you upgraded your Tools in Adventure World yet? What other Energy-saving tips might you have for your fellow adventurers? Sound off in the comments. 1 Comment
Cafe World High Tea Party Catering Order: Everything you need to know
Last week, we brought you a rundown of the British section of festivities taking place in Cafe World as part of the game's two-year-anniversary event. At the time, something was always missing from that equation (the catering order), but now, the Catering Order has officially been launched. Are you ready for high tea?
The High Tea Party catering order has a three day time limit, and isn't exactly easy. You'll be required to serve Yorkshire Pudding 500 times, Shepherd's Pie 30 times and Bangers and Mash 120 times. Do those recipes look familiar? They should, as they're part of the prize list that can be earned by completing the Winston's Royals goals in the game. However, you'll need to complete these goals multiple times to unlock all of the prizes associated with this event, so I can only imagine just how few chefs actually have all three of these dishes available to cook/serve. Luckily, you can bring 18 of your friends in on this order with you, so hopefully a few of them can take care of most of (if not all of) the cooking for you. Just remember to say thank you with free gifts!
On top of all of this, you'll need to collect 12 Fancy Hats and 12 Food Trays by sending out individual request to friends. If you can complete all of these tasks in under three days' time, you'll receive the three-star rating, 12 Catering Points, 3,200 Cafe Points, 70,000 coins and the 2-Year Anniversary cake recipe.
Unfortunately, you must finish in under three days in order to walk away with this new recipe. If you can't manage to do that, but still finish within five days (I have to admit that still sounds like it would be hard), you'll receive two stars, 8 Catering Points, 2,300 Cafe Points and 50,000 coins. Finally, if you finish at any point after the fifth day, you'll receive just a single star, 4 Catering Points, 1,400 Cafe Points and 30,000 coins.
As an extra bonus (since this catering order goes along with the two-year-anniversary event), if you can finish with three stars, you'll also walk away with 10,000 free Travel Passes, which are used to enter yourself (automatically) into contests for in-game prizes like stoves, but also real world trips around the world! Good luck to all those who enter, along with all those who tackle this High Tea Party catering order itself.
What do you think of this High Tea Party order? Have you unlocked all three of these dishes in your own cookbook, or are you being forced to rely on your friends to finish this one in time? Sound off in the comments.
The High Tea Party catering order has a three day time limit, and isn't exactly easy. You'll be required to serve Yorkshire Pudding 500 times, Shepherd's Pie 30 times and Bangers and Mash 120 times. Do those recipes look familiar? They should, as they're part of the prize list that can be earned by completing the Winston's Royals goals in the game. However, you'll need to complete these goals multiple times to unlock all of the prizes associated with this event, so I can only imagine just how few chefs actually have all three of these dishes available to cook/serve. Luckily, you can bring 18 of your friends in on this order with you, so hopefully a few of them can take care of most of (if not all of) the cooking for you. Just remember to say thank you with free gifts!
On top of all of this, you'll need to collect 12 Fancy Hats and 12 Food Trays by sending out individual request to friends. If you can complete all of these tasks in under three days' time, you'll receive the three-star rating, 12 Catering Points, 3,200 Cafe Points, 70,000 coins and the 2-Year Anniversary cake recipe.
Unfortunately, you must finish in under three days in order to walk away with this new recipe. If you can't manage to do that, but still finish within five days (I have to admit that still sounds like it would be hard), you'll receive two stars, 8 Catering Points, 2,300 Cafe Points and 50,000 coins. Finally, if you finish at any point after the fifth day, you'll receive just a single star, 4 Catering Points, 1,400 Cafe Points and 30,000 coins.
As an extra bonus (since this catering order goes along with the two-year-anniversary event), if you can finish with three stars, you'll also walk away with 10,000 free Travel Passes, which are used to enter yourself (automatically) into contests for in-game prizes like stoves, but also real world trips around the world! Good luck to all those who enter, along with all those who tackle this High Tea Party catering order itself.
What do you think of this High Tea Party order? Have you unlocked all three of these dishes in your own cookbook, or are you being forced to rely on your friends to finish this one in time? Sound off in the comments.
FarmVille Lighthouse Cove Come Ashore Goals: Everything you need to know
As part of today's launch of the Lighthouse Cove farm in FarmVille to every farmer that's interested (whether they paid for admittance or not), a new goal series has been launched in the game, allowing even those new players a chance to become acquainted with their new farm, while also earning prizes. There are six goals in this new series, and they're limited edition, being available for the next seven days (or just a week).
Come Ashore!
* Get 3 Piles of Hay
* Harvest 10 Chandler Blueberries
* Improve the Cove to Level 1
You'll need to earn the Piles of Hay by asking your friends to send them to you. As for the Chandler Blueberries, they take eight hours to grow, so even though you're not required to grow very many, that doesn't necessarily mean you'll be done with this one quickly. As for the Lighthouse Cove, you can repair it by collecting Logs, Stones and Steel Beams. For finishing this first goal, you'll receive 100 XP, the Restaurant, a Red Tractor and 2,500 coins. Hopefully you haven't already purchased a Restaurant for your new farm, as this will of course be worthless.
A Beach to Walk on
* Get 6 Supply Boxes
* Harvest 45 Darrow Blueberries
* Place the Restaurant
Hopefully, if you are one of those users that placed the Restaurant before receiving these goals, it will automatically detect that it's present on your farm and complete this task for you. As for the Supply Boxes - you guessed it - just have your friends send you some. Darrow Blueberries, meanwhile, take just four hours to grow. Finish this goal and you'll receive 200 XP, a Sailor Cow (a cow in an adorable little sailor's hat and "tie"), a Yellow Seeder and 2,500 coins.
A Quick Tour
* Harvest Lighthouse Cove
* Complete 1 Wildlife Habitat
* Make the Creamed Corn Recipe 1 Time
The Creamed Corn recipe is made inside the Restaurant, and it requires three Butter & Sugar Corn, three Tarragon and one Pepper Bushels. The Butter & Sugar Corn and Tarragon crops are new to the Lighthouse Cove farm, while you might already have some Pepper bushels on hand from your other farms. As for the Wildlife Habitat, you're given the frame of one for free when landing in the cove, and can then complete it by gathering Fence Posts, Shrubs and Grazing Grasses. Check out our complete guide to the Wildlife Habitat right here. Once you finish this third goal, you'll receive 300 XP, a White Cedar Tree, a Blue Harvester and 2,500 coins.
After finishing these first three goals, you will have walked away with a complete farm vehicle set (save for the Combine) that will allow you to complete all of the farming tasks required on your new farm. Of course, you can always purchase a Combine Chassis from the store for that three-in-one farming convenience, but at least you'll have these vehicles to rely on while you're waiting for the Vehicle Parts to pour in.
Check out the rest of our FarmVille Cheats & Tips right here.
What do you think of these Lighthouse Cove goals? How far have you made it into the trio? Sound off in the comments.
Come Ashore!
* Get 3 Piles of Hay
* Harvest 10 Chandler Blueberries
* Improve the Cove to Level 1
You'll need to earn the Piles of Hay by asking your friends to send them to you. As for the Chandler Blueberries, they take eight hours to grow, so even though you're not required to grow very many, that doesn't necessarily mean you'll be done with this one quickly. As for the Lighthouse Cove, you can repair it by collecting Logs, Stones and Steel Beams. For finishing this first goal, you'll receive 100 XP, the Restaurant, a Red Tractor and 2,500 coins. Hopefully you haven't already purchased a Restaurant for your new farm, as this will of course be worthless.
A Beach to Walk on
* Get 6 Supply Boxes
* Harvest 45 Darrow Blueberries
* Place the Restaurant
Hopefully, if you are one of those users that placed the Restaurant before receiving these goals, it will automatically detect that it's present on your farm and complete this task for you. As for the Supply Boxes - you guessed it - just have your friends send you some. Darrow Blueberries, meanwhile, take just four hours to grow. Finish this goal and you'll receive 200 XP, a Sailor Cow (a cow in an adorable little sailor's hat and "tie"), a Yellow Seeder and 2,500 coins.
A Quick Tour
* Harvest Lighthouse Cove
* Complete 1 Wildlife Habitat
* Make the Creamed Corn Recipe 1 Time
The Creamed Corn recipe is made inside the Restaurant, and it requires three Butter & Sugar Corn, three Tarragon and one Pepper Bushels. The Butter & Sugar Corn and Tarragon crops are new to the Lighthouse Cove farm, while you might already have some Pepper bushels on hand from your other farms. As for the Wildlife Habitat, you're given the frame of one for free when landing in the cove, and can then complete it by gathering Fence Posts, Shrubs and Grazing Grasses. Check out our complete guide to the Wildlife Habitat right here. Once you finish this third goal, you'll receive 300 XP, a White Cedar Tree, a Blue Harvester and 2,500 coins.
After finishing these first three goals, you will have walked away with a complete farm vehicle set (save for the Combine) that will allow you to complete all of the farming tasks required on your new farm. Of course, you can always purchase a Combine Chassis from the store for that three-in-one farming convenience, but at least you'll have these vehicles to rely on while you're waiting for the Vehicle Parts to pour in.
Check out the rest of our FarmVille Cheats & Tips right here.
What do you think of these Lighthouse Cove goals? How far have you made it into the trio? Sound off in the comments.
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